So I was just testing this some.
It seems like MK becomes the new Wolf.
You see, fast fallers like Sheik and Wolf can now SDI down and shield none grab infinities and some grab infinities don't seem to infinite anymore because it doesn't have enough knockback to make them do that little spin thing.... watch Falco in this vid to get what I mean by spin thing:
http://www.youtube.com/watch?v=eR8wqnnAgUo
So.... here is what I found out:
If Oli grabs MK at very low percents he has a buffered CG until like 60 or 70% which he can possibly end with up B. Very deadly IMO.
Falco gets an amazing d-throw but I bet you that it is escapable at low percents be previous fast fallers and maybe some normal people like MK since it they impact the ground so soon. 1 and 2 frame jabs wanted.
IC's could originally CG Sheik with d-throw until 60%ish... now it is more like 100%ish.
But hey, this is just one match up.... even though it is my main.
So from what I am seeing this will make some match ups worst and other better. The one that I do see getting better is MK. If everyone has very legit ways of locking him this game will allow more characters to progress.
This also allows for new combo's to be exploited. For example, at .9 Sheik can d-throw> u-tilt> grab> d-throw> Uair
Sheik has like no low percent combo's as it is.
Pretty much everyone has combo's out of throws now. So if a character doesn't have a lock they will get legitimate ways to combo up some damage.
Also, as everyone guessed, people die at later. So even though they can get locked or combo'd to ***% they still have that high percent point where there are few to no combo's and it comes down to spacing.
I support this. It will drastically change an unevolving game yes, but wouldn't a new revolutionary tech do the same? Yes, there will be more locks, but in the end 60% of damage is just 60% of damage. Whether you done that with a lock, CG or combo, they still received 60%.
I will bring this to the smash lab. It would be an easy and very fun project to see who gets new infinities, locks and deadly combo's.