I'm most of the way through the next update right now so hold comments until then (another hour at most), since your suggestions might already get incorporated. I will edit this post with what I changed and why. And here it is:
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I changed Samus vs Dr. Mario from Even to 5-4, which occurred to me as a good idea when I saw the disparity of Samus and Mario being 5-3 in Samus' favor.
Also, I changed Sheik-Ganon from 5-1 to 5-2 on principle. CTs aren't everything, and Ganon can even CT Sheik a bit. It is definitely a counter though, as 5-2 indicates. This also makes Sheik as good against Ganon as she is against Link (and others), which DooDah suggested.
Anyhow, I vote you at least consider a change to 5-3 in YL's favor, because right now it seems like Peach doesn't stand a chance... certainly untrue.
Sounds good, the changed the match-up from 5-2 to 5-3.
EDIT: Not saying I disagreed or anything, just wondering, why does Mario have a 2 stock advantage over Doc vs. Falcon and Ganon?
That update showed Mario doing better than Doc against C. Falcon by matches (not stock). But you got the other part flipped: it showed Doc doing better than Mario against Ganon by 2.
Mario does better against C. Falcon than Doc because of his much better combos, and can also recover from a good C. Falcon combo off the level, whereas Doc would be far less likely to, and doesn't have the much-needed range and duration of Mario's smash for the fight.
Doc does better against Ganon than Mario because Ganon is much more of a single-aerial encounter fight, and Doc has a much better Fair and Nair, when it comes to only using them once. Doc's vertical bonus on his cape also plays a huge role, since it will do better than Mario's for caping Ganon's up-b. The same could be said of the C. Falcon fight, but Doc just doesn't perform as well as Mario to let the cape make up for it.
Fake edit: RockCrock also pointed out the Ganon versus Mario/Doc match-ups, so I brought them together to both being even. Any suggestions to go from there?
kudos, the new update is a huge improvement, though it still seems like pikachu doesn't **** puff enough for a 9
I've changed that from 5-1 to 5-2, but it's definitely one of the hardest counters in the game.
Pichu vs. Fox: 2 Should be switched with Falco for reasons I’ve mentioned several times (Fox has an easier time killing pichu than Falco, Upsmash and Upthrow Up-air kill at like 50-60. Plus Pichu can edguard Falco’s poor recovery much easier than Fox’s. Not too mention, being the smallest character in the game gives the pokemon a slightly easier time avoiding lasers.
Pichu vs. Falco: 3 See above
Sounds good, changes made.
Pichu vs. Jigglypuff 4, This is a very close match up. For one, if you look at much of an advantage Pikachu has on jigglypuff (which you have as a 9 for Pikachu) It would make sense for It’s counterpart to do at least OK in the same match. Pichu does well against Jigglypuff for some of the same reasons as pikachu: Powerful Up-smash, hard to edge guard etc. Being the smallest character and all makes it slightly easier to miss a rest, which Pichu can take great advantage of by charging the forward B, which can kill at 0% on Yoshi Story.
Sounds reasonable for all but the last reason
(fully charged skull bash isn't something that happens a lot in tournaments, especially if it's required to do on one specific level <_<). Changed Pichu vs Jigglypuff from 3-5 to 4-5
Pichu vs. Link: 2 Pichu really doesn’t have much in this match, except being difficult to hit with projectiles. Link can also kill Pichu from a grab at a range of percents with either d-throw-D-air, N-air (It kills Pichu) and even the legendary Up-B. Pichu’s hitbox is it’s body for the most part. Which is why long lasting large hitbox moves ie. Sex kicks tend to wreck him/her.
I'll move it down to 3-5 from 4-5, you give some good reasons, and 2-5 might be more appropriate, but I like to avoid drastic moves in any one update. Pichu has the disadvantage, but he's still small and fast.
Pichu vs. Luigi 3 I’ll give this a 3 only because Luigi has some difficulty comboing Pichu, but makes up for it with his great priority and power. Pichu’s hitbox is it’s body for the most part. Which is why long lasting large hitbox moves ie. Sex kicks tend to wreck him/her.
3-5 against Luigi sounds reasonable; lowered it from 4-5.
Ganon vs. Marth: 5 This really should be labeled as even for various reasons. Sure Marth has a sword and can edgeguard Ganondorf well, but Ganon’s combos against marth when combined with his power are dangerous. According to Tipman’s Matchup guide this is even as well.
That's actually one of the matches I've always found to be extremely even, I had only lowered as marginally off-even to compromise with someone who proposed the match as 3-5 in Marth's favor awhile back, I'm happy to change it back to even, thanks for pointing that out.
Ganon vs. Peach: 5, Another even matchup. These characters both can do a lot of damage to eachother just as badly. It’s also somewhat stage dependant. Again, according to Tipman’s Matchup guide this is even as well.
I have no qualms with making this even from 5-4 peach, done.
Ganon vs. Samus: 6 meh, I hate this match. But I do think it’s more even than a 7 in Ganon’s Favor. Once again this matchup is even in Tipman’s guide.
With even more reluctance than before, I'll lower this to barely even, 5-4 in Ganon's favor. That does put Ganon and Sheik at the same difficulty level for Samus, which seems appropriate, with only Captain Falcon being her harder match-up, which I can also accept. Personally, I hate Ganon the most lol, and Tipman didn't lose to Wes, but whatever, people keep grinding me down on this one. Which is good, break my spirit for the sake of the chart
Ganon vs. Doc: 5 I don’t think Doc has clear advantage…
Well right now he only has a the smallest of advantages, and that's mostly because he can space bair on the level to stay his ground, and his cape is kind of broken when it comes to edge-guarding Ganon. Other than that, it would be even, with slight favor to Ganon; see my reply to someone asking about Doc/Mario vs Ganon/Falcon near the beginning of this post for more. I'm going to leave that at 5-4 Doc for now.
Ganon vs. Link: 5 The most epic matchup in the entire game. A Battle of Good vs. Evil, obviously it’s going to be close (even if Good always prevails)
Hehe. Ganon going 5-4 against Link seems perfectly reasonable, and you provided a cute reason for it being even, but nothing that would make me change the match-up this update. Left alone.
Ganon vs. DK: 7 This is definitely not as easy as an 8 for Ganon, DK can combo the giant man quite well but can really defend all that well in return (crap shield). To top it off, Bum was messing Tipman up at MLG NY.
PENDING
Ganon vs. G&W: 7 Again I don’t think this is a big of an advantage as an 8, but I could be wrong…. In a way this matchup is sort of like Ganon Marth. Because of G&W’s disjointed hitbox, he can keep the meat away with good spacing (and edgeguarding) but having such crappy weight combined with shield, rolls, and sidestep, it’s a lot more difficult.
Sounds reasonable, changing it from 5-2 to 5-3 Ganon's favor.
Gotta agree with Fonz here, Peach doesn't lose to Samus, hmm she doesn't lose to Link either.
At least 5-5 in those two matchups.
Well originally I had link as 5-3 just because people made such a big deal about Y. Link vs Peach and I figured some of that had to carry over, but since then the Y. Link match-up has changed to 5-3 in his favor, so it seems appropriate relative to that to have Link be even, plus independently people have been indicating that match was even, so sounds good, I'll make Link - Peach even (5-5).
As for Samus, if there's anyone who can out-live Peach, it's Samus, with a similarly godly recovery, and a much better crouch cancel (to be avoided on dsmash). Sure peach can aerial through a missile. Who can't? That doesn't stop the fact that her float in approach gets ruined, and Samus can spam so many missiles that she really gets an edge over peach in that regard, especially considering that Missiles will knock a turnip to the side and continue on target, and that Samus can catch turnips, especially easily while recovering in ball form. Leaving this at 5-4 in Samus' favor for now.
N64 and Fletch already said most of what I had to say about your post.. I'm glad for your help, and it is being factored into decisions, but I'm covering virtually all of the match-ups you discussed in other parts of this update post (look up and down).
your bowser matchups are the matchups that are for a bowser that isn't good, thus making them useless xD
i still love the chart, just the idea of the chart, and it looks pretty too.
I would love it if a Bowser afficianado such as yourself could give me more accurate (but realistic and unbiased) suggestions. For instance, I don't want to know how bad you **** local god tier, I want to know how you think a bowser almost as good as you would do against a random, well-talented (but not godly) player of each character.
DK should be atleast a 4 vs CF. DK can combo him like crazy, and his back airs can really screw up CF's ariel approach. Edgeguarding him is pie as well.
Raised it from 3-5 to 4-5 in Falcon's favor.
DK shouldn't be a 4 vs ICs. Unless the DK knows how to fight ICs, he isn't gonna do well. The fight is much different than a majority of his other matchups.
People have been pointing this one out for awhile, thanks for finalizing it. It might even be 2-5, but I'm going to lower it from 4-5 to 3-5 for now, mostly only because the ICies can't chain throw DK.
DK vs Doc+Mario: I feel that the Marios have quite an advantage over DK. Comboing them from the up throw can be very difficult, let alone getting the grab if they can space. Projectile spam will mess DK up. Edgeguarding him with back airs will ensure the kill.
They both have the advantage at 5-4, but I don't think your post warrents increasing that gap, especially how I've seen your DK play against marios recently. So I agree; let me know if you think DK is at more of a disadvantage than 4-5.
DK vs Roy: I'd give DK a 6, he can combo him as well as Fox. Roy has a tough time doing anything. DK can out space him with tilts (i think). Both parties will generally have to edgehog for a kill if they can't land a KOing attack- edgeguarding is difficult.
5-4 DK's favor seems appropriate, and balances phish-it's suggestion shortly after your post for it being 5-3 and Exarch's suggestion for 5-5. I'll change it from even to 5-4.
YLink advantage over DK. Projectile spam, speed, Downsmash will own him.
Definitely agree, making that one 3-5 in Y. Link's favor, down from Even. Link - DK is still marked as Even, feelings?
Why does DK have such an advantage over Bowser? Not so much imo.
Well it was 5-3, but I'll make it 5-4.
Ganon vs Samus: 7!? Samus doesn't have it that bad.
Yeah yeah, I made it 5-4 already
Gmang vs Doc: Aside from being chainthrown, I think Ganon can handle this matchup well. Mario's score is 2 points different? From what i've heard Mario does better vs Ganon.
This is about the third comment on those match-ups since the last update, it's getting confusing. I'll move Doc-Ganon from 5-4 Doc to even, and Mario-Ganon from 4-5 Ganon to even, and take things from there.
CF has a 7 vs Doc but a 5 vs Mario...? Can't CF be chained by Doc as well as Mario?
Yeah, they can both chain, but Doc has a significantly worse recovery, and a good captain will upair you to around the edge of the camera every time, which Doc can't really handle, whereas Mario can, and also has much better combos on C. Falcon, as well as a far better fsmash for the fight. Their throws are roughly the same. Leaving this disparity in there, with Mario going even with Falcon, and Doc going 3-5. They maybe should only be one apart, but Mario definitely can handle Falcon better, and I wouldn't go so far as to say he has the advantage in the match-up.
CF vs Ganon should be even.
If you say so, it's always been a clone match of speed versus power, so even sounds reasonable; changing it from 4-5 Captain's favor.
CF is definately not a perfect game vs Bowser. Not at all. Bowser can do some real damage to CF. Maybe a 7 or 8.
Yeah I'm eyeballing those A's and 0's... I think the only ones I'm going to keep for now are Sheik-Bowser, Marth-Mewtwo, and Ice Climbers-Pichu. But yeah I agree, I'm changing this match-up to 5-2 (an 8 for Falcon).
Not sure where you're going with this one.. Zelda certainly doesn't have the advantage, but a well-spaced Zelda will toe Marth out of most any non-perfect fsmash or throw. It's a very well-spaced fight, with Marth's better edge-guarding and overall speed determining the winner.
OK Shiek vs Ganon. Sure Sheik can chainthrow and combo, but a 9? She is so light, Ganon can chain her, any of his moves can outspace a shield grab. Ganon players need to cry less.
Yeah I actually changed that one to 2-5 before I even started reading posts; good call.
Fox should have less of an advantage vs CF. And less vs Mario, and he's not perfect vs Bowser. Not all Foxes play lightning fast.
Meh, I'm a little reluctant to, but I'll move Captain to 4-5 against Fox, 3-5 almost seemed more appropriate. I am leaving Mario at 3-5 against Fox though, I mean he's got a cape, but that's not too hard to avoid. I do agree with Bowser though, I'm changing that to 1-5 against Fox.
Are you working on that "best secondary" thing?
Pretty sure it would have to involve a normalized matrix and eigenvalues. I'm going to worry about that later, but it'll be pretty horrific to try to calculate, so I wouldn't expect that anytime soon.
People heavily overrate the IC vs. Shiek counter. It's a soft counter at best, and I think that 5-4 IC is where it should be. It's acutally pretty hard to get that vital CG on a quick shiek that pesters you with needles and ftilts. I dunno, I'm not exceptionally well versed on this matchup, but I know it's a beating for ICs if you fail to get a grab before she gimps nana with a fair.
I think people are most likely right about Y Link vs. Peach being overrated on this chart. Pikachu vs. Jiggs on the other hand might be 1 lower for Pika, but it's surely still a beating. Whenever I play a Pika with Jiggs, it feels like fighting a fox that can't be uthrow -> rest gimped, or edgegaurded nearly as well, but is slightly less fast. Needless to say, that makes it pretty **** bad. Again, I'll leave this one to the experts, but I think Jiggs vs Pika should be 5-2 at worst for Pika. As for Y. Link vs. Peach, I'd say that 5-4 or 5-3 would be more apropriate, most likely 5-4.
I essentially agree 100% with this post, and it's pretty much all reflected by the end of this update. People have way to much of a boner for the IC counter on Sheik. Yes, they 'counter' in that a lower-tier character can beat Sheik, but Sheik is still rapefest USA. If she spaces on the ground and stays airborne a lot (not above icies tho), she can wittle away at ICies, and eventually off Nana, and then easily Popo.
DK vs Roy: I don't understand Rock, we played a couple matches last Gigabits, and you think DK has the advantage? Those matches were close as balls. 5-5 there.
Fox vs Roy: I'd argue 5-4 in ROYS FAVOR MFers. I can explain if you like.
Ganon vs Roy: At least a 5-3 in favor of ganon. Probably 5-4. Unless the Ganon is extremely proficient at CG'ing. Even then, Roy has a LOT of things going for him in this match.
Ness vs Falco: AngryLobster says Falco is easier for Ness than Fox.
Peach gets that bad vs Ylink? i don't think so.
I think most of that has been reflected in the changes I'm making this time, except Roy > Fox.
Also Dave, Is there anyway you can distiguish the colors a little better? Like use a weatherman's color scope instead? The small differences are a little painful to make out. Props for setting this up though.
Not familiar with a weatherman's color scope, could you give me an example? Also, I have a different version I'll demo at the end of this post to get peoples' opinions on which is better.
Um Fox definitely owns DK.
DK's whole game vs Fox revolves around getting a grab.
Good luck.
Meh, it's hard, but grabs happen, and mean pain for either character. I'll lower this to 3-5 from 4-5 Fox's favor.
Whoa DK looks so weak on that list. First of all... I don't think DK vs Ness is 2-8. I say it's more 3-7 since Ness has a huge range disadvantage over DK.
Sparkle isn't a 'huge range disadvantage'. And DK is big with a small shield = bad news against Ness' nair. But I'm still changing this one from 2-5 to 3-5 in Ness' favor.
DK Vs Samus is also about 3-7, since most of DK's moves destroy her missles... it's not an all horrible matchup for DK. I deffinatly say it's about on par with Falco.
Yeah okay I buy that, Falco and Samus seem comperably hard for DK. He can combo the heck out of Falco, but Falco is also rapesies when he's not being combo'd. Samus has a great recovery and CC. So I'll up DK vs Samus from 2-5 to 3-5.
Donkey vs Ganon I also wouldn't call a 2-8. DK has good combo's on Ganon... 2-8 only counts for Tipman. It's also not that hard to get a grab on Ganon, since he's a large target. However you Ganon players may disagree, DK's got a slight speed advantage. I also say 3-7...
3-5 sounds good.
Icies destroy DK, it's by far one of DK's worst matchups. From my experiences I can say it's more of a 2-8 for poor DK. It's atleast a far harder matchup than Yoshi... >_> Which I'd say is a 4-6 or a 5-5 since it's from my personal experiences a rather even match.
I think this has been addressed previously in this update - IC-DK got changed to 5-3 from 5-4.
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Suggestions start to repeat themselves around this point, so if I skipped your comment and you feel it was relevant and not addressed, point it out to me, with my apologies.
And to anyone who never saw the original first post, be sure to check it out
here, and read some of the caveats I posted then.
Oh, and how do people feel about this Red-White-Green color scheme, I thought it made a clearer difference between 4 and 6, and might be more visually pleasing (though personally I prefer the current Red-Green-Blue scheme, but I thought I'd throw this out there):
Note that the actual values are those from before this update, so only look at the above in terms of the formatting. Which do you prefer?