illinialex24
Smash Hero
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How can Marth be a guy????
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Get the hell out until you learn some sense.Falco and Dedede are the most overrated characters in Brawl.
They went down because of the changes in the Metagame. This does not, however, mean that they are overrated. Marth may have a chaingrab on Falco and Fox, but guess what? Falco has a chaingrab on far more than two characters; Falco's chaingrab chains well into his dair, unlike Marth's. Falco has two meteor smashes, is lightning fast, has a projectile, can trip and reflect projectiles with the same, very useful, move, has decent recovery and has a very easy, very powerful dair spike. These are just specific examples, however. There are many more reasons why Falco is an amazing character.^Yeah? Then why did they both go down in the current tier list?![]()
Yes. Everyone's jab is their neutral A.is marth's jab his nutral a
his Side Bs spike is pretty weak.Falco has two meteor smashes,
Not Zelda, her jab is her dtilt.Yes. Everyone's jab is their neutral A.
Yes, it does mean a character is overrated because it means that we've overlooked a characters true potential.They went down because of the changes in the Metagame. This does not, however, mean that they are overrated. Marth may have a chaingrab on Falco and Fox, but guess what? Falco has a chaingrab on far more than two characters; Falco's chaingrab chains well into his dair, unlike Marth's. Falco has two meteor smashes, is lightning fast, has a projectile, can trip and reflect projectiles with the same, very useful, move, has decent recovery and has a very easy, very powerful dair spike. These are just specific examples, however. There are many more reasons why Falco is an amazing character.
Dedede is heavy and has great recovery, as well. His spacing is insane- you know what? Why am I telling you this? It's a waste of my valuable time.
They aren't. PM me about it, I'm not risking another infraction from Virg.
I honestly think Marth is third or fourth best. Either that...or Diddy Kong.Tier Lists aren't all Match ups or else marth would be like #2
It depends on A LOT of factors. This includes match-up, situation (ground vs ground, ground vs air, air vs air, etc.) and more.I always wanted to improve my technique with Marth and smiled when I saw this thread.
Anyway, for the great Marth players, would it be better to focus on air, tilts smashes or specials for Marth?
since now, I've been focusing on accuracy with his Airs, especially his Bair and Fair. But I wanted to know what the other important aspects of Marth's moveset are
No, I forgot to mention him. I think its slightly Dedede or even.he destroys d3? lol
Lol funny question... XD
@chaosmarth
LOL Nice picture XD
@illinalex
Well that's cus the picture is fan made. I was talking more about things established by Nintendo. I don't know if I'm sounding confusing, but I probably am. . .
It is even. Which imo needs to be updated.Isnt Marth vs ROB even? Or am I behind on ratios now xD
Not like ratios matter anyway <<
All of ROBS move has an extremely long duration, hes not as big as a target, he has more KO ability against Marth, hes faster, harder to gimp or edge guard, all of his tilts beat out marths, and he can gimp Marth easier.I fail to see how he runs even/ slightly loses to D3 but has a "bad" match-up against ROB 0.o
loloopsLmfao. you mean ChaosKnight, not chaosmarth xD
and oh.my.GOD. Marth does NOT lose to rob. I believe that match-up is in marth's favor 60-40 or 55-45 I played NL's rob in tourny a week ago. If it wasn't because I choked and got nervous I swear I would have wrecked ****.(note that i still brought him to high percent last stock each game) Maybe it's because I wreck rob's for a living but I do think marth wins that match-up. Maybe you just play it wrong.
Oh and a smart d3 would be a smart marth, because the d3 would know not to fish for grabs
1) Yes, that is true, but however that long duration causes him to be open to any attacks from Marth, or gives Marth a valuable position against ROB on the stage.All of ROBS move has an extremely long duration,
hes not as big as a target,
he has more KO ability against Marth,
hes faster,
harder to gimp or edge guard,
all of his tilts beat out marths,
and he can gimp Marth easier.
All of ROBS move has an extremely long duration, hes not as big as a target, he has more KO ability against Marth, hes faster, harder to gimp or edge guard, all of his tilts beat out marths, and he can gimp Marth easier.
loloops
Agreed. Marth does not lose to ROB. Matchup is at the least, 50:50. It should be, like Chaosmarth said, 60:40 or 55:45.
1) Yes, that is true, but however that long duration causes him to be open to any attacks from Marth, or gives Marth a valuable position against ROB on the stage.
2) Wait what? Marth is smaller than ROB. Also, many of ROB's ground moves require him to lean forward or upwards or such. These cause him to be closer to Marth, allowing Marth to punish with a fair overhead or such.
3) I guess so.
4) Usually yes, but not always. Marth does have some benefits. For example, ROB can float around for a long time, but if he's tryng to grab onto the ledge, it's much slower than Marth's Up B, and gives Marth time to edgeguard him. If ROB uses an aerial to defend himself from an edgeguarding Marth, you can DI away, then DI back in for a fair or bair or such. . . even a counter (theologically).
5) Not too sure about this one. Rob's ftilt has more range than Marth's, but his utilt does not necessarily beat Marth's. His dtilt, i'm not sure about, but either has the same or a little more range than Marth's.
But then again, describe "beat". Does this mean if each attack were to hit eachother at exactly the same moment? Or does it mean who will get hit if you initiate the attack at the right moment? Or does it simply just mean how effective they are?
And even if his tilts do beat Marth, you can't really compare it like that. In the air, you can compare aerials with aerials because there aren't any other attacks to use (well you can use B-moves, but these are usually not used for close range aerialc ombat). So for tilts, you're on the ground, and you have to compare ground moves with ground moves. And, if you do that, I'd have to say Marth's ground game "beats" Rob's. Still need to know how to use "beat" here though XD.
6) Same as 4).
So yea matchup I'd have to say is 50:50 at the extreme minumum.
And I'd only use the word "destroy" for ratios like 80:20, which would be like Shiek vs Ganon XD.
I was comparing Rob and Dedede. Not ROB and Marth.All of ROBS move has an extremely long duration,
That is only nair and bair which are both slowish.
hes not as big as a target,
Rob isn't small.
he has more KO ability against Marth
Only usmash has great ko ability and it's hitbox is terrible everythin else doesn't kill that well or is used too much in the match up to be a realiable killer.
hes faster
Marth moves faster in the air, and moves faster on land... as far as attack speed goes marth has faster attacks in the air but im not sure about rob's frame data on ground attacks.
harder to gimp or edge guard
k
all of his tilts beat out marths, and he can gimp Marth easier
Only ftilt beats out marths tilts and marth is a character that people take advantage of when recovering.
So where exactly did you get your facts from....?
Marth uses a good mix of attacks, but I would say it would be good to practice his aerials more, simply because usually when a Marth punishes, it can often lead to a KO, and most of these punishers will be caused by aerial attacks, like running forward and SH Fair. It's important to get a good idea of where the tippers are for all of his aerials (except may be Dair, which is almost never used). After that, practice his Dancing Blade, another very important move. After that, practice his Dolphin Slash (Out of Shield), because it is a good punisher.I always wanted to improve my technique with Marth and smiled when I saw this thread.
Anyway, for the great Marth players, would it be better to focus on air, tilts smashes or specials for Marth?
since now, I've been focusing on accuracy with his Airs, especially his Bair and Fair. But I wanted to know what the other important aspects of Marth's moveset are