saviorslegacy
My avater is not a Sheik avatar.
Chok got me thinking on April first. "Maybe we are actually overlooking Sheiks true potential."
She is so fast and has so many options I'm sure that if we put our heads together we can come up with something. Now lets take a look at the current Sheik meta game:
#1 Needles Needles
Use your needles at far away foes.
#2 SPACING!!!!
I see a LOT of Sheiks space with the Airials.
#3 DACUS
I think DACUS is a very important part of Sheik since it has almost ZERO risk unless they greet you with a projectile.
#4 Combo what you can.
If you use Sheik and don't try to string your attacks then you are an idiot. -_-
#5 F-tilt Lock
nough said
#6 Chain
I hardly ever see a chain used. The chain is really good and under used.
#7 Killing with Vanish
Some Sheiks try and be flashy with thier Vanish glides and Vanish mind games. *Thumb up to you all*
#8 CRAZY GIMPING!!!
Not every Sheik loves to gimp, but I for one LOVE IT! She has so many options and a tether+normal Up B.
#9 Grab Game
She has a good grab game. *nough said* All Sheiks should grab.
Now here is what I am asking. Can we mess with our spacing, DACUS, Chain, gimps and other stuff?
ie When should we Chain a person? At what percent should we chain?
Light showed me a trick the other day on wi-fi.
Run> short hop> needles (reversinf you)> cancel needles> Bair
It looked pretty cool. It also looked effective.... and was effective.![Urg :urg: :urg:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Should we mix this up with d-tilt spacing and Narituka Step (or whatever it is called -_-).
Gimping.. the topic never talked about but done by many. Is there a standered to gimping?
I always do the little run off the edge and Fair trick. It is ver effective on people going for that ledge. I also juggle with Bair and chain hog (if you will).
Lets take a second look at those needles. What do they do:
They are fast.
They act like a chain saw thus keeping a person in hit stun for a little while.
The can be charged for a total of 18%.
They are thrown straight ahead when on the ground and down at an angle in the air.
They can be used for a glitch at the ledge.
When used early in the jump they turn you around which can be canceled almost instantly.
Now I want you to look at all of those option from ONE move! I say that is quite impressive.
How and when should the Vanish be used? Some say it isn't useful. Well that is because they don't know how to use it. I see people use it. I use it!
"DACUS is to legit"
Maybe that is correct. It is basically a SUPER Phatasm spam. If you DACUS left and right people SOOOOOO lose thier heads. You are so fast, cover so much ground and the fect that it is powerful scares them. I have yet to see someone counter it with something rather than a projectile.
"Should we DACUS spam?"
What about those tricky grab release combo's? They look semi legit. Can we take advantage of those?
Now all that said I have one more question. "What moves should we use to KO?"
I see FSmash as a good one since I rarely use it up close. There are just to many other options than knocking them away. I think it is better as a finisher.
"Saving the Nair?" Good idea East. Since I started I have had a nice finisher over the ledge.
Vanish is probally one of the best finishers. Nice knock back and almost always fresh.
If you put all of this together this is what you will get.
A Sheik that knows how to out space a foe.
A Sheik that can get in close and keep punishment to themselves down because they know when enough is enough.
A Sheik that exploits the chain TRUE destructive power.
A Sheik that never lets anyone get back to the stage.
A Sheik that never lets anyone charge a projectile.
A Sheik that has the foe ALWAYS on edge because they don't know when the DACUS is coming or if they get needles to the face.
A Sheik that mind games the Vanish to perfection.
That is what I see. I DACUS SPAMMING, SUPER GIMPING, NEEDLE THROWING, CHAIN TECHING, NICELY SPACING AND COMBOING SHEIK!!!!!!
I don't know about you... but I would be scared to fight a Sheik like that.
BTW... how should we change our meta game as the foe increases in damage? Hit and run?
Well.. I need a lot of opinions so please give them.
She is so fast and has so many options I'm sure that if we put our heads together we can come up with something. Now lets take a look at the current Sheik meta game:
#1 Needles Needles
Use your needles at far away foes.
#2 SPACING!!!!
I see a LOT of Sheiks space with the Airials.
#3 DACUS
I think DACUS is a very important part of Sheik since it has almost ZERO risk unless they greet you with a projectile.
#4 Combo what you can.
If you use Sheik and don't try to string your attacks then you are an idiot. -_-
#5 F-tilt Lock
nough said
#6 Chain
I hardly ever see a chain used. The chain is really good and under used.
#7 Killing with Vanish
Some Sheiks try and be flashy with thier Vanish glides and Vanish mind games. *Thumb up to you all*
#8 CRAZY GIMPING!!!
Not every Sheik loves to gimp, but I for one LOVE IT! She has so many options and a tether+normal Up B.
#9 Grab Game
She has a good grab game. *nough said* All Sheiks should grab.
Now here is what I am asking. Can we mess with our spacing, DACUS, Chain, gimps and other stuff?
ie When should we Chain a person? At what percent should we chain?
Light showed me a trick the other day on wi-fi.
Run> short hop> needles (reversinf you)> cancel needles> Bair
It looked pretty cool. It also looked effective.... and was effective.
Should we mix this up with d-tilt spacing and Narituka Step (or whatever it is called -_-).
Gimping.. the topic never talked about but done by many. Is there a standered to gimping?
I always do the little run off the edge and Fair trick. It is ver effective on people going for that ledge. I also juggle with Bair and chain hog (if you will).
Lets take a second look at those needles. What do they do:
They are fast.
They act like a chain saw thus keeping a person in hit stun for a little while.
The can be charged for a total of 18%.
They are thrown straight ahead when on the ground and down at an angle in the air.
They can be used for a glitch at the ledge.
When used early in the jump they turn you around which can be canceled almost instantly.
Now I want you to look at all of those option from ONE move! I say that is quite impressive.
How and when should the Vanish be used? Some say it isn't useful. Well that is because they don't know how to use it. I see people use it. I use it!
"DACUS is to legit"
Maybe that is correct. It is basically a SUPER Phatasm spam. If you DACUS left and right people SOOOOOO lose thier heads. You are so fast, cover so much ground and the fect that it is powerful scares them. I have yet to see someone counter it with something rather than a projectile.
"Should we DACUS spam?"
What about those tricky grab release combo's? They look semi legit. Can we take advantage of those?
Now all that said I have one more question. "What moves should we use to KO?"
I see FSmash as a good one since I rarely use it up close. There are just to many other options than knocking them away. I think it is better as a finisher.
"Saving the Nair?" Good idea East. Since I started I have had a nice finisher over the ledge.
Vanish is probally one of the best finishers. Nice knock back and almost always fresh.
If you put all of this together this is what you will get.
A Sheik that knows how to out space a foe.
A Sheik that can get in close and keep punishment to themselves down because they know when enough is enough.
A Sheik that exploits the chain TRUE destructive power.
A Sheik that never lets anyone get back to the stage.
A Sheik that never lets anyone charge a projectile.
A Sheik that has the foe ALWAYS on edge because they don't know when the DACUS is coming or if they get needles to the face.
A Sheik that mind games the Vanish to perfection.
That is what I see. I DACUS SPAMMING, SUPER GIMPING, NEEDLE THROWING, CHAIN TECHING, NICELY SPACING AND COMBOING SHEIK!!!!!!
I don't know about you... but I would be scared to fight a Sheik like that.
BTW... how should we change our meta game as the foe increases in damage? Hit and run?
Well.. I need a lot of opinions so please give them.