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Alright guys, we've got **** to do

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-Vocal-

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i just had sudden inspiration and learned how to gimp nana 1000 ways

done like baked beans
Zori: I'm going to figure something out and then bait people to ask me about it, just like I always do!

It's the truth :p
ftilt is the bess edge guard evar <3
I remember thinking this a couple weeks back and not touching it since then; maybe I need to try it out some more as a mixup...
 

-Vocal-

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Sorry to double post, but I've got a couple tactical questions I'd like answered.

Instant throwing - is this worth learning for the Diddy matchup? If so, when is it best used? And does it work short hopped if Diddy throws the banana from the ground?

Grab release on Wario - do we have one? I remember seeing a video somewhere of an Olimar doing GR > Usmash, but I don't know if this is guaranteed or not, especially since I don't think Olimar can air release normally.

Not a question: I love tether to death, especially when people are offstage - Hilt can verify this from seeing me play this past weekend :chuckle: Thing that makes me sad is that people adapt to it, but hope is not lost; once I condition them to tether, I've been having some good success lately by running towards the ledge like I'm gonna tether, running off the edge, and either double jumping back up for a uair or double jumping to land on the stage and Usmash. Idk if ppl already do this, but I love sharing stuff like this when I start to figure it out ^_^

I KNOW I had another question but I can't remember it, I'll just post it some other time...

Also, I've got an idea for a project. One more thing I noticed about Brood was that he was extremely familiar with how his pikmin throw reacted with angles; for example, he knew exactly where to stand on the slope of Delfino's beach area in order to throw pikmin towards M2K, either to hit him or also to be thrown into the water and discarded. Knowledge like this could be quite useful when memorized; I know I'm personally gonna start going through all the stages with weird angles on them and checking out trajectories, but I also thought about recording it so we could have it as a reference. Question is, would it be useful, or is it better to just let people tinker with it individually?
 

DtJ Hilt

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I did that with Delfino, went through all of the phases and learned how I could hit each and every area from each possible location, using the slants or when you have to short hop or full hop or grounded toss, to hit certain areas. That was back before everyone else realized how incredible Delfino is, though, lol.

Also yeah, if there's anything you're good at, it's hitting people with grounded tethers. It's something I'll need to start working on, haha. I've started working on using it to counter tornado, but just using it whenever you see an opportunity is something you do that I'll need to start practicing, lol.
 

-Vocal-

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I did that with Delfino, went through all of the phases and learned how I could hit each and every area from each possible location, using the slants or when you have to short hop or full hop or grounded toss, to hit certain areas. That was back before everyone else realized how incredible Delfino is, though, lol.

Also yeah, if there's anything you're good at, it's hitting people with grounded tethers. It's something I'll need to start working on, haha. I've started working on using it to counter tornado, but just using it whenever you see an opportunity is something you do that I'll need to start practicing, lol.
I know - *****es don't believe me bout my grounded tether, rest o yall better recognize :chuckle: But seriously, it's a great approach stuffer when you know what someone's gonna do, not to mention it hits people who love empty jumps. The best part is the unbeatable priority - if someone throws out an aerial, it doesn't even matter cuz this aint no Usmash :D Plus I like making people feel dumb for getting hit with grounded tether :lick: That one probably won't last long, but it's sweet for the time being lol

edit: the thing I've really got to start figuring out is what people start doing once I make them afraid to jump normally. I hope it's usually SHAD - free charged Usmashes make my purples happy
 

Dabuz

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instant throwing, yes (how do you do it though?)

i can give very detailed knowledge on slope throwing because i have been incorporating the sloped side b into my game for over a year now

grab grab release only works if wario mashes out of our grab, otherwise he gets regular air released

also vocal, watch out, there are grounded up-b haters out there, trust me, i have seen time and time again where people say im dumb for grounded up-b because missing leaves me vulnerable ;_;
 

-Vocal-

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instant throwing, yes (how do you do it though?)

i can give very detailed knowledge on slope throwing because i have been incorporating the sloped side b into my game for over a year now

grab grab release only works if wario mashes out of our grab, otherwise he gets regular air released

also vocal, watch out, there are grounded up-b haters out there, trust me, i have seen time and time again where people say im dumb for grounded up-b because missing leaves me vulnerable ;_;
To Instant Throw:

1) Have a banana flying/falling at you (simple enough)

2) Air dodge like you would to normally catch it

3) C-stick at the same instant (maybe a frame after?) you air dodge

What happens is you immediately throw the banana back, or in whichever direction you c-stick; also works with other items (TL's bombs, for instance). Iirc, it has to do with iasa frames on the air dodge or something, and I think the window for input is the first four frames of the air dodge

Any slope throw combos I should know mayhaps? Like a purple throw at so and so a spot combos right into a grab or fair or somethin?

And I know it can be vulnerable if I miss (which I do SOMETIMES), but the majority of the time I just end up smackin people in the face with it :D Fair trade off in my book (plus I'm gettin better at knowing when to use it anyways).
 

Noa.

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I love short hop tether, but grounded tether is just an option that you really need to commit to. You have to be sure that it'll hit your opponent.
 

-Vocal-

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I love short hop tether, but grounded tether is just an option that you really need to commit to. You have to be sure that it'll hit your opponent.
Which is why you watch playstyles and get good at predicting jumps ^_^ It works on everyone a little differently; for instance, I've been noticing lately that different Marth's have different jump, approach, and neutral state habits, so it's a lot more about reading your opponent than other moves
 

BOB SAGET!

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hmmmm, i guess i should try grounded tether more.

Any uses for tether oos btw? I know it lacks invincibility frames but cn it be useful if someone retreats aerials and are in that range?

Grounded tether combo: if u end up grabing someone at low % with a purple. Dthrow-grounded tether can work well.
 

Dnyce

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grab release only works if wario mashes out of our grab, otherwise he gets regular air released
An air release only occurs if Wario hits jump while he's grabbed. It's a win-win for Olimar if you just look over to see what he's doing. If you see him hit jump, wait for the air-release to upsmash, if he doesn't - get those free pummels before you thow.
 

slikvik

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**** MD/VA. I have no region. no really...

An air release only occurs if Wario hits jump while he's grabbed. It's a win-win for Olimar if you just look over to see what he's doing. If you see him hit jump, wait for the air-release to upsmash, if he doesn't - get those free pummels before you thow.
If wario has tap jump on, and rotates his controller briefly hitting up, he'll air release

He also air releases if the wario player buffered a jump as he was getting grabbed *which is pretty lame*
 

Dnyce

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If wario has tap jump on, and rotates his controller briefly hitting up, he'll air release

He also air releases if the wario player buffered a jump as he was getting grabbed *which is pretty lame*
So, what you're saying... is if wario hits jump while he's grabbed he gets air released....

I remember reading this somewhere...
 

Asa

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actually if wario taps up even with tap jump off he'll air relase

It's mad gay

I just tap down on the control stick and mash a-b like no tomorrow,works well
 

Jane

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daaaaamn! did not know! very good info. ^_____^ ima pummel the **** out of warios now and hope they press jump
 

-Vocal-

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I've got wonderful news guys! Today I was determined to find a use for platform canceling with Olimar. So far, we've heard two things about pikmin in regard to platform canceling.

1) If you platform cancel, they desync

2) If you platform cancel, they don't desync

So who's right? Everyone! If you platform cancel using the c-stick, your pikmin will desync; if you platform cancel using the control stick, they will not. This means that if you use the control stick to cancel, you can still use pikmin for attacks. I'm sure you all see where I'm going with this -

PLATFORM CANCELLED USMASH (h)

Side note: a few of your pikmin MAY still desync, but it will only be the ones at the end of your line, meaning they don't matter for attacks anyhow.

edit: Guess SOME already knew this, but now those who thought they desync can get in on the party too ^_^

edit2: Fine, guess this isn't THAT big of a deal because it's situational, but I'm still happy to find out it's possible
 

-Vocal-

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And platform canceling only works on moving platorms correct?
Yep, so that'd be your SV, YI, Lylat, RC, Frigate (though that'd prob b dumb), Picto, and Pirate Ship. I wonder if it works on PTAD at all...

And sure it's situational, but plenty of other characters are abusing the hell out of the situational-ness so I'm gonna figure out how to do the same :)

(Seriously, watch Ally's Captain Falcon platform cancel on SV - so legit)
 

Greward

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(Seriously, watch Ally's Captain Falcon platform cancel on SV - so legit)
I think ur saying Mr R's falcon, not ally's.

Actually the only place where we can do platform cancel consistently is on SV. But its great that pikmin doesnt desynch.

We can platform cancel with the whistle? didnt know that. then we may platform cancel with a pikmin pluck lol i should test it
 

-Vocal-

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i find it rather easy to platfrom cancle with down-b
How do you platform cancel with a move? Isn't the point to just immediately stand on the platform? When does the move come out and how does it factor in?

Or are you just trolling again
I think ur saying Mr R's falcon, not ally's.

Actually the only place where we can do platform cancel consistently is on SV. But its great that pikmin doesnt desynch.

We can platform cancel with the whistle? didnt know that. then we may platform cancel with a pikmin pluck lol i should test it
Are you sure it was JUST Mr. R's? I swear I saw both of them doing it

There's also RC, though that'd take stage practice (I'm thinkin about the side scroll at the top, i think the ship's too small to have ANY use for it)
 

Zori

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hmm idk maybe your definition and mine is diffrent but all i do is drop under the platform and quarter back and down-b on my way back, its quicker but you do have lag because you are using a move but your also invincable :] unless they grab you :(
 

-Vocal-

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hmm idk maybe your definition and mine is diffrent but all i do is drop under the platform and quarter back and down-b on my way back, its quicker but you do have lag because you are using a move but your also invincable :] unless they grab you :(
Ah, I think I get what you're talking about now, and yea it's a bit different, still interesting though

I gotta get my whistle tricksies down
 

Zori

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vocal how do you have double my post count

and ummm im pretty sure you can do it with down-b
 

DtJ Hilt

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How do you platform cancel with a move? Isn't the point to just immediately stand on the platform? When does the move come out and how does it factor in?
The reason you platform cancel is because you fast fall into the platform. If you do it with the aerial, you have to land within the first five frames of the attack. So yeah, you platform cancel with an attack. You can't platform cancel with a special though, only aerials.
 

-Vocal-

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The reason you platform cancel is because you fast fall into the platform. If you do it with the aerial, you have to land within the first five frames of the attack. So yeah, you platform cancel with an attack. You can't platform cancel with a special though, only aerials.
But...I platform cancel without nothing but a down input...and it happens before the apex of Oli's jump...is it just some weird glitch that allows you to fast fall while rising through a platform?

edit@Siid: Hold on just a moment, I'll post a video of me doing it
edit2: Here's the vid
 

DtJ Hilt

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Like I said, you're fast falling. Down on the C-Stick usually makes you fast fall. Down on the Control Stick usually makes you fast fall.
 

-Vocal-

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Like I said, you're fast falling. Down on the C-Stick usually makes you fast fall. Down on the Control Stick usually makes you fast fall.
It never even looked like there was time for a move to come out with how quickly Oli stands :laugh: And a glitch that lets you fast fall while you're still rising?

Brawl programmers just keep lookin worse and worse everyday :chuckle:
 

-Vocal-

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You were high enough to where you could start fast falling. It's not really a glitch, it's a technique.
Then why can it be done on Lylat's platform's when it can't be done on BF's? They're basically the same height

edit: I'm gonna try again to do this on BF cuz it'd be ballin if it's possible, but I swear it only works on moving platforms

edit2: And it can't just be fast falling or else you couldn't do it while beginning on top of the platform :)
 

DtJ Hilt

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Then why can it be done on Lylat's platform's when it can't be done on BF's? They're basically the same height

edit: I'm gonna try again to do this on BF cuz it'd be ballin if it's possible, but I swear it only works on moving platforms

edit2: And it can't just be fast falling or else you couldn't do it while beginning on top of the platform :)
What are you talking about

It isn't JUST fast falling that's involved, but the fast falling is what causes it. As for your last paragraph I don't know what you're talking about lol
 

-Vocal-

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What are you talking about

It isn't JUST fast falling that's involved, but the fast falling is what causes it. As for your last paragraph I don't know what you're talking about lol
Just to clear, this is what we're both talking about, right?

And the last paragraph is something I think Echo discovered; if you're on top of a moving platform, you can use platform cancel to instantly Rosa Parks (lol). You

1) Hit down to initiate a fall through
2) Hit down on the c-stick to platform cancel

Oli platform cancels with the second down input so he doesn't go anywhere; he just does a little stutter as he goes from the fallthrough animation to the landing animation, so it has the 2 frame landing lag but that's it. The c-stick down also PACS a pikmin, so whatever was in front goes to the back of your line. I should've included this in that video.

So yea, if it was just fast falling, Oli would fall through the platform and then fast fall - instead, he platform cancels. And I checked - it only works on moving platforms, so it's definitely a glitch
 

DtJ Hilt

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No, it's not a glitch. It's a property of moving platforms and landing animation. It wasn't intended, if that's what you mean. But everything does everything it should do in that situation. The frames stay the same, the characters move the same way they're suppose to. Nothing is canceled in a way that it shouldn't be canceled, nothing happens in a way that it shouldn't happen. It's a technique. Not a glitch.

Fast Falling causes you to land on the platform! Landing on the platform at that point in time is what "platform canceling" is. Play GW. Do the same thing. Or Toon Link. They will start to fall through, and then instead use their down air into the platform instead. It's the same thing. The only difference, is that Olimar's dair can be auto canceled at that point of time in the attack, while theirs either can't, or has a smaller window that is missed.
 
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