Ochobobo
Smash Lord
I'm sure all of us realize how many potent aerial attacks Zelda has. Combined with her long-distance Farore's Wind recovery, they can change into gimping tools of destruction in the right hands (or feet). I'm curious, out of the many options, which aerial attack do you prefer the most when preventing a recovery?
Fair/Bair - The Lightning Kick is already an attack to be feared onstage, and offstage it's just adding insult to injury. You're so close to the walls it is basically a guaranteed KO. The only catch is the opponent has to be right in front of you for it to sweetspot, or behind you if you're doing a bair, which is usually done by grabbing hold of the edge and letting go so you're facing backwards. You could even sourspot this which could easily lead into another attack. It would just push them away until you're comfortable with their position.
Dair - The sweetspotted dair spike is probably the most obvious choice for this kind of tactic. It is almost always an absolute certainty of death whenever it connects. You just need to make sure the opponent is definitely directly below you for it to work. You may just do it automatically though, even if the opponent is nowhere below you and is actually right next to you or even above you, in which case a Lightning Kick or Uair would be more appropriate.
Uair - This is one of Zelda's most powerful killing moves, and there's no sweetspot needed. Strangely, when you're edgeguarding offstage, it isn't too uncommon for the enemy to somehow be above you when recovering. Here, a Uair would obviously be the best choice.
I realize the previous three methods rely heavily on where your opponent is. Which is why there are also two more methods that can be used from almost any position...
Nair or Nayru's Love - Both of these attacks will end up accomplishing basically the same thing: sucking up the enemy and spitting them out in some direction that they won't particularly enjoy. Whether it sends them farther away from the stage, or even towards the stage for a possible stage spike. You could likely even follow it up with an extra aerial attack if you think it didn't get the job done by itself. In order make it so Nayru's Love sends an opponent towards the stage for a stage spike, you would need to do a Reverse Nayru's, or just jump off the stage backwards lol.
So again, I ask which of these attacks do you prefer to use the most, or which do you feel is the most viable? Maybe you just always use a dair even if it only sourspots. Perhaps that's just what works for you. I have not seen any videos of matches where someone uses a Nayru's Love offstage, and only read about it in SinkingHigher's guide, so I guess it's not too popular, or perhaps just not an obvious choice.
I usually do a dair or fair, but I am trying to work on all the others to mix things up, lol.
Fair/Bair - The Lightning Kick is already an attack to be feared onstage, and offstage it's just adding insult to injury. You're so close to the walls it is basically a guaranteed KO. The only catch is the opponent has to be right in front of you for it to sweetspot, or behind you if you're doing a bair, which is usually done by grabbing hold of the edge and letting go so you're facing backwards. You could even sourspot this which could easily lead into another attack. It would just push them away until you're comfortable with their position.
Dair - The sweetspotted dair spike is probably the most obvious choice for this kind of tactic. It is almost always an absolute certainty of death whenever it connects. You just need to make sure the opponent is definitely directly below you for it to work. You may just do it automatically though, even if the opponent is nowhere below you and is actually right next to you or even above you, in which case a Lightning Kick or Uair would be more appropriate.
Uair - This is one of Zelda's most powerful killing moves, and there's no sweetspot needed. Strangely, when you're edgeguarding offstage, it isn't too uncommon for the enemy to somehow be above you when recovering. Here, a Uair would obviously be the best choice.
I realize the previous three methods rely heavily on where your opponent is. Which is why there are also two more methods that can be used from almost any position...
Nair or Nayru's Love - Both of these attacks will end up accomplishing basically the same thing: sucking up the enemy and spitting them out in some direction that they won't particularly enjoy. Whether it sends them farther away from the stage, or even towards the stage for a possible stage spike. You could likely even follow it up with an extra aerial attack if you think it didn't get the job done by itself. In order make it so Nayru's Love sends an opponent towards the stage for a stage spike, you would need to do a Reverse Nayru's, or just jump off the stage backwards lol.
So again, I ask which of these attacks do you prefer to use the most, or which do you feel is the most viable? Maybe you just always use a dair even if it only sourspots. Perhaps that's just what works for you. I have not seen any videos of matches where someone uses a Nayru's Love offstage, and only read about it in SinkingHigher's guide, so I guess it's not too popular, or perhaps just not an obvious choice.
I usually do a dair or fair, but I am trying to work on all the others to mix things up, lol.