choknater
Smash Obsessed
ahhh i figured out how to space against ic's with zelda
finally
finally
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*learn to SDI/DISheik dies at like 100% too most characters lol so I have no problem abusing ftilt whenever lol.
how?ahhh i figured out how to space against ic's with zelda
finally
I use it to send me to the corners and the mash c-stick up/to the side to perform Uair/Fair. Then I fast fall to try and slow myself down.No amount of DI will save you from Snake's utilt past 115%. SDI is really not that helpful against single-hit kill moves.
I'm fairly sure chain wont stop your horizontally but I've heard that some "brake" moves can only work for vertical which I did not test forIf you're talking about SDI, you have it wrong. That's not SDI.
Needles won't brake you, and I haven't found a suitable time for chain to confirm it.
...So how exactly are these accurate then? Don't tell me they are doing something like hitting the blocks on green greens again.It won't happen anytime soon. The method they used for it isn't a "real" hitbox viewing system.
To bad that has the same faults as D-Throw.f throw for life!
I have been preaching that forever.dthrow > juggle games for life. Except vs Lucario. bthrow ftw against him. xD
http://www.youtube.com/watch?v=hUP7i8vjflk
*quoted from the content box*So... is there any chance we could get something like this for sheik?
http://www.youtube.com/watch?v=Hpn8X9uhKIM&feature=player_embedded
I doubt it would be as eventful as say snake or meta knight but still useful.
They either added light saber sounds or Snakes jabs/tilt sound like light sabers when slowed down.They're hacking the animations of the characters and forcing the hitbox objects to be visible through a "glow" effect. It works, but it means that they have to do it for every single attack of every single character, one at a time.
*will watch laterhere are the only videos of me playing my sheik at this tourney, i don't think any of the other ones were recorded
light(sheik) vs fk (zss)
http://www.youtube.com/watch?v=qPpyE-MN4Zk - match 1 battlefield
i win this one battlefield
http://www.youtube.com/watch?v=HYU9-CZVMhY&feature=channel - match 2 pictochat
pictochat =/
he banned halberd
http://www.youtube.com/watch?v=i_JWrj4jL2k&feature=channel - match 3 smashville
balloon at 2:14 and trip at 3:40 cost me this match, first stock i was dancing to the music when he killed me =]
FK is good no joke
Actually fthrow ends before the opponent can air-dodge, unlike dthrow. It's the only throw Sheik has that gives her frame advantage, albeit very little.To bad that has the same faults as D-Throw.
But can't they still DI?Actually fthrow ends before the opponent can air-dodge, unlike dthrow. It's the only throw Sheik has that gives her frame advantage, albeit very little.
Pretty much. i like to use dthrow versus a lot of characters to see how they react and set up for potentially a long juggle game, via ac uair and re-grabs after a predicted air dodge. Works wonders on Snake to say the least, as well as any heavy and/or large character.It's all DI-dependent.
Pretty much the only two things you can actually rely on are ftilt lock and grab releases. The rest you have to just wait and watch for.
Yeah I like this guy. He thinks like me.Pretty much. i like to use dthrow versus a lot of characters to see how they react and set up for potentially a long juggle game, via ac uair and re-grabs after a predicted air dodge. Works wonders on Snake to say the least, as well as any heavy and/or large character.
i like bthrow for this moreYeah I like this guy. He thinks like me.
Anyways, U-Throw is a better option vs Snake.
Reason being is the hit box is off of the ground and most of the time a grenade wont get in it.
Uhhhhh.. did I miss something?uthrow : bthrow :: dthrow : fthrow
To bad B-Throw is a poor juggling move. -_-i like bthrow for this more