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LOLOur dtilt beats Falco's upB btw.
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LOLOur dtilt beats Falco's upB btw.
I honestly don't feel their's a truer post on the boards.
The Usmash thing is no small matter or little trick... it's a revolution. It's like DDD learning he can CG people with dthrow. It's going to become absolutely essential and core to the metagame.
I only wish -.-not sure if any of you understand japanese, but brood's blog is a great place to find out more about olimar. i cbf translating, but if you open it with a website, you can generally get the point he's trying to make...
something like:
http://www.rikai.com/perl/LangMedia....livedoor.jp/broodt_pick/archives/545019.html
Every one of olimar's moves auto-cancel before the hitbox comes out and shuffles the pikmin to the end of your line, iirc.I'm looking a lot into Pikmin manipulation and line management. Currently figuring out how far Pikmin will travel before flying off stage from a Grounded Toss, Short Hop, or Full Hop, so that I'll be able to manipulate my line into what I want (four purples all the time (h)).
Also, does anyone remember when Weruop started talking about that AT he was working with a long while back? Auto Canceling our aerials before the hitbox comes out, but so that the Pikmin still travels to the back of the line? I was thinking about implementing it earlier, and checked some of brood's games to see if he does it, and what do you know. Going to figure out the frame data for it now to see how laggy it is and how big the window is for each aerial.
ok then nevemind about the whistling part ^^; just upB cancel it its not hard >.>I remember mentioning whistling it and someone pointed out that if we could whistle it then we'd also be able to air dodge it, so it seems the whistle is only an option if Falco messes up the timing
i read mindslol I was JUST doing that when you posted, Echo.
u can but its not needed. i personally turn my L trigger to jumpSo jc upsmash out of shield is guarantee rocket?
.... Do you need a certain control scheme to make this easier?
u can but its not needed. i personally turn my L trigger to jump
ok so u shield, tilt ur shield up, then press y or x (if their set to jump) then u press A really fast, u have to like roll ur finger over the Y/X and A buttons (thats with normal controlls) its not hard it just takes a lil bit of practice and it pays off SO much XDhow do you actually do it
Well I KNOW thatjust hit the cstick before u land
its really not that hard i promise ^^;
@hilt- ooo lol i gotcha ^^;
True. I'll play with it n see what i can door everytime u fair u can look at ur line and see if u dont need the next one and auto cancel, or when ur falling<3
I think the mental aspects of Olimar, and Pikmin management, are what we need to be focusing on, more so.It's more of a mental thing than a technical one
LMAO too good XDWe can duck under Falco's reflector
So if he's watching your lineup and you have a purple next, jump at him, then duck
Lol
About what?its much too good for school >.>
but i thought we weren't supposed to talk about that -.-
I'd test it but I don't have anyone to help me, and knockback values in Training are dif I think :/Wtf what is RP tell me
Also can someone test of dthrow-purple fsmash-regrab works on falco? It like can be smash DIed but no one is gonna expect that **** lol
Test it with blue and white dthrow
I'll get a translator (not google translator lol)not sure if any of you understand japanese, but brood's blog is a great place to find out more about olimar. i cbf translating, but if you open it with a website, you can generally get the point he's trying to make...
something like:
http://www.rikai.com/perl/LangMedia....livedoor.jp/broodt_pick/archives/545019.html
I'll try it more now, does the number of pikmin you have matter?ok then nevemind about the whistling part ^^; just upB cancel it its not hard >.>
Yeah this needs the private group (BR) already.make the private group ._.
threads going so fast
How do you count the frames? I just basically asking how u get ur frame data and all.Apparently how much landing lag you get depends on how far you fall. If you short hop and land you'll only have 2 frames of landing lag. If you full hop, or short hop from a platform to the stage below, you'll have 4 frames of landing lag.
Edit: If you land within 59 frames, you have 2 frames of landing lag. If you land 60 frames or more, you have 4. God that was a ***** to test.
u can Dtilt it also.We can duck under Falco's reflector
So if he's watching your lineup and you have a purple next, jump at him, then duck
Lol
When it comes down to I know I am not going to make it with the amount of Pikmin I have I just start chunking them. So I can get that extra height.yes the number of pikmin u have matters because if u dont have enough then ur chain wont reach the ledge. its more a matter of timing tho