Battlecow, pretend you are neutral about Hyrule for a moment. Why should you, from a TOing perspective, ban Hyrule? It's not like the community has shown that the majority wants it banned.
I actually really enjoy playing on Hyrule. I know the stage far better than any other and have a lot of fun pulling off combos with the help of all the stage features. I even enjoyed my matches against Sensei during Apex 2012, at least to a degree. I just didn't enjoy an hour straight of ultra high intensity play forced upon me by Hyrule.
But more importantly it's unhealthy for a tournament environment because of the long match times it forces upon us. This has repercussions both on tournament progression and player fatigue that negatively impact later matches - i.e., the matches people actually care about.
Nintendude1189 said:
Fair point. I, personally, do not see this to be a concern since it's the players that have the control here. Though, players would have to request the timer prior to the start of the set. They can't ask for it after game 1. I'd like to hear others' opinions on this.
What if one player wants a timer and the other does not? If given the option I would refuse a timer for all matches simply because I am not familiar with playing under a timer and would not be able to play optimally. The same may or may not be true of my opponent, but I know they can't be
worse off than me under a timer and may in fact be better. Thus it only makes sense for me to reject a timer if I have any say in the matter. I suspect other skilled players will think along the same line as me. The end result is few players agreeing to timed matches in situations where they would actually matter, which means the problem of long matches is not addressed in any way.
If you do let one player unilaterally force a timer then you are letting one player unilaterally change the game rules in a major fashion by adding a hugely significant new win condition. Letting one player unilaterally change major game rules - which won't even be consistently enforced throughout the tournament - is a huge blow to a competitive environment. I don't understand how you can even consider allowing this.
Nintendude1189 said:
I believe we'll have enough trustworthy people in attendance to designate judges when necessary, but I guess the best way to be sure is to ask here. Who reading this would be willing to judge matches when the situation arises?
Could there be human error? Of course, but pretty much every professional sport has learned to accept that.
Professional sports are refereed by trained professionals who make a career out of being impartial. Often these professionals must review high speed camera footage before making a decision. We can't even come close to this level of impartiality in an SSB64 tournament, and quite simply we aren't going to obtain the equipment necessary to make accurate split second determinations after the fact. Consider the following possibility:
Kefit vs Boom: It's the loser's finals, and Kefit's on fire. In a remarkable, inspired, and wholly unexpected display of tenacity he's driven Boom to the very end of game five. Kefit and Boom are matched on stocks, but Kefit is behind by 10% with only 10 seconds to go. Kefit makes a desperate mad blitz towards Boom and nails him with a solid +12% attack right as time runs out. Who wins? A huge amount of weight rests on this determination. But who can be impartial? Everyone knows who Boom is. He's been a major SSB figure for years and years and has fans both in the 64 and SSBM scene. Kefit on the other hand is relatively unknown outside the competitive SSB64 scene. If I were Kefit then I certainly wouldn't want anyone naturally present at a major Smash event to determine the winner in this situation.
Unlikely? Yes. Impossible? No. Too unlikely to worry about? Maybe. But if so then consider the same situation except with Boom vs Isai in the grand finals. This kind of outcome is a very real possibility in light of the grand finals of both Apex 2012 and Genesis 2011. Do really you expect anyone within ten miles of a major Smash event to be capable of fairly and impartially judging the outcome of any match involving Isai?
Oh, and you never addressed the logistical issue of obtaining and displaying easily read and precise digital count down timers for the players to refer to during gameplay. This is an important issue - players need to know exactly when their match is going to end at all times.
Nintendo1189 said:
Another good point, but we do have an anti-stalling rule. Identifying someone attempting to stall with a "triangular retreat path" wouldn't be difficult.
One of the biggest benefits of implementing a timer is not having to worry about an overly subjective no stalling rule. I believe that stages that allow for easy, indefinite retreat such as Hyrule Temple are banned in SSBM, correct? We should do the same for SSB64 if we require the use of a timer.
I should mention that stalling without a timer is not a valid tactic - you can't win a match without ending a match. This is why competitive SSB64 players are generally willing to approach and attack each other. Thus, the competitive SSB64 player base has up to now policed themselves on this matter. 15 minute Hyrule matches typically don't contain stalling. Instead they are full of conservative space camping and zoning from both sides as each player tries to eke out the necessary advantage to make risking aggressive moves worthwhile.
While we've always had a "no stalling" rule, we've never had to actually enforce it on a competitive level. Implementing a timer would effectively require adding a major, highly subjective no stalling rule to our ruleset. The ramifications of this are at best completely unknown, and at worst open to abusive interpretation driven by a fans of a given player or simply driven by a fatigued competitive spirit caught in the heat of the moment.
Nintendude1189 said:
For the record, I am in support of banning Hyrule and I agree it would pretty much eliminate the stalling issue. I do not think that's what the community wants though.
You want it. I want it. Battlecow wants it. Boom wants it. B Link is cool with it. I don't know who kys is but he's cool with it. Where does your assertion that the community doesn't want to ban Hyrule come from? The fact that we don't agree on it 100%?
Well, I'm pretty sure we agree on implementing a timer far less than we agree on banning Hyrule. Furthermore the timer solution brings with it a legion of messy issues that harm the competitive environment by adding subjectivity, adding significant unknowns re rule enforcement, and adding a new win condition that goes against the rules we've been playing under for more than a decade and that is wholly unsatisfying to both players and spectators. How is this superior to a simple Hyrule ban solution in any way?
Nintendude1189 said:
The points everyone's bringing up are all things that I have considered. These have all been issues for a long time now. We could just go with the status quo and not alter anything from last year, but I think that trying something new with regards to timers can be beneficial even if it's not perfect. It's never been tried before, and it was brought up after last year's tournament, so why not at least give it a shot? It won't make or break the tournament. If a timer is implemented, it will likely be 10 minutes per game.
You've considered my points, agreed that many of them are good, but still intend to go with timers anyway? You have yet to answer some of my points at all, and have fully failed to address any of the issues I've raised in a well thought out and satisfactory manner commensurate with the thought and detail with which I've composed my side of this debate.
If you want to change the status quo that's great. I think everyone agrees that it needs to be changed. But do it by banning Hyrule. A Hyrule ban introduces no unknowns to the game and no subjectivity to our competitive event. Yet it solves the problem of soul sundering match lengths. It's the simple, elegant, perfect solution to our tournament woes.