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Apex 2013 Smash 64 January 11-13th, 2013 Singles Bracket is now up

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
reducing stock count or set length puts more variance in there. We're used to five stocks, shortening that is going to **** with people. Shortening set counts means that it makes it that much more of a toss-up

I know you play more melee than 64 now but honestly "They do it in melee" is not an adequate argument for making us four-stock bo5. In melee you're playing from neutral a lot more; that's why they say things like "one hit and you're dead in falco dittos" or "it's falco v. fox, honestly it doesn't even matter that he's down one stock." Obvious exaggerations, but there's truth there, and it's even more true for a ton of MU's in 64. We need more matches because the variance is higher, since often you're playing to one hit. If it takes longer, it's because the game is slower.

Hyrule totally does take longer than DL. That one boom-isai match is screwing you all up; do you really think kefit-sensei would have taken that long on DL?
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
At my 64 tournaments, my ruleset is stage 1 always dreamland, winner gets a ban. Legal stages are hyrule, kongo and dreamland. Lol, it leaves hyrule open for a situation where BOTH players like the stage, but effectively gets ride of hyrule otherwise. Ballin should remember from the last time he came haha. Besides him I've received no complaints lol.
 

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
Hyrule totally does take longer than DL. That one boom-isai match is screwing you all up; do you really think kefit-sensei would have taken that long on DL?
Dunno, maybe it would've. I'm certainly not going to theorize how long it would take to play a match that never happened. Don't have access to youtube right now (work) but when I do I'll crunch some numbers and see what's what.
 

kys

Smash Ace
Joined
Aug 17, 2009
Messages
660
Location
World Traveler
So we should ban camping because of Hyrule?

Camping as stalling is hard to define. It's subjective. What, exactly, constitutes stalling?

If you're talking about camping as an overpowered defensive tactic, Hyrule enables this to a stronger degree with the tent area. At least that's the argument in its simple form, I believe. Someone can correct me on this.

I personally feel there's not enough evidence in competitive matches to make a statement either way right now, but the tornados alone make Hyrule bannable, so it's a pretty irrelevant discussion imo.
 

King Funk

Int. Croc. Alligator
Joined
Nov 1, 2008
Messages
2,972
Location
Copenhagen, Denmark
No, ban Hyrule because of camping.

/discussion

Anyway, there is a tiny chance I might still make it to Apex 2013 anyway. It'll depend on an exam I have to pass on the 11th of December. I will tell you guys on that day or the 12th whether I can go or not. ;)
 

SSB64-Jel

Smash Lord
Joined
Sep 11, 2008
Messages
1,039
Location
Seattle, WA
With alot of the posts I'm reading seems Hyrule needs to go for this event. Think we should give it a try and see what happens, and as I said if both players wanna play on it let them.
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
heeey whatup Guuys !!!

Brazil is confirmed for this now!
I've register a few days ago. I'm ****ing excited for this!! and we are going to start training here!

My buddy has also bought his plane ticket, so you can be expecting another brazillian register in the next days!!

Really looking foward playing with all you guys! hope to be a good mach agains all!

Another important thing, we dont have a place to stay wet. seens like the Hyat hotel is full for saturday.
So have you already purchased your plane ticket?
 

Kefit

Smash Journeyman
Joined
Sep 2, 2003
Messages
357
Location
Bellevue, WA
Other than camping, there are two other notable factors for why Apex 2012 took a long time, both of which have been mentioned: Stock count and set length

SSB64 has always used 5-stocks, but honestly this seems excessive. Why not use 4 like in Melee? People may argue that it's because of how easy it is to put together some good death combos and gimps to erase multiple stock leads. Thus, more stocks is meant to reduce upsets due to a lesser player getting a few lucky death combos and gimps. However, this is the same thing that longer set lengths are meant to address. Why do we run quarters and semis as best of 5 and WF, LF, and GFs as best of 7? It produces more accurate results but it takes a really really long time. Other Smash tournaments typically only do WFs, LFs, and GFs as best of 5 and that's it.

I am considering either reducing stock count to 4 and/or eliminating best of 7 sets, ESPECIALLY if the cap is increased to beyond 64 (btw this is likely if the cap is reached soon). Thoughts?
I'm against reducing stocks, if nothing else because I enjoy the dynamics of a five stock match and am apprehensive about how these would change under a four stock model.

However, reducing set lengths to best of three for all except the various finals is a fantastic idea. The arguments against reducing set length based on variance aren't good. While SSB64 is a swingy game, 15 stocks across three matches is plenty to take into account swingy variables. I think my set against King Funk in Apex 2012 demonstrates this well. Furthermore, tournaments are not designed to be won by the best overall player present - they are designed to be won by the player who is playing best that day. So a small degree of variance is perfectly acceptable.

The only real reason NOT to reduce set length is that Apex is essentially the only source of high level SSB64 tournament matches featuring North American players. Spectators, players, and other members of the SSB64 scene have an interest in seeing a larger number of individual matches featuring Isai, Boom, Jaime, me, Nintendude, Sensei, Brazil, etc. But this isn't a compelling argument in my mind if it negatively affects the competitive aspect of the tournament itself and the resultant recorded matches.

Reducing set length is a good first step to addressing the problems we've encountered at Apex and Genesis. Please do this if you're determined to take a conservative approach to any changes made for the SSB64 tournament at Apex.
 

banze

Smash Journeyman
Joined
Dec 10, 2008
Messages
315
Location
São Paulo - Brazil
So have you already purchased your plane ticket?
Yeah I did.
I'm good to go already.

Still need a place to stay though.

About the rule set. I won’t get started since we have such a different one.
So, whatever the majority decides is fine by me. =]

So just for information purposes, as you know, here we play all stages but mushroom (crazy right).
We use 8 min time limit upon request (if one wants it, we do it) with a referee holding he’s own controller connected to the console.
When the clock sets 8min the referee pauses and it’s game(so even in the middle of a combo you can tell the winner).
Stalling is still banned. When winning, you can wait for your opponent to come after you wherever you want, but can’t just keep running away once he gets at you.
Well, it sounds very different I know but that’s how we play here and it have been working so far.


anyways, I just want to play a lot !
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
Modifying the competitive ruleset a couple months before the biggest and pretty much only national tournament of the year seems foolish to me. We could have had these discussions (and did) after the last Apex, so why bring them up again so close to the tournament? Banning hyrule and changing to 4 stocks/less games this close seems to me to be a much more drastic modification to the game than just having a timer, which is more closely aligned with the competitive rules we've set already. Imagine if the stage list or stock counts were changed now for melee or brawl. It would cause a huge uproar. Some players here insist only playing on Dreamland and this will give them a significant advantage.

Chainging the stock count to 4 or decreasing the set length will only lead to more matches on hyrule. No way am I going to risk playing on Dreamland against an opponent who I don't know the character he is going to pick when there is such an increase in variability as the matchups are more extreme there. If this is instituted I know at least I'll be picking hyrule more often and this will only lead to more Pikachu/Kirby/Falcon players and campier matches, as each stock now becomes much more important.

Not to mention that banning hyrule still leaves Congo and Dreamland as neutrals which presents a problem for the first stage. If someone doesn't like Hyrule as a stage they can ban it in the beginning and they'll still win the set if they win all the Dreamland games. If we just want to change rules around, I personally believe Peach's Castle is an awful stage and shouldn't be allowed - why don't we talk about that too? Changing stuff now just doesn't make sense. The tournament ran just fine last year in my opinion.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Banning Hyrule only helps the top tier.

Isai might have not even made to the finals if that ban was in effect
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Nah people don't realize how much better than everyone except isai boom is

like it's not that close at all, mother****er is kind of great

watch like isai vs kefit from that one tourney, it's a little sad

I don't like this "oh well you just have to win every other match" logic. Sometimes the better player isn't better enough to consistently 3-0.
 

KnitePhox

Smash Lord
Joined
Oct 17, 2005
Messages
1,838
Location
Chicago, IL
Modifying the competitive ruleset a couple months before the biggest and pretty much only national tournament of the year seems foolish to me. We could have had these discussions (and did) after the last Apex, so why bring them up again so close to the tournament? Banning hyrule and changing to 4 stocks/less games this close seems to me to be a much more drastic modification to the game than just having a timer, which is more closely aligned with the competitive rules we've set already. Imagine if the stage list or stock counts were changed now for melee or brawl. It would cause a huge uproar. Some players here insist only playing on Dreamland and this will give them a significant advantage.

Chainging the stock count to 4 or decreasing the set length will only lead to more matches on hyrule. No way am I going to risk playing on Dreamland against an opponent who I don't know the character he is going to pick when there is such an increase in variability as the matchups are more extreme there. If this is instituted I know at least I'll be picking hyrule more often and this will only lead to more Pikachu/Kirby/Falcon players.

Not to mention that banning hyrule still leaves Congo and Dreamland as neutrals which presents a problem for the first stage. If someone doesn't like Hyrule as a stage they can ban it in the beginning and they'll still win the set if they win all the Dreamland games. If we just want to change rules around, I personally believe Peach's Castle is an awful stage and shouldn't be allowed - why don't we talk about that too? Changing stuff now just doesn't make sense. The tournament ran just fine last year in my opinion.
i strongly agree with your stance on these issues firo(thanks for server)



and bcow my judgement as a referee would be as impartial as gets; im not blind or ******** either. im sure 90+% of the people with identifiable names[to us 64 peeps] on smashboards that are to attend have similar ref abilities, so saying
I love knitephox to death, for example, but I wouldn't want him reffing one of my matches because he'd probably say "Utilt's gay! You lose!"
would happen exactly 0%(closer to 0 than 1, realistically) of the time in a tournament setting... lol good1 tho
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
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Chicago
Lol I do trust you to know exactly what's going on and deal with it in an intelligent way

but the perspective that intelligence and perspicacity is coming from is one that would get very trigger-happy on the "this guy's playing luigi let's let him win" button

It's part of your charm
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
Yeah I did.
I'm good to go already.

Still need a place to stay though.

About the rule set. I won’t get started since we have such a different one.
So, whatever the majority decides is fine by me. =]

So just for information purposes, as you know, here we play all stages but mushroom (crazy right).
We use 8 min time limit upon request (if one wants it, we do it) with a referee holding he’s own controller connected to the console.
When the clock sets 8min the referee pauses and it’s game(so even in the middle of a combo you can tell the winner).
Stalling is still banned. When winning, you can wait for your opponent to come after you wherever you want, but can’t just keep running away once he gets at you.
Well, it sounds very different I know but that’s how we play here and it have been working so far.


anyways, I just want to play a lot !
what day are you coming and what day are you leaving?

oh btw, hyrule is the BEST stage XD
 

Kefit

Smash Journeyman
Joined
Sep 2, 2003
Messages
357
Location
Bellevue, WA
Nah people don't realize how much better than everyone except isai boom is

like it's not that close at all, mother****er is kind of great

watch like isai vs kefit from that one tourney, it's a little sad

I don't like this "oh well you just have to win every other match" logic. Sometimes the better player isn't better enough to consistently 3-0.
Boom and Isai are definitely a step above the other players likely to attend Apex. But it's not an incomprehensible gulf. If I recall correctly, Jaime's match with Isai was pretty good. Isai did ravage me, but I am clueless when it comes to the Link matchup so it's not a good match to use when making a general statement about the relative skill levels of a bunch of players.

And as I said, tournaments aren't about finding the best player period. They are about finding the player who is playing the best during the tournament.

Basically what I'm saying is that we should be cool with some degree of variance. The world won't end if I get knocked out by King Funk in round 3 or if Jaime pulls out a startling win against Boom. Underdog wins happen all the time in professional sports, and it's part of what makes any competitive scene fun and exciting.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Yeah no that's true and variance exists but like boom losing to anyone but isai isn't within the realm of a likely loss

I forgot how close jaime took isai, yobo might be right
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Jaimehr vs Kefit Apex 2012 is instant gold.

Kefit's Pikachu beats Jaimehr's Falcon so Jaimie switches to Samus and wins.
 

banze

Smash Journeyman
Joined
Dec 10, 2008
Messages
315
Location
São Paulo - Brazil
I’m actually arriving in NY on the 7th. Our plan is to stay on the city for 3 days and on the 10th afternoon take the train to New Jersey.
Our flight back is on the 14th.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
I hate dittos because both players are trying to do the exact same stuff at the same time.
 
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