House
Smash Journeyman
http://www.youtube.com/watch?v=pMtfYP0OnQYThere is no known code that allows you to play on Final Destination.
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http://www.youtube.com/watch?v=pMtfYP0OnQYThere is no known code that allows you to play on Final Destination.
I stand corrected. Does anyone know what the codes are for it?
The first two are dependant on personal preference. I use exactly what Daedatheus said. If I'm going to use a B attack, I use Left C. If I'm going to use an A attack, I use down C. If I'm going to use double-jump cancelled attacks (with Yoshi and Ness), I use Right - Down - A.do 'pros' jump with cbuttons (which one?) or the controller stick, or does it vary on the situation, or does it not matter much?
do pros hold the joystick with just the thumb or the thumb and index finger, or does it not matter much?
im cfalcon. i want to jump, up a, jump, up a. is this possible when using the cbuttons , and if its possible what am i missing? (when i up a i use my second jump as i up a)
can u shorthop using the joystick?
thats all for now, probly more to come though.. thx for any answers.
This video is from japanese version. They played on 1P mode, they used at least two codes:I stand corrected. Does anyone know what the codes are for it?
Not really fair to break it down to that since that could be said of all characters. But we all know there is more to it than just that.it's sort of just good spacing + projectile use.
I would try to make a Link guide, except playing him isn't hard...
I say Fox, because he's faster and depends a bit more on reaction time. Yoshi as a close second, then maybe Ness?So do u guys think Yoshi or Fox is the most technical character?
Or a different character?
No wayI say Fox, because he's faster and depends a bit more on reaction time. Yoshi as a close second, then maybe Ness?
I run Windows 7 and I have no issues. I use pj64k not that garbage pj64kVE.Recently, I've bought a new computer and it runs decent for what I need it to run. It started out with Windows Vista but I upgraded to the Windows 7 Beta. Everything works decently other then Project64kve which seems to have 2 problems.
1) If I start a game and move some windows around, the emulation will freeze and the sound will keep playing. This makes it really hard to transfer between the Kaillera chat or MSN chats.
2) Almost every time I start up a game, I have to refresh my codelist by going into my gameshark codes and unticking "Unlock all characters" and then ticking it back. This wouldn't be too much of a deal if I didn't have problem number 1. This makes me have to practically do this as fast as possible so the emulator won't freeze up as I'm doing this.
If anyone has experienced similar problems, it would be must appreciated if you could post some solutions here.
awesomeThat issue has been solved already with a update. (galaxy 64 now has that update)
I always found him fairly easy to play, and I can beat decent players using him quite easily. It might just be a personal thing, but projectiles and timing with his moves is the only tricky thing. It's all about move choice and precision. I sometimes use him to counter Pika, Jiggs and Kirby. Unfortunately, past Link and Samus, my other characters are mediocre :\
Playing Link well is one of the hardest things to do in this game.
I'm pretty sure both problems are fixed now. I'm using a different plugin other then Jabo's 3d 8 so my emulator doesn't freeze and gameshark codes are running normally. Thanks a bunchI run Windows 7 and I have no issues. I use pj64k not that garbage pj64kVE.
Check out www.galaxy64.com/Articles.html
As for number 2 it seems like it's that emulinkerSF issue where you have to recheck cheats or it desynchs. That issue has been solved already with a update. (galaxy 64 now has that update)
how long is a frame (in seconds)?
I thought the N64/Smash64 ran at around 20 frames a second?1/60th of a second is a frame, unless there is a framerate drop.
I can't find the guides for all the other characters, but I have pika favorited - http://www.smashboards.com/showthread.php?t=222725I always found him fairly easy to play, and I can beat decent players using him quite easily. It might just be a personal thing, but projectiles and timing with his moves is the only tricky thing. It's all about move choice and precision. I sometimes use him to counter Pika, Jiggs and Kirby. Unfortunately, past Link and Samus, my other characters are mediocre :\
Also, wasn't there a Pika guide somewhere around? I found that one informative.
No, its at 60. If it were 20 I think we would all be Isai. Well, I'd still be Cartman - but you get my point.I thought the N64/Smash64 ran at around 20 frames a second?
Can you get this update for free?As for number 2 it seems like it's that emulinkerSF issue where you have to recheck cheats or it desynchs. That issue has been solved already with a update. (galaxy 64 now has that update)
Just press L while you're on the platform and it'll automatically taunt cancel.i saw isai's vids wit him and superboom and i was just wonderin how superboom is able to taunt cancel as soon as he gets off the floating platform that brings him down at the beginnin of each stock? thanks for the help
I don't mean tech-skill-wise. I mean in terms of spacing and mindgames. With Link, if you make one mistake near the edge or make one bad choice, you'll lose a stock just like that. With Link you have very little room for error and when you are too close to use projectiles his spacing is tricky since his moves are slow. As such he is pressured very easily. This is what makes him difficult to play, and two players of equal skill, whoever's playing Link and whoever's playing Falcon/Pika/Fox/anyone fast will destroy the Link.projectiles and timing with his moves is the only tricky thing. It's all about move choice and precision.
Yes I do believe ledge-canceling stops ALL lag, but to do it as consistently as Z-Canceling AND apply it to gameplay the way you just described is just about impossible.I know even z-canceling doesn't *fully* eliminate landing lag (reduces to 4 frames, 9 frames if fast-falled), but what about ledge canceling? From the BtP and BtT records it seems like it saves time often when you ledge cancel even the normal landing animation (without any attacks, etc.) and then dash across the platform (instead of landing further into the platform, then dashing).
cool, thanks manJust press L while you're on the platform and it'll automatically taunt cancel.
CA5H, at this point you're spamming. If people are not answering your questions after ten times of asking, it's either because
a) they don't know the answer
b) not enough info
c) they're tired of answering the same question over and over again.
d) It's already been answered in a sticky or in another thread.
e) Other similar circumstances.
Spamming the same question over and over again will just minimize your odds of having it answered... especially posting it in 10 threads... and in this thread in particular, posting the exact same question (copy and pasted) 12 minutes apart with a single post in between.
I can't answer your question myself, but search the stickies, recent threads, or use the search function.
And please, for the love of Falcon, don't spam the same post in multiple threads like that, it just annoys everyone, reduces the odds of getting a response, and makes you look bad.
Probably not that error message, but, is it Vista/Windows 7 that you're using? Which Projec64k you have, the original? As in, not VE?