Sailor Princess Twenty-Two.
Smash Master
I only try to kill with Dacus if I expect someone to jump, or do an otherwise laggy move (like Peach pulling a turnip) other than that... the risk reward is just too scary D:
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jealousy
hes fun to watch at low percent (what sheik isnt)
are you the same twenty two that was at pound? I heard that guy mained snake...I'll most likely be attending cot5, and SiiS 5. Apparently Mi is going to be hosting a regional over the summer as well, idk how its gonna turn out though. Anyway I've been doing a lot of thinking on how to get off of the level of mediocrity that I'm currently on, and if all goes well I should be placing a lot higher in the near future.
why would i be jealous of a sheik thats worse than mine?jealousy
10ujelly
Needles don't clash with anything they are transcendant as tutu said. You can't needle sonic our if invinci spin dash because he has no hurtbox as long as the move is out. However clanks only interact with hitboxes so you can clank the move with any grounded move of sheiks.
Rules of clashing.
1. Transcendant moves CANNOT clash under any circumstance.
2. All B moves can clash. (bar rule 1)
3. Aerials cannot clash with anything except B moves.
4. Grounded moves can clash with other grounded moves and B moves (bar rule 1)
5. In order for any move to clash (if able) the 2 moves connecting must be within 10% of each other (I think its 10.)
6.When grounded moves clash they cancel the animation and reset, if an aerial move clashes the move continues with the animation and later hitboxes can still come out. (this also applies to B moves as well as aerials)
7. Some moves in the game are normals or aerials that act as B moves. (examples being olimars pikmin based attacks which can be clanked with aerials, as well as all other moves, bar rule 1. Another example being MK's DA and Glide attack which can also clank with aerials, as well as other moves, bar rule 1.)
I think thats everything feel free to correct me Ank but i think that's how it all works.
how come sometimes i clank with it, and other times it just straight eats my moves? is it because of the % thing?I wish Lucario's AS was transcendent, then I wouldn't have to worry about it being fanned by the occasional marth fair T_T
I think I posted the rules a loooooooooong time ago. Like a year and a half ago.
this post should be the OP of its own thread that can be saved for (tons of) future reference.
ps. rule 6 is the reason mks tornado ***** everything but resets him when hes on the ground with it.
Yes.how come sometimes i clank with it, and other times it just straight eats my moves? is it because of the % thing?
Yup, depends on charge of AS (obviously fully charged is going to do more than uncharged), timing of said attack (because some attacks have weaker hitboxes later), and hitbox v. hurtbox as well (DK's nair has a bigger hurtbox than hitbox, for example.)how come sometimes i clank with it, and other times it just straight eats my moves? is it because of the % thing?
Fixed.I think I posted the rules a loooooooooong time ago. Like a year and a half ago.
http://www.smashboards.com/showthread.php?p=8417616#post8417616
Only change since then is that it's been discovered to be 8%, not 10%.
Yes.
true. but those situations come up frequently in this game.Seems still that you need a really good stage position to do it at 160+.
I think that if they clashed with everything, on one hand, multiple needles would be really good with that trait because you'd only need one to bust through a projectile or something to cancel it, then the others go right through (at least that's what I think you want from that kind of effect), on the other hand, single needles would be considerably weakerIt's apparently actually 8%, while it was 10% in 64. If the difference is over the threshold, the weaker move is canceled while the stronger one keeps going and its hitbox remains active.
Other than that yeah pretty much. The DK ftilt thing is new to me though.
I'd actually prefer Sheik's Melee needles that clashed with everything.
I can't manage to jump. I don't think I'm timing it wrong either.I may o rmay not be thinking of the right thing, but I think we can jump before hitting the floor?
Also I'm not Twenty-two the Snake Main. I'm Sailor Princess Twenty-two aka Tutu. I just heavily enjoy messing around with my name :<.
Can't we attack?I can't manage to jump. I don't think I'm timing it wrong either.
See: Melee Sheik throwing a single needle to cancel a fully charged Samus charge shot.I think that if they clashed with everything, on one hand, multiple needles would be really good with that trait because you'd only need one to bust through a projectile or something to cancel it, then the others go right through (at least that's what I think you want from that kind of effect), on the other hand, single needles would be considerably weaker![]()
I think I have naired before hitting the ground.Hey sheiks quick question cause i recently learned something that bugs me and i want to know if there is any way out other than "don't be in that spot."
Turns out this is true for several characters with similar weight to us but, if we are standing on a platform and shield an attack that pushes us off the platform backwards, We CANNOT TECH the floor bounce. This is an absolutely terrible position for us and I can't figure out any options once this happens to prevent a bounce and possible jab lock setup or even a kill.
Anyone know anything about something we can do?
-dead- @ u thinking ur sheiks better than mineare you the same twenty two that was at pound? I heard that guy mained snake...
why would i be jealous of a sheik thats worse than mine?
this post should be the OP of its own thread that can be saved for (tons of) future reference.
ps. rule 6 is the reason mks tornado ***** everything but resets him when hes on the ground with it.
how come sometimes i clank with it, and other times it just straight eats my moves? is it because of the % thing?
See though, the only kill-worthy projectile you'd need to stop in this game is Aura sphere.See: Melee Sheik throwing a single needle to cancel a fully charged Samus charge shot.
Oh boy, I got myself into a lot of work. -_-
I made that video and didn't realize I would need so much testing. So I decided to test and see who can escape these kinds of combo's.
(I am testing to see if you can escape after someone has attacked your shield and sent you falling.)
All tests were NOT performed in training mode and were performed at the far right platform at Battle Field.
In each test I tested 3 things.
#1 jumping
#2 their fastest airial
#3 Their up B.
Below are my results.
He can escape it.
He can escape it.
She can escape it.
He can NOT escape it.
He can NOT escape it.
He can NOT escape it.
He can escape it.
He can NOT escape it.
He can NOT escape it.
She can escape it.
She can NOT escape it.
He can NOT escape it.
He can escape it.
She can escape it.
She can NOT escape it.
He can NOT escape it.
They can escape it.
On a side note.
I was able to desync them while falling.
It can escape it.
He can escape it.
He can NOT escape it.
He can NOT escape it.
He can escape it.
He can NOT escape it.
He can NOT escape it.
He can NOT escape it.
He can NOT escape it.
He can NOT escape it.
He mange's to avoid all harm including this.
He can NOT escape it.
She can escape it.
He can NOT escape it.
He can escape it.
She can escape it.
He can escape it.
He can NOT escape it.
He can escape it.
He can NOT escape it.
He can escape it.
He can NOT escape it.
He an NOT escape it.
On a side note.
You have to attack someone's shield when they are facing with their back to where they are falling.
In other words. If they are standing on the far right platform at the left edge their back must be to the left.
Also, you have to attack the back of their shield with a stronger attack. You can attack the front of their shield with a jab.
Every character can escape being attacked from behind except for Fox.
It also prevents reflecting the needles from doing anything useful, as well as remaining active even if you just tossed them into the ground. They also allowed you to cut straight through even normally transcendent projectiles like lasers because, like PK Fire, they had hurtboxes.See though, the only kill-worthy projectile you'd need to stop in this game is Aura sphere.
im saying tho, i watched goggles struggle vs a mediocre MK @ pound (shoutouts to tant) and somehow he has this magical and experienced sheik that has been better than mine since he saw me vs ADHD (w/ 0 videos online or tourney results to back up his claim)His Sonic sux too.
im saying tho, i watched goggles struggle vs a mediocre MK @ pound (shoutouts to tant) and somehow he has this magical and experienced sheik that has been better than mine since he saw me vs ADHD (w/ 0 videos online or tourney results to back up his claim)
whatever keeps you truckin gogglez![]()