Pr0phetic
Dodge the bullets!
Go and give him the correct things Junk, im still learning aswell.rukkiko's #2 - #8 are either partially wrong or completely wrong
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Go and give him the correct things Junk, im still learning aswell.rukkiko's #2 - #8 are either partially wrong or completely wrong
well i was in the practice room thing for wi-fi once trying to land cancel some Dairs, i've just never seen it used before.
so what, sour spot an Uair, jump and Dair? it just sounds acward to me, but i'll try it none the less.
LOL well when you say it like that...
You make it sound so broken up. Its more like:
sour spot u air, jum- D-AIR! Wham! MIRANDA!
natural combo, see now, i like the sound of that better than CAAAPS lol.Sour Uair to tippered dair is the most ultimate combo ever. Can do it on midweights as a natural combo till around 50%.
you use it whenever you get hit and they're close to you (the horizontal range on u-smash is something you just have to get a feel for) and they're lagging where you have 12 frames of leeway (the time it takes for u-smash to come out).@junk
oos Usmash? how exactly would that work, like, how much horzontal range does it have? or would i just be using that against people above me only?
most ppl say it comes out on frame 6 some say 7. mk's is 5. just make sure you hit with it cause it will always get punished if it hits a shield or you miss.Dsmash is that fast? seriously?
it's one of marth's safest options coming back on stage so quite a bit but not to the point where you're getting predicted.you never did answer the actual question i had about how often i should ledge hop.
fundamentals first then advance stuff like stage-specific strategiesTheMightyPierce<3 said:something about f-tilt being good uphill
Use tap jump. Dolphin Slash OoS is absolutely necessary to be good with Marth, imoFtilt on hills? why not Utilt to get them in the air? or even just Uair? that's what i've been doing at least.
and why not just dolphin slash when they're right next to you? =/
btw i don't use tap jump, i just roll my finger from jump to A for shield smashing and it seems to work the same. idk imo it doesn't seem THAT important to have tap jump on and it always messes me up with fliers cause they keep jumping even if i tilt.
cause f-tilt reaches out way more horizontallyFtilt on hills? why not Utilt to get them in the air? or even just Uair? that's what i've been doing at least.
cause dolphin slash is your kill move and at low percents won't send them far enough where you don't get hit backand why not just dolphin slash when they're right next to you? =/
to each their own havok doesn't have tap jump on (he has R or L set to jump so he can do it just as fast) but he's the only legit marth i know that doesn't you should be #2 ^^btw i don't use tap jump, i just roll my finger from jump to A for shield smashing and it seems to work the same. idk imo it doesn't seem THAT important to have tap jump on and it always messes me up with fliers cause they keep jumping even if i tilt.
I dunno, I prefer very easy timing on the U-tilt than easy timing on the DS OoS. Since both can be done the other way, I prefer DS OoS with the complicated way rather than screw over my spacing and U-tilt timing.I still think it's very worth it to use Tap Jump. You do get used to it after a while and there's no chance of messing anything OoS up.
Trust me, I used to think I wouldn't need it either, then I tried it and realized how **** DS OoS is and was like "Ehhh...I can get used to TJ" lol
Wow, second pro I know that uses L/R specifically as jump instead, the other is Praxis, but he's Peach).cause f-tilt reaches out way more horizontally
cause dolphin slash is your kill move and at low percents won't send them far enough where you don't get hit back
and on most stages dolphin slash can be much more punishable if you mess up.
to each their own havok doesn't have tap jump on (he has R or L set to jump so he can do it just as fast) but he's the only legit marth i know that doesn't you should be #2 ^^
=/Marth can glide?
It depends on who he is facing. Personally, Yoshi's Island, Jungle Japes are my personal worst.What are Marth's good and bad stages? I know that Battlefield is his best stage, but that's pretty much all I know. Also, some reasons why would be helpful too if that doesn't bother anyone. Thanks!
Hmm...This helps, but I don't think that all the tournament viable stages are covered in there. Would there be any other stages that could be added to Marth's good or bad stage list or is there nothing else that is really 'eye catching' in particular?It depends on who he is facing. Personally, Yoshi's Island, Jungle Japes are my personal worst.
Look at Solid's stage discussion index for further info.
http://www.smashboards.com/showthread.php?t=197672
For Flaco and a few others it's almost inescapable. Chances are you won't wind up in that situation thoughso is Fthrow> Dair spike inescapable at lower percents? and If so at what percent does it become escapable?
What tricks do PS1 and Brinstar have? I only know that you can refresh your moves on Brinstar but that's all I know. For PS1, is it something about D-tilt locking or something against a wall?Adept Marth's should do well on Lylat. Castle Siege, along with the rest of the neutrals are also fine for Marth. Also, short of R.O.B., MK, and perhaps Pit you should be fine on Rainbow Cruise.
Brinstar and PS1 are good IF you practice them, and learn their tricks. If legal, Norfair is OK.
Halberd and Delfino are fine stages if your opponent doesn't have shenanigans there, or sucks at killing vertically.
Marth isn't really that great on Frigate, especially against characters that can edgeguard well. Still, he's never really stranded.
Fixed, Ness' bthrow usually kills off the ceiling before the side, and he has a scary powerful uair, and Peach has pretty good uair and usmash (although her game does emphasis more horizontal kills, with her fair and such).on PS1 Marth can really take good control on the two main platforms and the sides make it easier to gimp characters like DK and Ness/Lucas. The Windmill and the Foresty parts have good platform placement. The Fire one is kinda meh though, although you can lock against the wall.
I don't really like Brinstar much and don't get to play on it enough, though.
As to who's bad at KOing vertically? Err. One sec:
Captain Falcon
Diddy Kong
Falco
Game and Watch (Unless you get hit with usmash lol)
Ganon (dtilt is the only move that can really kill you unless you get usmashed)
Jigglez
Kirby
Weegie kinda send you diagonal, but I guess up b is good...
Mario unless you get hit with usmash
MK (Like it matters...)
Ness
Peach
Pit
Charizard gets most kills to the sides but he CAN kill vertically
ROB
Samus (She cant kill ANY way lmao)
Shiek
SNAKE! (...kidding...)
Sonic
Wolf
Yoshi? (I have no idea lmao)
ZSS