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Smash Hero
Ohhh ok, I get that, for a second I thought he meant the hitbox actually got larger, got people worryin
It's like this: http://www.youtube.com/watch?v=6EHq-sa2F0w
Except with waft... and wario's bike.
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Ohhh ok, I get that, for a second I thought he meant the hitbox actually got larger, got people worryin
It's like this: http://www.youtube.com/watch?v=6EHq-sa2F0w
Except with waft... and wario's bike.
omg, are you serious!? I never knew that! I mean, I always noticed that people had really weird trajectories when I threw them, but I never gave a second thought whyOh wow, you really don't know? You probably just don't know it by that name. When you start an up throw, the up throw has to finish. No matter what. Even if the opponent is knocked out of the attack, they will suffer the knockback that they would originally receive from the up throw, at the exact same moment that they would receive it. Well, the glitch was first discovered on Pictochat, when the Piranha Plant appeared. If you up throw, the opponent takes the knockback from the plant mid throw, is launched into the air halfway towards the blast zone, and then the up throw knockback kicks in, sending them straight up. It works with a good portion of the hazards on Pictochat (most notably the skateboard, or whatever it is, the piranha plant, and the left missle). I've also been able to do the glitch to snake when up throwing him while he was holding a grenade. But the timing is tricky. But yeah, I threw wario's bike into the air, lifted him into it, hit him with bike into the air, and killed him with throw.
Guess the glitch should be renamed, since it isn't just done with the Piranha Plant, lol.
1. Learn how to spell "pikmin" it's posted all over this forum, can't be that hard <.<OK guy I am here to learn all the olimar stuff I can learn in as little of time as I can and I have 3 questions
1, What is the best picmen to throw on tilts, smashes and side b.
2, what is the easist ways to tell what picmen is next.
3, why do people think he has no off-stage game
1. If you want to know what they do, the best thing to do is to read the guide, Deflowered (it's a sticky). They all have pros and cons.OK guy I am here to learn all the olimar stuff I can learn in as little of time as I can and I have 3 questions
1, What is the best picmen to throw on tilts, smashes and side b.
2, what is the easist ways to tell what picmen is next.
3, why do people think he has no off-stage game
You could ask Draco to update the Directory with any new important threads and change the title to include "READ THIS BEFORE POSTING;" it'd sure stop a lot of simple questions before they reach us (hopefully)I'm tempted to make a sticky telling new Olimars to CHECK THE STICKIES.
Should have done that awhile ago.
using tether against platform camping should always be done with short hop+tether so they wont punish u easily. obviously use it when theyre landing and its still very situacional but anyways it worksWhile tether isn't bad, using it grounded is a BAD idea in this matchup, lol. It's too difficult to land it consistently against Warios that know what they're doing, and if you whiff it, he gets to land a dair, fsmash, whaft, etc.
*facepalm at self*using tether against platform camping should always be done with short hop+tether so they wont punish u easily. obviously use it when theyre landing and its still very situacional but anyways it works
when u hit something with an attack theres an increase of the frames of the attack, so if u dodge for example an wario uses a fsmash it wont hit u unless the fsmash hits the bike or another item so the hitbox lasts longer and itll hit u (i dont actually know its just an example).
we can do something like this, for example, if marth has a pikmin latched on him and fair on our shield we should be able to punish with usmash oos before they can use dancing blade because of the frame increase (even though a good marth would upB if he fairs with a pikmin latched on and if he knew this), we can always shieldgrab peach's fair if she has a pikmin latched on her and hits the pikmin with it and other stuff
http://www.youtube.com/watch?v=PwUvPC5S9Bc
0:30 bike tricks with grab (are u saying this hilt?)
OMG IT'S ARMADA... AND A REALLY SEXY WARIO (h)
It's been around for awhile vocal, lol. What hasn't though is abusing it in teams (ie, mk is ledge guarding and you throw a pikmin on him and his nair can't be aerial dodged), which I've been doing for awhile... but I was telling people at MLG Columbus and they got all O_O when I told them about it =/*facepalm at self*
Why didn't anyone think of this sooner? And by this I meant the hitlag extension caused by pikmin - I feel so blind now!
Someone (I think Rich) mentioned a theory about how latched pikmin disrupt momentum canceling for some characters due to the hitlag extension. Is Greward the first to point this use out or did anyone ever make the connection that they could also change our oos options? In any case, I definitely have got to play around with this more
i hate youOK guy I am here to learn all the olimar stuff I can learn in as little of time as I can and I have 3 questions
1, What is the best picmen to throw on tilts, smashes and side b.
2, what is the easist ways to tell what picmen is next.
3, why do people think he has no off-stage game
don't help the ****ing idiot, please1. If you want to know what they do, the best thing to do is to read the guide, Deflowered (it's a sticky). They all have pros and cons.
2. What Fino said. Also, you can whistle colors to the front. Each time you whistle, the game brings a new color to the front (as long as the color is in your line). The order is red>yellow>blue>white>purple>back to red. If you don't have a color, it skips to the next one you do have.
3. What Fino said
hmmmmm, the idea with using pikmin to make punishing easier has crossed my mind, particularly by increasing move start up time, looks like we've got mroe **** to dousing tether against platform camping should always be done with short hop+tether so they wont punish u easily. obviously use it when theyre landing and its still very situacional but anyways it works
when u hit something with an attack theres an increase of the frames of the attack, so if u dodge for example an wario uses a fsmash it wont hit u unless the fsmash hits the bike or another item so the hitbox lasts longer and itll hit u (i dont actually know its just an example).
we can do something like this, for example, if marth has a pikmin latched on him and fair on our shield we should be able to punish with usmash oos before they can use dancing blade because of the frame increase (even though a good marth would upB if he fairs with a pikmin latched on and if he knew this), we can always shieldgrab peach's fair if she has a pikmin latched on her and hits the pikmin with it and other stuff
http://www.youtube.com/watch?v=PwUvPC5S9Bc
0:30 bike tricks with grab (are u saying this hilt?)
my bad english is giving me a hard time to understand what are u talking lolno that's not what I was talking about lol
I got the discovery vid...have u got any vids of this glitch?
lol, thats nice
I got the discovery vid...
http://www.youtube.com/watch?v=HxZO1qkqjfM
2:28 ;o
after reading this i wonder if youve played or read about olimar for more than a total of 10minutes. no jokeOK guy I am here to learn all the olimar stuff I can learn in as little of time as I can and I have 3 questions
1, What is the best picmen to throw on tilts, smashes and side b.
2, what is the easist ways to tell what picmen is next.
3, why do people think he has no off-stage game
Man that sucksFigured I should let everyone know, my external hard drive's not working, so I'm not going to be able to test anything or get any frame data until I buy a Flash Drive or something.
:/
This seems like an awesome tactic. I hope you guys have been using it :Oi just found out that my nair beats pikas thunderbolt
no more pika fear ^_^
edit:
did some reading around. we should really find out how many frames an opponents move is durated by a latched pikmin, and how it works. like, if 2 pikmin are latched in the same spot is it double the duration? if he hits two pikmin latched in two different spots, does THAT double the duration?
also, in teams, would this work?
olimar has an opponent in a purple pikmin grab. the partner runs up and up smashes the opponent and it hits them like 3/5's the way up the screen, and the olimar inputs the upthrow right before that upsmash hit, thus making the purple up throw finish off the other 2/5?
It isn't based on our Pikmin, it would be dependent on how much hitlag the opponent's attack has. So it would completely depend on the move we're talking about, and you'd have to look at their character board. It wouldn't depend on where it hits them, unless their move has different hitlag depending on whether it's the sweet or sour spot, which most moves used for momentum canceling don't.edit:
did some reading around. we should really find out how many frames an opponents move is durated by a latched pikmin, and how it works. like, if 2 pikmin are latched in the same spot is it double the duration? if he hits two pikmin latched in two different spots, does THAT double the duration?
i just found out that my nair beats pikas thunderbolt
also, in teams, would this work?
olimar has an opponent in a purple pikmin grab. the partner runs up and up smashes the opponent and it hits them like 3/5's the way up the screen, and the olimar inputs the upthrow right before that upsmash hit, thus making the purple up throw finish off the other 2/5?
i dont tihnk you know what I'm taking about >.<It isn't based on our Pikmin, it would be dependent on how much hitlag the opponent's attack has. So it would completely depend on the move we're talking about, and you'd have to look at their character board. It wouldn't depend on where it hits them, unless their move has different hitlag depending on whether it's the sweet or sour spot, which most moves used for momentum canceling don't.
If you hit multiple objects, it should count the hitlag each time it hits one. mean?
The first hit of the latch counts, the others don't. The pikmin latching to the opponent is not what counts. Just tested it myself for confirmation.1. Question: Side-B and staleness
how does this work? i know your last 9 moves count towards your stale moves, but does a pikmin LATCHING count as one of these hits, or does each hit the pikmin makes count toward the last nine moves? I'm assuming the first but I'd love to be positive.
So this means if he's much closer, it's dangerous to fsmash :/2. Observation: F smash spacing vs MK
If we f smash at the same time MK tornados, and he approaches with it as quickly as possible from almost exactly half the length of final destination, we will barely be able to perfect shield it : /
I like this idea, and I'm probably going to try it out sometime!3. Observation: %of white/purple pikmin on field
88%chance of atleast 1 white or purple. 57 percent chance of atleast 2 white/purples. I really need to step up watching my line. I think this should really help me stay focused as well. Also, on a website called Lumosity.com, they have a lot of brain-training games, and one which i think can transfer to Olimar's pikmin line watching is the game on there thats called..Playing Koi, Birdwatching, Top Chimp, and Space Junk.
Space Junk and Top Chimp can help with quickly glancing at the field and realizing exactly how many pikmin you have out
Playing Koi should help for keeping track of the order of your pikmin
Birdwatching should help speed up how quickly you can glance at your pikmin and see which one/few is/are next
kind of far fetched, lol, but give it a try![]()
Nice stuff Wer, I'm also interested in seeing how that pikmin guard for Falco's second laser works out, I'd love to pull **** like that off lolI have a journal for smash and i have some things I'd like to find out and things I've discovered
1. Question: Side-B and staleness
how does this work? i know your last 9 moves count towards your stale moves, but does a pikmin LATCHING count as one of these hits, or does each hit the pikmin makes count toward the last nine moves? I'm assuming the first but I'd love to be positive.
2. Observation: F smash spacing vs MK
If we f smash at the same time MK tornados, and he approaches with it as quickly as possible from almost exactly half the length of final destination, we will barely be able to perfect shield it : /
3. Observation: %of white/purple pikmin on field
88%chance of atleast 1 white or purple. 57 percent chance of atleast 2 white/purples. I really need to step up watching my line. I think this should really help me stay focused as well. Also, on a website called Lumosity.com, they have a lot of brain-training games, and one which i think can transfer to Olimar's pikmin line watching is the game on there thats called..Playing Koi, Birdwatching, Top Chimp, and Space Junk.
Space Junk and Top Chimp can help with quickly glancing at the field and realizing exactly how many pikmin you have out
Playing Koi should help for keeping track of the order of your pikmin
Birdwatching should help speed up how quickly you can glance at your pikmin and see which one/few is/are next
kind of far fetched, lol, but give it a try
4. Idea
This one is kind of wierd, but I'm going to try to implement pivot trickery into my game. we'll see how this goes, but im curious as to how well it can throw off my opponents.
5.Idea
I strill want to try grounded sideb with any but yellow(cuz yellow arcs too high) into falcos second laser into f smash or grab.
6.observation
on wifi, i fully charged a purple upsmash and wario faird me and then i released the smash atk and it hilled him.
Thats all i can remember for now