what are you talking about?so that why mario didnt use his cape in the game
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what are you talking about?so that why mario didnt use his cape in the game
Wii VC sucks cause the controller mapping on the GC.
*facepalm*so why didnt they use the wiimote
1. At peak times, Galaxy 64 (main North American Smash 64 server) has about 100 people (Fro can probably give a more accurate number). There aren't many live tournies, except for some places on the west coast.So I want to get into competitive Smash 64. First, just how large is the community around, and second, is there an adapter anywhere to hook up an N64 controller to computer? Too lazy to google atm.
The tread this guy/girl posted is really interesting and I have a SSB64 question related to it but not directly which is why it is posted here.Do you remember the topic" If Captain Falcon Have the Knee" ?????
Well, this happen >: D
Credits to Danny and Nokaubure
PD: All the melee characters GS will be released when ALL the melee characters will finished
I had this happen, but I just tried another controller and that one worked.The PC controller adapter I bought for my N64 controller didn't work at all. The controller works just fine on console, though, so it's not the controller. It was this type that works for both PS2 and N64 controllers to the PC. Avoid getting one of those...
No you just have to get used to it unfortunatelyOkay.. is there any possible way, maybe a gameshark code, to turn off tap jump? i use c-down and anytime i try to u-air i accidently jump again, its frustrating and quite annoying.
I'm pretty sure NOKA's codes just combine some existing coding in the game. E.g. Falcon's knee is (I THINK) just his double jump animation, and the hitbox and knockback mechanics are "stolen" from another move.The tread this guy/girl posted is really interesting and I have a SSB64 question related to it but not directly which is why it is posted here.
THE QUESTION
If one can program moves into the game could one program some of the moves of characters moves into the game that were not in the game originally? For an example if I programed (I can't, horrible with computers) Mewtwo's moves into the game and take foxes model and just use a texture pack to make him look like Mewtwo could you with that method psudo-create new characters. I asked the question about programing characters into the game before and the answer I go was along the lines of not going to happen. Is it now semi-possible with this method and for most of the moves that look nothing like Mewtwo's moves (Using him an example I wish this question to be applied to all possibilities.) Just program the hit boxes with out the nessessary image? Anyway this is a serous post and I am looking for a Serious response.
I've heard nothing but good things about it, EXCEPT for one fatal flaw: it is not currently compatible with any adapter. From what I've heard, somebody needs to write a driver specifically for it.Has anyone tried the N64 Hori Mini Pad 64? What are they like for smash compared to a regular N64 controller?
I'm thinking of getting one because the stick seems a little more sturdy and I can plug it into my console/adapter.
You should simply join the european ssb64 group. You will have so much delay playing with americans, its better to play with europeansHow do I set up the game for minimum desynch and lag (emulator, options, etc)?
Specifically I might play against people in the US (west or east) and I live in Europe (Sweden, not that anyone knows where that is).
I would play privately, so popularity of emulators is irrelevant and I just want the best possible setup.
Not interested in replies from people who have only used PJ64k/"PJ64k is fine hurr" etc.
Thanks in advance.
Thanks for your reply.I've heard Mupen64k is more stable for online play than the far more popular PJ64K.
I'm not entirely sure about plugins though. There shouldn't be any emulator configuration that should affect your delay, for better or for worse.
I am sorry if I was unclear but as I said I want to play privately, against people I know. I am aware of the european SSB64 group and it is in no way related to what I am asking for here.You should simply join the european ssb64 group. You will have so much delay playing with americans, its better to play with europeans
Go here for more details: http://www.smashboards.com/showthread.php?t=271733
While I appreciate and thank you for writing this long and descriptive post which would be very helpful for someone not familiar with smash and/or the concept of playing a game online, I belong to neither of these groups of people.Post.
I'm not entirely sure what you mean by "aerial smash." Most people use "smash" to mean the three (usually) strongest ground A attacks... "up-smash" "down-smash" and "side- or forward-smash."Can you Z cancel fox's down aerial smash?
What I mean is, sometimes when I do a dair it makes sort of a yellow splash on the ground and other times it doesn't. The times when it makes the yellow splash or I fast fall I can't z-cancel it at all.I'm not entirely sure what you mean by "aerial smash." Most people use "smash" to mean the three (usually) strongest ground A attacks... "up-smash" "down-smash" and "side- or forward-smash."
I'm guessing you simply mean attack though. Most people would call that a down-aerial A attack "d-air" for short. Yes, Fox's d-air can be z-canceled. All aerial A attacks can be z-canceled, except for very few that don't have any landing lag, and thus don't require it.