Can someone explain to me why multiple airdodges is "dumb" or not cool or w/e? Sure, it makes it possible to airdodge through attacks and it limits the amount of attacks you can string together, but if you do it correctly, you can still punish it very well.
http://www.youtube.com/watch?v=XTSC8Ts8LL0
btw, the snake is the #2 ranked player in texas.
The airdodging system in Brawl is one of the things that makes it a deep game.
Just as traditional 2d fighters have the hi/mid/low mix-up game, which is pretty much brilliant.
standing block stops hi and mid attack but not low
crouching block stop low attack but not hi or mid
low attacks beat hi attacks
mid attacks beat low attacks etc..
the airdodge game is also a mix up. Being in the air in brawl is not a place you want to be with most characters because it limits your options, and in most cases your priority is just getting to the ground so you can reestablish position.
You can airdodge. this beats most aerial attacks
you can attack. this beats some attacks and a waiting opponent.
the attacking opponent can attack, if he predicts the opponent will try to attack/do nothing..or if he can sneak in a quick attack before the opponent is ready to airdodge
the attacking opponent can opt to wait, if he predicts the opponent will airodge, and then attack after the airdodge.
similarly, when closer to the ground, one could airdodge fastfall towards the ground, if he think the opponent will attack, and if he succeeds he gets a free attack...
unles the attack the opponent threw out was a quick bait attack, leaving him enough time to attack again after the opponent has hit the ground
but this can be beaten by spotdodging/blocking after airdodging to the ground
but the opponent could predict this airdodge and just wait for it while blocking (which also take care of a falling attack) and grab.
So in essence, the aerial game is a game of chess in and of itself, which means the player who is the smartest and most unpredictable will win the aerial battles. Which naturally lends itself to competitive play.