Kalypso
Smash Journeyman
This thread is long to the point where most people aren't going to read it <3^^ why the hell did you just make a new thread with the same thing you just posted here...?
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This thread is long to the point where most people aren't going to read it <3^^ why the hell did you just make a new thread with the same thing you just posted here...?
That only proves wavelanding is in. You can still mess with WDing by not allowing dodging in the first frame (sounds cruel, but it could happen).Nice find Kalypso, that looks like proof that there's wavedashing in brawl. Because that's a waveland for sure.
We seem to be divided into those who think that smash was intended for certain controls and those who dont. WD normally described a "unorthodox." It is nondebatable that it was an unintentional method of maneuvering about the stage, but didnt it essentially add another layer of strategy to the game? Didnt it unmask many other techniques that only made the game that much more deep? The way we debate all depends on preferences of which school of thought is better: that of the way melee was designed, or that of the way it has evolved. Really, the only opinion that matters is Sakurai's and his cohorts. Which is, btw, what i was trying to say before
If they decided to keep wavelanding in, why the heck would they go through all the trouble to keep just one portion of the wavedash component? It doesn't seem like they would go through the trouble to fix wavedashing in the first place. It doesn't affect low level play and the competitive scene likes it.
I really don't consider these to be valid arguments. If Smash suddenly introduced MK-esque button combinations for special moves, or a KI-esque combo system, it would add a new layer of strategy to the game, and certainly there would be competitive players that liked that. But that doesn't change the fact that those things DO NOT BELONG in a game like Smash Bros. Similar arguments apply to WD. Competitive players may like it, and good for them. It still doesn't belong.Crystalnite said:We seem to be divided into those who think that smash was intended for certain controls and those who dont. WD normally described a "unorthodox." It is nondebatable that it was an unintentional method of maneuvering about the stage, but didnt it essentially add another layer of strategy to the game? Didnt it unmask many other techniques that only made the game that much more deep? The way we debate all depends on preferences of which school of thought is better: that of the way melee was designed, or that of the way it has evolved. Really, the only opinion that matters is Sakurai's and his cohorts. Which is, btw, what i was trying to say before
Whether it seems like it or not, competitive and casual smashers are all playing the same game. If they decide to include wavedashing into the game, they'll have to balance the characters around its presence, and character balance affects all levels of gameplay.If they decided to keep wavelanding in, why the heck would they go through all the trouble to keep just one portion of the wavedash component? It doesn't seem like they would go through the trouble to fix wavedashing in the first place. It doesn't affect low level play and the competitive scene likes it.
Or maybe it's just improve pyshics. After all, Wario landed on a slope. It would figure he would slide downward.
Why doesn't it belong? I mean, the one compelling reason that I think it doesn't belong is Jumanji's argument. But, I would like to understand more about why you think it does not belong.I really don't consider these to be valid arguments. If Smash suddenly introduced MK-esque button combinations for special moves, or a KI-esque combo system, it would add a new layer of strategy to the game, and certainly there would be competitive players that liked that. But that doesn't change the fact that those things DO NOT BELONG in a game like Smash Bros. Similar arguments apply to WD. Competitive players may like it, and good for them. It still doesn't belong.
Why not add more balancing factors? Why shouldn't Sakurai build upon a solid foundation like Melee?Just because some people don't go to tournaments or obsess over perfecting obscure game mechanics doesn't mean that they don't deserve a well-balanced cast of characters to play with. No matter how separate the two groups seem to be, everything that affects tournament play will always affect casual play to some degree, and vice versa. That's why I think that they'll try to find a middle ground somewhere to keep wavedashing from being such a hard barrier separating different playstyles, like it is now, but without removing all the effects it currently has on the metagame.
I really don't consider these to be valid arguments. If Smash suddenly introduced MK-esque button combinations for special moves, or a KI-esque combo system, it would add a new layer of strategy to the game, and certainly there would be competitive players that liked that. But that doesn't change the fact that those things DO NOT BELONG in a game like Smash Bros. Similar arguments apply to WD. Competitive players may like it, and good for them. It still doesn't belong.
if someone can just take a picture of Mario Air dodging in Melee, and take that Brawl picture and compare the similarities, then i would drop this subject.It certainly looks like one, but we can't discount the possibility that he's simply just taken a massive hit from Bowers and is flying across the screen. I'd lean towards it being an airdodge, but I wouldn't jump to conclusions.
This seems to be the biggest argument against wavedashing, and definitely the most prominent. However, it is the most flawed on so many levels. Lets break it down.But that doesn't change the fact that those things DO NOT BELONG in a game like Smash Bros. Similar arguments apply to WD. Competitive players may like it, and good for them. It still doesn't belong.
Luigi is a strange character with very strange physics. It makes him unique, but to make people wavedash like him would take away from his goofy physics, which would make Luigi not so strange anymore. Ever since Mario 2, Luigi has always been really flipping weird, so I don't think they would make a batch of characters who wavedashed like Luigi.As of right now, Luigi is an underpowered character who, by sheer coincidence, can be greatly improved due to the presence of an unforseen game mechanic. If the developers decide to keep all wavedashing mechanics exactly the same as they are now, that would give them a licence to make half a dozen new Luigis--characters which are essentially worthless to anyone who doesn't know how to (or chooses not to) implement wavedashing as a huge part of their gameplay--rather than simply making Luigi powerful enough to stand on his own without relying on wavedashing.
I should have quoted a smaller section... but I'm lazy.But that doesn't change the fact that those things DO NOT BELONG in a game like Smash Bros. Similar arguments apply to WD. Competitive players may like it, and good for them. It still doesn't belong.[/quote[
This seems to be the biggest argument against wavedashing, and definitely the most prominent. However, it is the most flawed on so many levels. Lets break it down.
First, who are we to decide what does and doesn't belong in the game? How do we know what Sakurai and his team thinks of wavedashing and other advanced unintended techniques? We honestly don't even know if they are aware of it, we just assume (and hope) that they do. By saying what you "feel" is true about smash, you are in effect claiming to be on the same page as Sakurai, in which case, you obviously are just validating yourself with someone elses position.
Secondly, the competitive community has embraced wavedashing. Wavedashing provides a useful way to maneuver. Balancing was NOT hurt by wavedashing. Luigi and IC's were made better by it, but without it, they would be very crappy characters. If anything, wavedashing helped balance a lot of problems with the characters with bad traction, and most of those were relatively low on the tier list. The only thing that really affected already good characters was fox and falco, which ironically is never discussed back here. Waveshining, and all sorts of combos and techniques revolving around the shine are possible because of wavedashing.
Third, it takes work to take these elements out of the game. That, on top of the fact that it didn't disrupt the balance of the casual player AT ALL, there is no reason to take them out for the casual fan base.
Luigi is a strange character with very strange physics. It makes him unique, but to make people wavedash like him would take away from his goofy physics, which would make Luigi not so strange anymore. Ever since Mario 2, Luigi has always been really flipping weird, so I don't think they would make a batch of characters who wavedashed like Luigi.
Honestly it wouldn't be hard to balance wavedashing, and actually, the in game physics of smash have already balanced it. What proves it is the fact that the discovery of wavedashing changed very little on how the characters were rated. So in the end, they might need to spend a little more thought on their base attributes (speed, weight, floatyness/fastfall, and traction) to better balance wavedashing, which they should do regardless of the inclusion of wavedashing.
I've said it before and I'll say it again. The wisest move would be to put wavedashing into the game but make it somehow easier to do. That way they could label it as a new addition to the series and it could easily be used as a segway into competitive smash. As it stands, there is no logical reason to remove wavedashing from the game, as most arguments against it are made by people who resent wavedashing as well as the competitive community. I'm sorry, but spite and angst aren't good enough reasons to remove it.
I disagree with your argument that wavedashing didn't affect the ranking of characters. You mention fox and falco, but in reality the further down the teir lists you go the less wave dashing is important to high level play of a character. Fox and falco have their waveshines, for marth it is vital for spacing the tiper even shiek benifits more from wavedashing than say pikachu. Yeah there are exceptions, like peach and mewtwo, but you get what I'm saying.
Wavedashing has brought a lot of change to the game. And while I won't say it's bad, I will say it's not what it would be with out it.
mewtwo's wavedash helps him a bunch. his runspeed and acceleration are disgusting, but his traction is bad too. He can turn that into a comfortable approach move technique and a safe retreat. bowser though? Not so much.
Wavedashing just makes the game easy... So you don't have to think before or after you approach. So yeah while I use it (you have to in order to play on a compeditive level) I don't like how it makes the game play. Don't take this paragraph too far out of context.
Not really, it's just that sheik is better than pikachu. Pikachu's wavedash is *roughly* the same length as Sheik's. This doesn't hinder Pikachu at all, and doesn't affect Sheik's or Pika's placements at all either.shiek benifits more from wavedashing than say pikachu
No, that isn't true. Wavedashing with approaches doesn't make the game easy by any means. It's just a good approach *option* for a lot of characters. Meanwhile, most of the cast have handfuls of other ways to approach someone offensively.So you don't have to think before or after you approach. So yeah while I use it (you have to in order to play on a compeditive level) I don't like how it makes the game play. Don't take this paragraph too far out of context.
NO IT WON'Tbrawl would suck w/out wavedashing
Agreed, even if I am all for Wavedashing in Brawl. We simply don't know how the game psyichs work, so we know virtually nothing of the game. So I'm not sure how it will work, look, or feel in Brawl, but in the end I think it could be helpful and make the game have more...intresting combos and AT. But hey, that's just me.NO IT WON'T
1. It takes 30 minutes to learn how to do, unless your hands were amputated at birth, you suck at video games, or are mentally handicapped in some other fashion.i hope they do, so people dont have to spend hours mastering it to stand up against pro players
While there is no way of knowing, we just have to hope that Nintendo doesn't dismantle smash and break it down too much. I'll still play regardless, but if the integrity of the game doesn't hold up as well, then the old view that smash isn't a competitive game that most other game communities hold will become true, that is of course, new crazier glitches and things don't crop up.Honestly, the main driving force behind my lack of confidence in Nintendo leading Brawl in a competitive direction is their philosophy of "making games everybody can play" and the rest of their efforts to make games more appealing for the casual masses, an idealism they've been proudly boasting ever since the development of the Wii.
Nintendo has been commonly stereotyped as being a "casual" gamer's system. Like any stereotype, there are numerous flaws and exceptions, but there's also a lot that makes this true. As said, Nintendo has never really focused on making competitive games or supporting their communities. Hell, Nintendo was a generation late in integrating even online play, and it's still rather restricted and small-scale when compared to the likes of XBox Live or whatnot. Nintendo just hasn't put in an effort to bring hardcore, head-to-head gaming to its fans.
Ever since the dawn of the Wii, Nintendo has not only continued in making generally simple, easily-approachable games (many of which have been seriously lacking any depth), but they've been selling their console precisely on such a point -- a point of NOT aiming to please the more dedicated gamers and instead catering to those seeking an easier, 'friendlier' experience. They've veritably boasted their console's potential to make games everybody can approach, and their advertising campaigns have shown this as well with ads displaying full families from toddlers to grandparents playing together. Their devotion to this development philosophy, one which very much exiles the hardcore fanbase, has become so strongly outspoken by Nintendo (labeling the Wii things such as a "rebirth" and "revolution" of the face of gaming, etc.) that I find it hard to expect them to make an exception in their beliefs in order to accomadate the Smash community, again, a community they never even really intended to have form.
I was never trying to say that it belonged. Obviously, an unintentional layer of a fighting game is never going to fit in with the intended play style. But i was trying to point out that sakurai may potentially accept this style and permit it in his next game. Brawl will be propf of whether he likes it or not. If he does like it, then the WD layer belongs.I really don't consider these to be valid arguments. If Smash suddenly introduced MK-esque button combinations for special moves, or a KI-esque combo system, it would add a new layer of strategy to the game, and certainly there would be competitive players that liked that. But that doesn't change the fact that those things DO NOT BELONG in a game like Smash Bros. Similar arguments apply to WD. Competitive players may like it, and good for them. It still doesn't belong.
... What's all this talk about wavedashing being overly complex? It requires three inputs, people. Direction, jump, air dodge. Down-left, X, L. You can hold the direction beforehand, and the X/L inputs are so close to each other that you might as well just think of them as being pressed at the same time. The timing isn't half as strict as some of you make it out to be.
And guess what? Throwing Link's boomerang upwards takes three inputs. Dash jumping into an aerial also takes three inputs. Hell, Pikachu's Up B takes four inputs. But nobody is stupid enough to complain that those techniques are too difficult to master. Why single out wavedashing? Because it's not in the manual? Because it "looks funny?"
Honestly.
wow you have bad eyes that was the cracker launcherHas this been said yet?
In the 15 second Brawl video, it looks like Bowser is wavedashing into Fox's final smash...
lol owned imowow you have bad eyes that was the cracker launcher
I actually said that earlier, but I tested it out in Melee. Here's what I found (for those of you who are like me and know nothing of how Bowser works [or doesn't work as the case may be]) :Has this been said yet?
In the 15 second Brawl video, it looks like Bowser is wavedashing into Fox's final smash...
The fact that x number of inputs are pressed is irelivent, what is relevent is that:... What's all this talk about wavedashing being overly complex? It requires three inputs, people. Direction, jump, air dodge. Down-left, X, L. You can hold the direction beforehand, and the X/L inputs are so close to each other that you might as well just think of them as being pressed at the same time. The timing isn't half as strict as some of you make it out to be.
And guess what? Throwing Link's boomerang upwards takes three inputs. Dash jumping into an aerial also takes three inputs. Hell, Pikachu's Up B takes four inputs. But nobody is stupid enough to complain that those techniques are too difficult to master. Why single out wavedashing? Because it's not in the manual? Because it "looks funny?"
Honestly.