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Smash Hero
Well unintended is what I meant by glitchNo, it's not a glitch. It's a property of moving platforms and landing animation. It wasn't intended, if that's what you mean. But everything does everything it should do in that situation. The frames stay the same, the characters move the same way they're suppose to. Nothing is canceled in a way that it shouldn't be canceled, nothing happens in a way that it shouldn't happen. It's a technique. Not a glitch.
Fast Falling causes you to land on the platform! Landing on the platform at that point in time is what "platform canceling" is. Play GW. Do the same thing. Or Toon Link. They will start to fall through, and then instead use their down air into the platform instead. It's the same thing. The only difference, is that Olimar's dair can be auto canceled at that point of time in the attack, while theirs either can't, or has a smaller window that is missed.
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
And you shouldn't be able to fast fall before reaching the top of your jump - that's why I said Brawl programmers = fail lol
We're on the same page, just using different terms