Vecayse
Smash Apprentice
Eh thanks Ragnarok17 I'll try holding the stick in a direction rather than flicking it. Also I tend to fail the Down Dancing Blade the most so it's now nice to know why. Thanks.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lol. I can't footstool worth for ****... It happens at the most random times. I even scoreed K.O.s by mistake by an accidental footstool, lmao. I'll check it out later, though. But yeah, I know footstooling would be good for the dair cause I've seen it a lot.Np Vecayse.
It's easy to dair spike with a foostool (note, this cannot be performed on some characters without some extreme specific conditions).
But yea Marth's spike isn't efficient unless you use it out of a combo, like Forward Throwing MK to Spike Dair.
Instead, you should use his other aerials to edgeguard.
Here's a video of the Foostool to Dair Combo/Technique.
http://www.youtube.com/watch?v=mjKG4amJJ6E
Yeah I know. I only ever use it that way.Also it is easier to sweet spot the dair when your back is facing them.
Really...? Wow lol. Never knew that was possible. And I thought Snake's cardboard box gimp and Luigi's taunt spike were ridiculous.lol dairing warios bike is a pretty lulzy spike
Hmm, I think so, but not so sure about the second one. I always try to dair someone when they're near a ledge, but I usually fail. I also love chain-grabbing with Falco to the edge, then do a quick hop to dair, and that usually kills them if I only could be more accurate with my hit percentages, though.you know about ledge drop dairs and rising dairs?
Oh I know what you mean now. I do Rising Dairs all the time. With any character.if you are standing there and you want to spike them stand with your back away from the stage jump and right after you press jump hits down and a the dair will be very low to the ground and you should be able to spike them not exactly sure what area it will hit, cuz i never use it -__-
Yeah, I know what you mean.Oh and also, if an opponent is staying on the ledge for too long (meaning that he lost or will lose all his invinsibility frames from the ledge), you can SH a Dair (you have to Dair ASAP), which will cause your blade to go through the stage and spike them. It can catch someone off gaurd, especially if they're not too experienced in tourny play or such.
Yeah Footstooling is hard, I haven't worked on that at all, but sometimes you can go straight for it, and they will see that you're trying to do something, but will just be stumped to do anything XD.
About Marth Fairing people to edgeguard: Counter also works great on characters with recoveries like Link's, Marth's, MK's, Mario's, Wario's, DK's... etc.
And Countering a Ike's Side B or Up B, is definitely very fun XD.
Thanks alot Ragnarock! And for people who are unsure, I main Marth and Pit. So I hope to hear more from all of you!Yeah I was answering you, sorry for being unclear.
Also, I thought I posted a chunk from that thread (which had 2 other ATs), but apparently it didn't go through.
I'll post it here:
- DS Ledge Grab:
How to perform: Dolphin Slash into the ledge after falling a certain distance
Effect: You will regrab the ledge faster than when ledge stalling normally. A character can not grab the ledge while he has vertical momentum, the only exception to this rule is specials that go upwards and can be auto canceled by an edge grab.
OP: http://www.smashboards.com/showthread.php?t=216620
Video 1: http://www.youtube.com/watch?v=WMWIo...eature=channel
Video 2: http://www.youtube.com/watch?v=QR5rifkmIm8
- Stage-Spike Up-smash (stage-specific)
How to Perform: when an opponent is hanging on the edge of a platform, position Marth near the edge and do a U-Smash when their invincibility frames end.
Effect: Marth's foot, which carries a hitbox for U-smash, will contact your opponent, spiking them upward into the edge and bouncing them (1) away from the platform, or (2) down to their deaths.
Note: The effectiveness of this technique depends both on what character your opponent is and what stage you are on. Details at OP.
OP: http://smashboards.com/showthread.ph...38#post4934638
You got me excited for a second =(Question: How do you perform Marth's infinate jump? (or whatever its called that allows marth to forward b in the air and continuously go up)
every time i try i can only manage one little boost and it isnt very useful
Hi guys. Is there any quick way of training so that I can get used to connect a dair with it's tip so i can spike on cue? i know it takes practice but how should I train for it? I've read the footstoolin spike guide but I just can't footstool a recovering opponent to save mi life. So is there any method for visualising the distance 'tween my opponent and the tip of my sword during the dair animation?
This isn't pogeymanz.I'm considering to try and expand my knowledge of Marth so he can act like my main, even though I don't actually 'main' characters. Do you think I'm up for it? How big is the Marth learning curve? Do I have a helluva lotta stuff to learn before I can actually start applying some stuff in battle? How much should I know about Marth and his matchups before I can **** some people? Is it difficult to train Marth and how should I train Marth? Answers to all of these questions would be appreciated.
Question: How do you perform Marth's infinate jump? (or whatever its called that allows marth to forward b in the air and continuously go up)
every time i try i can only manage one little boost and it isnt very useful
making a minor correction form the first thing i noticed. Marth does have a little trick with his DB1 on certain stages.. Most notably Pokemon stadium 2 during the flying type phase. in order to achieve this "infinite boost" you must jump anbd use DB1 while on the rise if you do this marth will pop up as normal but instead of falling like he normally does the wind from the fans on the stage will cause you to rise more during this if you use DB1 again you'll get yet another vertical boost. repeating this will cause marth to rise until the fans go away. This also works on Pirate Ship while the ship is falling.Wow so many questions XD
There is no infinite jump for Marth. If you jump and use DB1 (dancing blade first hit), then you will get a small boost, but that is only once and you cannot repeat it.
.
Hang on hang on. Who said I didn't care about the characters I choose to use? I don't use specific mains. I use a selection of characters among the 30 something available. Don't get me wrong, I pick a character and not become a dedicate player of that character if I like him/her.This isn't pogeymanz.
I know this sounds pointless, but it isn't; hear me out.
All of these things are dependant on you. You can't just EV your Marth to the desired caliber. You have to be dedicated. I, personally, would not recommend Marth for anyone who isn't willing to call him their main.
However, if you don't care about repping Marth or anything:
Talk to someone else about it.
PS: I'm back =D
Watch prosHang on hang on. Who said I didn't care about the characters I choose to use? I don't use specific mains. I use a selection of characters among the 30 something available. Don't get me wrong, I pick a character and not become a dedicate player of that character if I like him/her.
Just thought I'd say that I LOVE to Dair, regardless of how "practical" it is.Unless your Roy R or Pierce7d I wouldn't worry about trying to spike my opponents there are more practical ways of edge guarding. However, just remember that you can't run off stage and dair you need to DJ before you dair and if your facing the stage it's easier to tip.
stall with db1 and use your midair jump to get back onto the ground, try to bait another usmash or w/e it was that sent you up there and then fast fall onto the ground while theyre in cooldown, and dont get hit againJust thought I'd say that I LOVE to Dair, regardless of how "practical" it is.I'm just going to say that Dair is easier to hit with if your opponent is behind you, hdrevolution. And marth's Bair can help set this up because it turns him around after usage.
My question is a bit of a dumb one, but what is the best thing for me to do if I'm way above my opponent, like after being launched by Fox's Usmash. My SBing usually gets punished if I use it to move myself forward, and SBbouncing doesn't make it that much better for me. fastfalling an airdodge gets me sent back up there, and it can be hard to fastfall an fair safely sometimes. Any tips?![]()
Yeah P3 said.My question is a bit of a dumb one, but what is the best thing for me to do if I'm way above my opponent, like after being launched by Fox's Usmash. My SBing usually gets punished if I use it to move myself forward, and SBbouncing doesn't make it that much better for me. fastfalling an airdodge gets me sent back up there, and it can be hard to fastfall an fair safely sometimes. Any tips?
Remember Marth's zones (I will post these if you request them). Stay FAR out of the red zones and keep a close watch on that deadly fsmash. I'm sure you're wondering what to do about lazorhax, right? Just crouch/airdodge/dash attack (if you're as cool as mikehaze, which you're not) your way under the shdl and sh over his lag cancel lazorhax. Once you get past his annoying blue blasts and approach the reflector range, begin walling with your fairs and nairs like CRAZY. At this point, most Falcos will phantasm. Keep in mind that you have many counters to this move. Use either fair/nair if you can predict them well enough or counter if you want to play it a bit safer, then PUNISH. You have to punish the phantasm EVERY TIME.How do you guys beat Falco?
Yes, I have looked in the matchup thread and applied the strategies but I'm still having trouble.
I'm sure you could do it with hazewalking...That reminds me - I've mastered Pivot Grabbing, but I think I've seen a video before of Marth pivoting into attacks like Dtilt or fsmash. How do you do that?
Is that just another term for Pivot Walking, and what is the easiest way to do that?I'm sure you could do it with hazewalking...
Is that just another term for Pivot Walking, and what is the easiest way to do that?
.........WTF hazewalking ?I'm sure you could do it with hazewalking...
Pivot Walking, if your cool you call it Hazewalking, cause my boy mike is nice..........WTF hazewalking ?