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I agree. I also like the fact that it places more emphasis on the air game- which I think Melee lacked. :XThe airdodging system in Brawl is one of the things that makes it a deep game.
[...(to make this quote not take up so much room)]
So in essence, the aerial game is a game of chess in and of itself, which means the player who is the smartest and most unpredictable will win the aerial battles. Which naturally lends itself to competitive play.
glide attack to upb is still pretty sick. :-PI also laughed when I started playing the game, because people I played against would say MK was broken because of his up-B. They would just just parrot the sentiment that MK was broken and then they would assume that it was because of his up-b because that was my favorite method of attack. You can even check my videos, I almost never used whirlwind in singles. I avoided it like the plague. And that was why he was supposed to be 'broken.' And during that time I was a dominate force in Alabama. It is only recently that I have incorporated the whirlwind at all and it has been one of the things I have had the most trouble with figuring out how to fit it into my playstyle appropriately, since I don't like the ability.
This in itself is sorta nonsensical. If we have to go through different levels of plays, you can list a tons of reasons why mid level players lose to other mid level players which is not what you discuss when talking about a competitive game. I mean it could be any number of reasons at mid level and low level (unlike high level which would be matchup and being outsmarted). Matchups are different, the experience of the players since they have different amounts, not sheilding at this time, blah blah blah, it is a bunch of random **** as why mid level play is different. Again if you are losing to pure technical skill, then you you must not be l canceling properly or something. I am pretty sure I am not losing to anyone due to their pure technical skill.Mid-level and low level play are the heart and soul of any competitive community. If Ken vs. PC Chris was the only definition of competitive Melee, I would have quit a month after I started, as would have most other people I'm sure.
and I'm not saying that "being able to win with tech skill" is a bad thing. But it happens in Melee.
The thing that made me disenchanted with melee is when I discovered the reprogrammed controller.
I mean Shannon should be able to back me up. You remember Brandon's housemate Alex? How he was pretty bad at the game? Well, one visit he suddenly became a beast in singles (still not too good in doubles) when he was using marth. It was sudden and inexplicable. He was wavedashing left and right and moving around so quickly and just destroying us most of the time. Later on he left, and i was playing Brandon in some friendly 1v1s. I couldn't find my controller, so I just picked up Alex's. He had the L and R mapped so that the first hit would make you shorthop and the second would make you air dodge. So if you alternated them back and forth quickly you would wavedash with ease.
He wasn't a good player by any stretch of the imagination. But with a little programmable 'tech skill' he suddenly jumped up to a new level. It's also when I started to differentiate between tech skill and actual skill at the game.
...there is so much wrong with this post that I don't even know where to begin. I'm just going to call you a really bad liar and be done with it.The thing that made me disenchanted with melee is when I discovered the reprogrammed controller.
I mean Shannon should be able to back me up. You remember Brandon's housemate Alex? How he was pretty bad at the game? Well, one visit he suddenly became a beast in singles (still not too good in doubles) when he was using marth. It was sudden and inexplicable. He was wavedashing left and right and moving around so quickly and just destroying us most of the time. Later on he left, and i was playing Brandon in some friendly 1v1s. I couldn't find my controller, so I just picked up Alex's. He had the L and R mapped so that the first hit would make you shorthop and the second would make you air dodge. So if you alternated them back and forth quickly you would wavedash with ease.
He wasn't a good player by any stretch of the imagination. But with a little programmable 'tech skill' he suddenly jumped up to a new level. It's also when I started to differentiate between tech skill and actual skill at the game.
I have no idea how it was programmed. This actually confused me greatly. But it still stands: you press L or R while on the ground and it did a jump. You pressed it in the air, it did an air-dodge. I considered stealing the controller because the housemate was a tool and Brandon didn't actually care, but I reconsidered it.He had the L and R mapped so that the first hit would make you shorthop and the second would make you air dodge. So if you alternated them back and forth quickly you would wavedash with ease.
1. I don't even know how you would swap the button controls on the circuit board to do this, but I'll leave that alone.
2. Shorthop = you let go of the jump button before you character leaves the ground. Wavedash = you airdodge right as your character leaves the ground. You don't have to short hop to wavedash, so this doesn't make a difference at all.
3. The only difference it sounds like is that instead of pressing Y/X and then L/R, you press L then R (or vice versa). How does this make wavedashing easier? You still have to time the airdodge properly, angle the control stick, and let go of the shield button fast enough to actually do anything out of it.
4. Even ignoring all the obviously wrong things, suddenly being able to magically wavedash perfectly wouldn't even make much of a difference unless his opponents really sucke.... whoops.
o yea those were fun games slamplay street fighter.
speaking of that.
It was fun yesterday NICE!
I guess he means the second best player in Melee.Only hitting L and R back and forth would cause a wavedash? No control stick movement whatsoever? While that would be kinda cool, it would mean that you could only wavedash with that one character or others with the same jump speed, since the timing would be different for chars with faster/slower jumps. So with Marth you might perfect wd by pressing L->R, but with Fox you'd just airdodge sideways, and with Falco you'd just jump. Also, since L and R are hardwired in with a control stick movement somehow, wavelanding, airdodging, and wavedashing in place (or in a different direction I guess) would be completely impossible or severely limited.
Also wait... I just reread your post and noticed that you got your *** whupped by someone who COULDN'T PHYSICALLY SHIELD BECAUSE HIS R AND L BUTTONS MADE HIM JUMP. Which kind of makes the rest of your post sound more like "BAAAWWWWWWWWWWWWW" than anything intelligible.
Oh, and might I remind you that the best player in my "game that I apparently think about while touching myself" is a perfectly hygienic teenager from Cali who got where he is by playing as many people in as many tournaments as he could, while the best player in your fetish/game is the smelly loner that you're insulting.
Shield was mapped to X. Y was regular jump.Also wait... I just reread your post and noticed that you got your *** whupped by someone who COULDN'T PHYSICALLY SHIELD BECAUSE HIS R AND L BUTTONS MADE HIM JUMP. Which kind of makes the rest of your post sound more like "BAAAWWWWWWWWWWWWW" than anything intelligible.
Ok good, I was worried.Shield was mapped to X. Y was regular jump.
But you really overwhelm with tech skill as far as a samus goes. It's the same principle as the way I play ganon I suppose. Like until I'd played your samus for alot of matches I never expected those wavelanded backairs and stuff.But to think that mastering the muscle memory will win anything at all on its own is just ridiculous. I mean... I play Samus, how exactly am I supposed to overwhelm people with tech skill?
Just senseless bickering.ive been sick the past 3 days and i dont feel like reading the 10 pages i i missed...did i miss anything important?
Well aren't we feeling pedantic today?Only hitting L and R back and forth would cause a wavedash? No control stick movement whatsoever?
ROFL
Munkus... i actually agree with you.I prefer brawl which lets you get better by actually playing people, instead of encouraging you to get better by sitting at home in the darkness with a bag of cheetos and a case of redbull.
Whatever the reason is that someone is losing, that reason was made possible by the developers of the game and the mechanics they put in the game. And those mechanics could be enough to turn people off of a game regardless of how perfect it might be at its highest level. For example, personally, the skill curve in Counter Strike is way too steep for my tastes. I'm sure its an awesome game at high levels, but at the level that I'm playing at, its not fun because its too hard to keep up. It's nonsense to say "Why are you talking about what happens at your level of play, just get better" i don't want to get better because what happens at MY LEVEL is ******** and not fun. (Note, I am not saying that melee is like this, but this is probably the argument that reflex and munkus are making).This in itself is sorta nonsensical. If we have to go through different levels of plays, you can list a tons of reasons why mid level players lose to other mid level players which is not what you discuss when talking about a competitive game. I mean it could be any number of reasons at mid level and low level (unlike high level which would be matchup and being outsmarted). Matchups are different, the experience of the players since they have different amounts, not sheilding at this time, blah blah blah, it is a bunch of random **** as why mid level play is different. Again if you are losing to pure technical skill, then you you must not be l canceling properly or something. I am pretty sure I am not losing to anyone due to their pure technical skill.
Replacing "Brawl's airdodge mixup game" with "Brawl's lack of hitstun" is an obvious strawman. But, no one's forcing you to argue. We can just go in the melee thread and teach me how to play a sexy Falcon :-DI don't want to discuss how a lack of hitstun makes a game "deep" or the balance issues of Brawl really. I barely want to respond to these comments about Melee.
this debate has been relatively civil actually *shrugs*Just senseless bickering.