• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ask a Question, Get an Answer Thread~[Read Before Asking a Question]

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Link's bomb recovery helps very little, and it's VERY rare that it will make the difference between coming back and dying. I use Link a lot, and I can count on my hand the number of times it has helped me (of course, it was epic when it did).

My suggestion: just practice with it every time you know you won't be able to make it back, and you'll get a better feel for when to use it.
 

rpotts

Smash Lord
Joined
Apr 6, 2009
Messages
1,121
Location
Lawrence, KS
links bomb recovery is next to useless. It can help but it turns you around so your very easy to edgeguard, since you have to recover to stage

EDIT: one hour ninja, didn't realize there was another page.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
links bomb recovery is next to useless. It can help but it turns you around so your very easy to edgeguard, since you have to recover to stage
heh i remember saying this long time ago, and isai replied: "You don't know what you're talking about"
I have yet to see one proof on why its useful... maybe if the opponent sneezes twice while you come back and you have time enough to react
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
im pretty sure you can fastfall during an attack

like marths autocancel shff nairs
Yeah. No. You can fastfall then commence an attack. You can't start fastfall while in an attack animation.

heh i remember saying this long time ago, and isai replied: "You don't know what you're talking about"
I have yet to see one proof on why its useful... maybe if the opponent sneezes twice while you come back and you have time enough to react
It's not useless. There are situations, however rare, that the bomb recovery will help. The overall distance change is minor, but the position from which you eventually recover is changed. You have to DI very well. If, for example, you get launched by a Samus D-Smash or something, it's very possible that the bomb recovery will let you recover at a height that allows a better shot at hitting the opponent.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
Is so difficult to DI with a controller?

I find it's okay, I just slide the joystick with my left thumb and I can get away from a falcon's fair for example.

Is there a better technique?

edit: I was refering to the post of yesterday (I didn't refresh the page -_-)
 

BONE_THUG

Smash Rookie
Joined
Jul 20, 2010
Messages
4
OK, i got another question...whenever i play someone online my controller will not work, if I host it will work but the other players controls will not work. Can anyone help me out?
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
why the hell would you ask a brawl question over a melee move, on a smash64 forum? lost much?

@cheeseball: I think too much effort for a too rare reward.
 

andrewajt62

Smash Journeyman
Joined
Jul 20, 2007
Messages
219
Location
New York
I usually play online with the Kaillera client, but with the newest version there's an option for p2p. How do you play p2p? Do you just enter the other person's IP?
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
I usually play online with the Kaillera client, but with the newest version there's an option for p2p. How do you play p2p? Do you just enter the other person's IP?
One person hosts (they will probably have to have port forwarding set up in order to successfully host), the other person enter the hosting person's IP to connect to.

Unfortunately, only two people can play P2P (i.e. no 3 or 4 player matches).
 

Sox

Smash Journeyman
Joined
Aug 10, 2007
Messages
204
Location
CT
On kaillera 1v1 matches go fine. but I can't play a teams match without lagging. Why is this?
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Is it me or does Fox upsmash require a better Up + A button timing than the other up-smashes?
While i never fail any upsmash on any char (pressing Up + A at the same time) i kinda messup his upsmash several times usually.
So does Fox upsmash have something weird or it's just a false impression?
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
If you're on the ground, AFAIK your only option that will make a difference is towards a wall (and hope to hit the wall).

Unless maybe you're on a slanted ground, but the difference would be so minor even if it does work.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Whats AFAIK?
And well lets say your on dreamland, how would you want to DI so u don't die?

I was figuring maybe if you got hit Up-Right, and DI towards the right, maybe you won't die since the direction is sorta like an arc.
Not sure though
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
As Far As I Know.

You know that DI doesn't change your trajectory angle, right? It just changes your starting position before you go flying away.

I think it changes your trajectory angle in Melee...
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
As Far As I Know.

You know that DI doesn't change your trajectory angle, right? It just changes your starting position before you go flying away.

I think it changes your trajectory angle in Melee...
I'm not really a technical person, so u mind dumbing that down for me?
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
I'm not really a technical person, so u mind dumbing that down for me?
When you get hit, for a few frames you're stunned and don't move. With many attacks, it's hard to even see this part of being attacked. It's more obvious with really strong attacks like Samus' charged shot of DK's charged punch. Anyway, during this stage, you can DI, which changes your position, depending on the direction you DI in.

Check out this video to see what it looks like: http://www.youtube.com/watch?v=biCZ-1TGf6I

As you can see, you can change your starting position, but when you start flying away, DI won't change the angle you fly away at. However, I think in Melee, you can change your angle with DI (for example, instead of flying away at a 45 degree angle, you can fly away at a 60 degree angle).
I'm not sure at all but I think that DIing an usmash to the side will save you if it's very very close.
Why would it? If you go straight up, why would it matter (for example) if you're near the edge of the stage or in the center?
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
I've got a question too concerning DI.

I'm in the air, someone hits me up. Let's say I have 10 meters above me and then I die. The knockback of the hit of the opponent is exactly 10 meters. This means I'm going to die. Now if I DI down, at the beginning, I'll be a bit below my initial position so I'll need 11 meters to die (for example). Will the knockback have changed to 11 (thus the hit still kills me)? Or will it remain 10 (thus I won't die)?

I don't know if my example is really clear, in case it's not, feel free to tell me and I'll try to explain better. ^^

Thanks!
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I dunno, but I've felt like it does before. Someone test this with TAS please?
In Melee, DIing to the side DOES help you survive attempted vertical KOs, but in Smash64, it does not. Why? The fact that you can affect your trajectory in Melee, and not in Smash64, is the key.

Imagine that the stage is a rectangle, with the sides representing the blast zones. The shortest path from one point to another is always in a straight line, so no DI causes you to fly to the ceiling in the most efficient way possible:



In Melee, you can affect your trajectory, although you can't affect the distance you travel that much. However, the corners are the furthest point away from where you start, so DIing straight left or right to try and go to the corners is the best way to help you survive:



In Smash64, you can only Smash DI, which affects where your starting position is before you are sent flying, but doesn't affect trajectory. This DOES NOT help you survive because it is still the same distance to the ceiling:



I'm in the air, someone hits me up. Let's say I have 10 meters above me and then I die. The knockback of the hit of the opponent is exactly 10 meters. This means I'm going to die. Now if I DI down, at the beginning, I'll be a bit below my initial position so I'll need 11 meters to die (for example). Will the knockback have changed to 11 (thus the hit still kills me)? Or will it remain 10 (thus I won't die)?
This is correct, as far as I know. However, IIRC DIing up and down is more difficult than left or right for some reason (I think that's what antdgar said). It will probably only a small difference, unless your DI is insane. That small difference might be the difference between surviving and losing a stock, though! Still, your best bet is to try and DI into any nearby walls or ledges and reduce the knockback. You might as well DI down if none are around though.


I didn't test all this or anything, but it seems to be logical to me :3 Hope this helped.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
There is the exception when you smash DI into a wall (rapetent left wall is one of the examples) and you get kinda deflected and your trajectory IS changed.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
However, IIRC DIing up and down is more difficult than left or right for some reason (I think that's what antdgar said).
I might've have said that, but it's only because of the method (and controller) I use to DI. I don't remember anyone else ever pointing it out.

Good post though.
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
If I was here a long time ago I would have pushed for it to be called PI (positional influence) so there would be no confusion between the two different "kinds" of DI. In Melee, there is DI and PI. In SSB, there is just PI. Simple.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
So, a couple of questions for you keyboard gurus out there-

1. How does one drop off of a ledge that one is hanging on to on keyboard, without fastfalling? You can press back, or you can ff and then jump up, but I can't figure out how to "soft drop"

2. What's the most effective, reliable way to short hop uair with keyboard? I can do it sometimes, but for example, I can't really chain Uairs with DK because 60% of the time, platform-drop uairs and sh uairs will give me another jump when I don't want it.
 
Top Bottom