What if the BBR-RC decides to ban Meta Knight in the Unity Ruleset?No, I want to use Pikachu, but I also want to be fair to those MKs whom we are asking to change their mains.
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What if the BBR-RC decides to ban Meta Knight in the Unity Ruleset?No, I want to use Pikachu, but I also want to be fair to those MKs whom we are asking to change their mains.
That doesn't make MK mains any less disadvantaged. Its fair that everyone should change mains.What if the BBR-RC decides to ban Meta Knight in the Unity Ruleset?
http://www.youtube.com/watch?v=cbhOVKhwO_4&t=2m22sedit: also i really hope another character gets banned other than mk. thatd be fun to have to see other people deal with this unwillingling switching mains thing. its really ****ing annoying btw alabama.
I heard Pops is hilarious. No, seriously.
1. Change R to attack.one of the reasons I dropped sheik is because I could not do DACUS with any kind of consistency.
Same here.one of the reasons I dropped sheik is because I could not do DACUS with any kind of consistency.
Play me with Pikachu the next time I see you as I have a SUPER special idea I want to test out.No, I want to use Pikachu, but I also want to be fair to those MKs whom we are asking to change their mains.
Saint speaks the truth.1. Change R to attack.
2. Go from 15% to 95%.
3. ?????
4. Profit!!!!
Does it involve Link?Play me with Pikachu the next time I see you as I have a SUPER special idea I want to test out.
debatable.I heard Pops is hilarious. No, seriously.
Nope. That's the back-up plan.Does it involve Link?
Do you use L for anything specific? Switching it for Attack t might accomplish the same effect (of not being in an awkward position for your finger to press with great timing), but I've only done so with R, so, I don't know if it would be the same.I use R for all my shield related activities though. That'd be a hard habit to break.
I use L to b-reverse, but i don't think sheiks normally do that too much. when i was playing sheik i think i tried switching Y to attack, and it helped a bit but i still couldn't get it down consistently. i'll fool around with it and see whats upDo you use L for anything specific? Switching it for Attack t might accomplish the same effect (of not being in an awkward position for your finger to press with great timing), but I've only done so with R, so, I don't know if it would be the same.
Predicting DSmash shouldn't be an issue. If you're just throwing out, it's an issue that you need to solve. You can't just fish for a kill blow, you need to let it come to you. Wait until you've reached a position where your opponent has traditionally been doing something DSmash will beat. Or wait until they do something punishable. You've got to watch. I mean, I've been getting kills with Falco for awhile now and if you've gotta wait until FTilt kills, then that's just what you do.
thanks.My mindset when i play wolf~
Up Smash out of shield~ I use it at lower percents. If i can land upsmash oos at lower percents, then i have options afterwards. If my opponent air dodges on top of me then i do it again. If my opponent tries to attack me on his way down, then i do it again. Up smash hits twice and is a pretty safe move.
Back air~ I use this move way too often for it to be considered a kill move. Great damage builder, great spacing tool, and i think you can link it to fsmash at very low percents to build damage.
Up air~ at anytime my opponent is above me i use this to juggle. Typically this is in the middle of the game.
Getting the kill~ I use two moves to kill with wolf. Down Smash and forward air. I Use fair to mix up my up air juggling once my opponent is over 120%. I know fair is a good move for spacing, but I try to save it to give me another killing option. As far as landing down smash goes, wait until your opponent is on the ledge. This opportunity will present itself more when your opponent is higher in % with you are knocking them off stage. With back air being your only real edge guarding move, i'd recommend allowing your opponent to get on the ledge. Wolf has good ledge pressure (atleast i think so) He prevents ppl from jumping off the ledge due to his back air, so when ppl are trying to calculate the best way to get back on the stage you'd be surprised how many times you can hit a free down smash with your opponent not di ing because they were on the ledge. Obviously your opponent will be looking out for that next time, so just be aware that they will want to get off the ledge quickly and punish accordingly...
Hope this helps :]