Oh I see it now.Pivot Walking, if your cool you call it Hazewalking, cause my boy mike is nice.
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Oh I see it now.Pivot Walking, if your cool you call it Hazewalking, cause my boy mike is nice.
fix'd that for you.Pivot Walking, if you meatride you call it Hazewalking, cause my boy mike is nice.
No not really, as liking a player for there skills =/= meatriding. Please stay on topic, that was kinda unnecessary.fix'd that for you.
Thanks for the adviceWatch pros
Face people better than you
Read guides
Learn the spacing
Find what works
Learn the matchups
Don't sleep before tournaments
Be well liked around the Marth boards
Learn the spacing
Don't be afraid to ask stupid questions
Eat KFC for tournament meal breaks
Learn the spacing
The best way is just to keep playing macthes as Marth. And slowly and slowly youll notice that your spacing is improving.How to land tippers?
I have real trouble with landing tippers.
I usually only get tippers by fluke.
Any tips on getting tippers on KO'ing moves?
How to land tippers?
I have real trouble with landing tippers.
I usually only get tippers by fluke.
Any tips on getting tippers on KO'ing moves?
Its probably yellow there because you can still easily move into the range and so they are threatened...
*Ding*Ding*Ding*Yeah, from what I can see, stutter-stepping an Fsmash would hit into the yellow zone.
But I could be wrong since I can only saying this from looking at the pic.
Don't get it twisted I like Haze also. But to call pivot walking hazewalking is type meat riding.No not really, as liking a player for there skills =/= meatriding. Please stay on topic, that was kinda unnecessary.
If you look at a past quotation from Rukkiko in the MGD:Don't get it twisted I like Haze also. But to call pivot walking hazewalking is type meat riding.
Lol I think he knows, he's just calling it the Haze Walk, because mike owns it.
Well marth is my most played character and ive played him for quite a while now and i have seen that image with the 'zones' but moves like foward smash are just hard for me to tipper with.The best way is just to keep playing macthes as Marth. And slowly and slowly youll notice that your spacing is improving.
As for making them hit, learn the code green zones for each of his attacks and pratice watching your opponent.
Don't bother with DS punish.Hey guys, sorry I didn't reply earlier. Thanks for the help with Falco. I've been practicing the matchup more and it's easier for me now, though far from perfect. My main problem right now is not punishing Phantasm, so I'll try jabbing. I've heard you can also punish it with Dolphin Slash? What's the timing on this? I haven't got it down.
Also, what's the best thing to do if I grab someone and they're above fthrow cg percent or dthrow -> fsmash/dair percent? Right now I've still been using fthrow and following up with random stuff like dash attack, dancing blade, etc. but I'm sure there's better options. Maybe grab release -> something?
Marth's throws are so terrible omg
I just started playing him yesterday, give me some slack. But yeah, I learned how bad dash attack was really fast.Don't bother with DS punish.
Did you seriously just say Dash Attack? No. Don't.
Did you seriously just say Marth's throws are terrible? No. They're not.
Grab Release with a buffered run can work wonders. These are combos/follow-ups that ALWAYS work.
http://www.smashboards.com/showthread.php?t=234060
These are combos/follow-ups that ALWAYS work.
Marth's grab game is terrible, he says! Up the butt!
Ness and Lucas = kill after a grab with a fresh Dsmash around 120% or soI just started playing him yesterday, give me some slack. But yeah, I learned how bad dash attack was really fast.
As far as throws go, aside from Ness, Lucas, and Wario which I already knew about (and MK which I didn't know about but I'm not going to use Marth against him anyway), all those combos are from 0, which is not what I was asking. I guess I should've been more clear on that. What I wanted to know is what to do if I grab my opponent at mid to high %s. I know uthrow kills at like 170% but other than that I have no idea what to do. Again, grab releases?
Again, just play matches with him over and over.Well marth is my most played character and ive played him for quite a while now and i have seen that image with the 'zones' but moves like foward smash are just hard for me to tipper with.
Nope, they're equal.Is the range on marths Dair different depending on the side or are boths sides pretty much exactly the same range?
Umm with JC Usmash aka Usmash OoS you don't cancel your jump, your canceling your shield so you can attack directly out of it. So there aren't any frames.When performing a jump canceled upsmash how many frames do you have to cancel the jump?
THANK YOU. lollol @ everyone not getting Gates' question.
Gates, at mid %s fthrow and uthrow are the best options. uthrow sets up juggle traps and fthrow has all kinds of tricks with it. Just watch your opponent and you can easily get tipper nairs, fairs, uairs, regrabs, etc out of it. Ground release->regrab/dtilt/jab/whatever isn't guaranteed and risky, but they're fun and not terrible mix-ups.
Is the range on marths Dair different depending on the side or are boths sides pretty much exactly the same range?
Also I felt to lazy to look this up so you dont have to answer it but.
When performing a jump canceled upsmash how many frames do you have to cancel the jump?
Im pretty sure you are canceling your jump. It goes like this; the Usmash/DS cancels the jump which cancels the shield.Umm with JC Usmash aka Usmash OoS you don't cancel your jump, your canceling your shield so you can attack directly out of it. So there aren't any frames.
Where's Shaya when you need him?If thats what you were asking, it depends on how long it takes Marth to jump. Sorry I dont know it right off the top of my head but for example, if Marth takes 6 frames to jump, then you have to input the attack on frame 5 or less.
Not that I know of. Sheik can =DIsn't a new Marth guide at the works? I heard it a while back but not sure if its still in progress.
Also, can you infinite wario with pivot grabs?
Forealz?Yes you can infinite pivot grab Wario.
I don't think he (or she, I really don't even know) meant the tip; I was just throwin' that out there.My mistake, I forgot the tipper range on the back of Dair is larger. I rusty forgive me :embarassed:
Yea that was what I was looking for. The timing to do it felt weird so I was just looking for some precise info. ThanksIm pretty sure you are canceling your jump. It goes like this; the Usmash/DS cancels the jump which cancels the shield.
Also, if I understood the question, he wanted to know how long he had between pressing Up to jump and pressing A/B to cancel the jump.
If thats what you were asking, it depends on how long it takes Marth to jump. Sorry I dont know it right off the top of my head but for example, if Marth takes 6 frames to jump, then you have to input the attack on frame 5 or less.
Hope you got the answer you were looking for ^_^
I wasn't concerned with the tip lol. I was just wondering so that when I perform dair oos I don't continue my misconception of the backside being like 50% longer and end up wiffing. xDI don't think he (or she, I really don't even know) meant the tip; I was just throwin' that out there.
I figured, since he'd already answered your question, I would supply additional information that was not, in any way, related to your question.I wasn't concerned with the tip lol. I was just wondering so that when I perform dair oos I don't continue my misconception of the backside being like 50% longer and end up wiffing. xD
Ness, Lucas, Squirtle = Grab Release regrabOkay, so marth has "deathgrabs" on Ness, Lucas, Squirtle, and Wario, right? How do I do those? Is it just PGing, or regrabbing or what?