Seanson
Smash Ace
edit: i wont go there
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Because we know THAT had nothing to do with this thread. : (edit: i wont go there
erm...major insult? Not sure about that, nowI say we should not ever allow hacks into a game, especially for tournaments, etc. Why? First of all, it's a major insult to the creators of the game - your game wasn't good enough, we had to mess with the coding. Second of all, where do the hacks stop? Like what if we nerf Metaknight somehow? Is that the right thing to do? Third of all, for players without homebrew, tournaments will be vastly different then their experiences before.
Finally, one has to ask what truly defines a "character"? If we allow hacks to characters, aren't they no longer the characters they were before, but created characters based off of pre-existing ones.
The point is that PT was designed to be the way he is. That is developer's intent. Sakurai wanted PT to have to switch pokemon, so he designed the game that way. Whether what you want to do with a game is ordinarily possible within its own limits or not - whether you're talking about an exploit in the physics of the game that was already there or a straight up hack - it doesn't matter for it to be a developer's intent argument. If what you're arguing against fits under either of those categories, and you're arguing against them because of that, that makes it developer's intent. The very fact that sakurai didn't include a way to change this mechanic only strengthens the fact that you're making a developer's intent argument. The game was made the way it was intended to be made.Again, it is not the same argument and it is not even close. Just because "designer" is used with both doesn't make it close. It is one thing to play with certain options in the game that a designer placed in the game - it is an entirely different thing to change/add characters that a designer created not so you could have a "choice", but so you had to use the mechanisms of that character. If PT did not switch out on his own, I would not argue this point because Down B would still be here and it'd be the intention to use all three Pokemon, but PT switches out, so you pretty much have to deal with that.
Ok. Then... "designer's intent." Whatever. The person who was directing everything's... intent. It's all the same thing. Sakurai had the game made the way he wanted it made. Arguing that we shouldn't change something because that isn't the way the game was made is arguing for developer's intent.He is a designer not a developer.
He said "I want this" the developers then put it in. He checked it out, said it was good , just like tripping...
Just because you say your argument isn't developer's intent doesn't suddenly change the fact that it is. I'm not countering your points with something else because there is nothing else to counter. You're making an argument based on a flawed concept.Successor of Raphael said:Thank you, Shadowlink.
For the umpteenth time, I'm not making a "developer's intent" argument. Stop saying it. Start countering my points with something else.
In the long run it's unneccessary. But it doesn't hurt.Alright, explain to me why PT has three movesets and then explain to me why you guys want a hack so you can have a character that's like any other character. I'm growing tired of the same responses and I'm extremely tired of people trying to prove I'm making some form of argument while conveniently not answering why PT warrants this.
Why should he be given no forced switch? That's his ****ing character. If that's a weakness for him, that's too bad. Don't write this off as some "developer's intent" bull**** either, because there's a difference between and intention and the actual mechanic.
Sakurai clearly wanted the game to be based for casuals. He clearly intended for items to be in play (considering glide tossing).Ok. Then... "designer's intent." Whatever. The person who was directing everything's... intent. It's all the same thing. Sakurai had the game made the way he wanted it made. Arguing that we shouldn't change something because that isn't the way the game was made is arguing for developer's intent.
By "design team" I meant whoever was performing the change, regardless of the group.i agree that unlike banning, "fixing" does not have such strict requirements but...you seem to think we can change anything we feel like changing, that is just....wrong.
the thing is, slippery slope DOES indeed apply. okay, in this particular hack, they plan to buff PT. why PT? why not CF, Ganon, Jiggs, or (insert character name here)?
why? because they felt like it. that's a big problem. like i said, what if i feel like buffing falco? sure, he doesn't need a buff, but i feel like it. so who gets to decide who gets buffed or not? me? you? the sbr? you answered this with "the design team", and by that you mean nintendo right?
we as a community do not make those kind of decisions, if sakurai wants to re-release brawl with this added, or MK nerfed, or infinites gone, or falcon high tier, then we deal with it.
EDIT: if by "design team" you did mean the developers, then i would agree.
It was a stupid way to implement it, and a pointless barrier to depth.Wait what? L canceling not awesome.
Kill yourself adumbrodeus.
There's always the d-pad.Indeed but people like hitting buttons so we might as well let them.
Regardless, why make the characters that use it more dependent on random button presses then necessary.Most characters don't rteally suffer too greatly if they fail to use the L cancel, ( a good number of moves end before landing to begin with) so its not an issue.
It IS a slippery slope, but my point is, it doesn't matter.I'll have to get back to this argument later but i agree with most of what you said thus far.
I do think its more complication in terms of rebalancing things, I just have no good argument yet to back it up.
Actually now that I think about it, slippery slope would indeed apply.
This hack improves those characters correct SO why not improve the other characters? If we improve those characters, why not the others?
Considering it is difficult to dictate how to balance the characters, any attempt to do so would open the way to a slippery slope would it not?
But you're missing a fundamental point. Hacks can never be the standard, NOT because they rebalance the game, but because they're logistically non-viable. So, NO hack can be the standard. Ever.I don't know. It's not like I stay up all night thinking up ways to hack the game that would not "hurt the metagame" in any way.
"No Tripping" makes dashing more viable. Characters with fast dashes and who dash a lot hurt less from this than characters with slow dashes and those who don't dash that much, anyway. The tiers might shift from this.
So we'd have to find a hack was universal and didn't only affect a single character (or certain characters)(No Fatigue) and the hack must also affect everyone equally (No Tripping) and otherwise play no great role in changing how the game works in general (No Tripping, since now we'll be dashing more).
What other way would you prefer?It was a stupid way to implement it, and a pointless barrier to depth.
D-pad uses taunts.There's always the d-pad.
Then why not remove the lag completely?Regardless, why make the characters that use it more dependent on random button presses then necessary.
That is true but if the argument of "at so and so level it won't matter." then it means that several things should be done automatically because at that skill level, it won't matter anyway.Tech skill only sets people apart at the lower levels of play, once you've passed a certain level, everyone has a sufficient level of tech skill and it doesn't matter.
Emphasizing tech skill only makes that plateau (understanding the game in ATs) more difficult to get past.
BUT requiring tech skill IS a legitimate trade-off for additional depth. That's why auto-l-canceling is better then L canceling.
okay, i see what you mean now.By "design team" I meant whoever was performing the change, regardless of the group.
Again, like any niche version, it's up to the community to decide if they want to accept it as a niche version of the game, so it's ultimately community consensus that decides what is warranted (nobody plays the versions that aren't balanced).
So, if you feel like creating a hack that buff Falco, by all means DO IT. Just don't expect people to actually play it.
Automatic, there's no benefit to not doing it, so why bother?What other way would you prefer?
You can't taunt during an aerial.D-pad uses taunts.
That would make the game TOO aerial-centric IMO, but if Z-canceling was in the game, why not?Then why not remove the lag completely?
I have no issue whatsoever with things being made easier so long as depth isn't sacrificed in the process.That is true but if the argument of "at so and so level it won't matter." then it means that several things should be done automatically because at that skill level, it won't matter anyway.
Exactly. You can make the hack. That's fine with me. But when you start using this PT hack in tournaments. THEN we intervene. So make the hack, whatever. Just don't use it in tournaments.By "design team" I meant whoever was performing the change, regardless of the group.
Again, like any niche version, it's up to the community to decide if they want to accept it as a niche version of the game, so it's ultimately community consensus that decides what is warranted (nobody plays the versions that aren't balanced).
So, if you feel like creating a hack that buff Falco, by all means DO IT. Just don't expect people to actually play it.
Same reason why there is no benefit from not autocancelling your Fair as Wolf.Automatic, there's no benefit to not doing it, so why bother?
Unless you main Eddie in GG this becomes troublesome.You can't taunt during an aerial.
You missed my point. What I am getting at is you are saying it is pointless to make a barrier since at a skill level everyone can do it.That would make the game TOO aerial-centric IMO, but if Z-canceling was in the game, why not?
I think that halving aerial lag is effective, and makes things punishable while keeping the overall game pace fast, and granting depth.
But if you have any technique that universally removes all landing lag, it's already pointless to make it a technique. It's just as effective to actually have no landing lag for aerials.
Why make it more easy? ITs not hard to hit L as you land on the ground.I have no issue whatsoever with things being made easier so long as depth isn't sacrificed in the process.
The only exception is stuff that isn't humanly possible (JC shine infinite).
However, since a lot of the stuff is discovered, making it easier isn't possible, however if we're consciously adding stuff, why make it more difficult then necessary?
Again, as I've said to other people, on the off chance this were used, the "No Fatigue" hack couldn't be used without arguing the buff of other characters. "No Force Switch" would make the individual Pkm, but "no Fatigue" would be a character buff.All i see is buff buff whine pout piss moan butthurt. How is this a buff compared to other characters? It WOULD be a buff if other chars were affected by stamina as the pokemon are. IMO it just makes it to where someone can solo main a pokemon. Its as simple as that. The pokemon are the same, its not like they're becoming broken or getting more priority boosts or to combo better. They'll just finally be the same as other chars. Without having to switch. You guys get too analytical i swear. Telling someone to main a different character doesn't apply to this either. Thats completely irrelevent.
False, you may need to hit lower.Same reason why there is no benefit from not autocancelling your Fair as Wolf.
We're talking about smash.Unless you main Eddie in GG this becomes troublesome.
And I have no issue with that.You missed my point. What I am getting at is you are saying it is pointless to make a barrier since at a skill level everyone can do it.
As such anything that requires some technical skill should be done automatically because of how at the higher skill level, it means little.
Why force people to spend more time practicing a tech that has no benefits for smart application, beyond "use it always"?Why make it more easy? ITs not hard to hit L as you land on the ground.
Example? I have a ahrd time remembering them.False, you may need to hit lower.
Not so much wolf's fair, but other moves there's a definate benefit to not auto-canceling in some situations.
My point is that you need a third hand since you need to control your aerial motion.We're talking about smash.
Hmm I see your point but however I shall use a poitt you made earlier, sometimes you shouldn't L cancel, in some instance sits better to autocancel the move.stuff
But then if you do that you wouldn't have any lag to cancel to begin with. If you're going to land with lag then it is always better to l-cancel.Hmm I see your point but however I shall use a poitt you made earlier, sometimes you shouldn't L cancel, in some instance sits better to autocancel the move.
Ganon's Dair for example.
For wolf's fair, a crouching kirby perhaps, or close to the edge for interception.Example? I have a ahrd time remembering them.
And you're missing the point I'm making, if people wanna randomly press buttons, there are buttons to press that don't do anything. Why force everyone else to have to press a button because they want to.My point is that you need a third hand since you need to control your aerial motion.
Like Wario.
They're not mutually exclusive, with all aerial landing lag halved auto-cancel vs. landing lag is a far more worthwhile question, so why not have both?Hmm I see your point but however I shall use a poitt you made earlier, sometimes you shouldn't L cancel, in some instance sits better to autocancel the move.
Ganon's Dair for example.
Which is precisely what I've been saying, you guys sure you haven't been quoting me? j/kstuff
Why don't you, it's right on page 15 anyway.I keep regretting not C/Ping my post...
Which is relevant how?This is all very funny to me. I remember visiting this forum when Brawl first came out, rummaging through threads hastily trying to find any amount of evidence of Brawl's prowess to match up to its successor Melee. Thread after thread people would post new finds in hopes that their 'discovery' was Brawl's answer to wavedashing. But what accompanied every thread with that endearing grasp of the nuts to discredit any finds? None other than Yuna. Trolling almost every thread that claimed to find something decent, using whatever he can to downplay the find, Yuna said whatever he could to make the game look like trash. I kid you not, the man must've been up 12 hours a day checking every thread to see what he can say to bash Brawl and discredit those who tried to muster up what they could to breathe life back into the hopes that game was tourney-viable.
Now, many months later, the community finally has a chance to change the game for the better. And who's first, spear and shield in hand? Yuna. Congratulations; lest this be a celebration of close-mindedness and isolated thought. I hope you enjoy your vanilla, for I prefer mine with oreos and a dash of caramel.![]()
NO IT WON'T! Pokemon Trainer (All 3 Pokemon, switching between the 3) can still be played! And PT is unchanged! It's not removing anything!All this hack would really do is remove 1 character and add 3 more. The idea of PT is to learn how to swap between the 3 and use them strategically, thus you need to get good with all 3 to do well. If the hack is added, you can get good with a single character and thats enough. Its essentially just making PT like zelda/sheik.
Though PT may not be that good, I feel that hacks 1.shouldn't even be used, and 2. especially if they mess with characters in particular. So what if Brawl isn't like Melee? Thats why its a sequel.... making another melee would be dumb.
So basically it's just your selfish desire to be able to play the way you want to play the game and to make it easier for you to play as a certain character? Hey, I want Zelda's smashes to become non-Smash-DI:able so she won't get screwed over by Smash DI. Let's hack that in!I want this to happen so then I can second Charizard without having to worry about fatigue or scrubbish Squirtle and Ivysaur!![]()
The answer to the first question is Yes and It should be added to make the game more fun!So basically it's just your selfish desire to be able to play the way you want to play the game and to make it easier for you to play as a certain character? Hey, I want Zelda's smashes to become non-Smash-DI:able so she won't get screwed over by Smash DI. Let's hack that in!
This did not contribute to the thread or the debate. Please argue for why this should be added, not why you want it to be added.
This one sentence has not disqualified you (in my eyes) from any future debates about whether or not something should be banned/added to the metagame.The answer to the first question is Yes and It should be added to make the game more fun!