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A Lucas+ Primer & Discussion: NOW DISCUSSING MARF MATCHUP

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
He's got a pretty solid aerial and ground game. Sure, he needs to use his aerials to combo, but so does everyone. He's got a very safe ground game to fall back on, and he usually needs to return to the ground to kill. I don't know that I could really label him as one or the other.
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
may i suggest something? Like, a little more push back with a sh pk fire, more than normal pk fire, but less than a wavebounced pk fire
or remove knockback on nair's last hit, nair is for racking up damage and combos, it doesn't need that knockback, it just make combos harder
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Ok guys, I increased the size of Psimagnet by 100% (I tested around and it seemed to be the best size), I also used the bbrawl version of PK Freeze (which sends sideways) and increased it by 70%. If you guys want to test out the changes here is the link LINK
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Hey guys, I love to discuss semantics.

You know, me calling him an aerial character changes everything. Oh wait, it doesn't matter.

I have a few sexy throws cooking up for Lucas, might be just the little bit of something he needs to spice up his game.

I made his dthrow kind of like a reverse Ness downthrow. It can link into any of his aerials (yes turning fair, bair, or dair :) )
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
Lucas is an amazing character. Even more so than Ness.

The new physics really helped Lucas alot. No... From now I on, I refer to Brawl + Lucas as Claus. (Since I use his Commander texture swap)
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
Lucas is an amazing character. Even more so than Ness.

The new physics really helped Lucas alot. No... From now I on, I refer to Brawl + Lucas as Claus. (Since I use his Commander texture swap)
SIGH!!!! agin... this is bull ****, and hes still getting buffs... wtf

(my main rival plays lucas/zelda and I play Ness/Link I'm not just hateing for no reason)
 

Lil'E

Smash Apprentice
Joined
Sep 26, 2008
Messages
127
Location
Hammond (Southeastern University), LA
I can see why he would be. He said his rival plays Lucas so that's giving him an even harder time; although, an increased challenge from my rivals is always a welcome change.

Lucas was already stated to be better in vbrawl and I guess they seem to be keeping him this way in brawl+. He's actually getting buffs that help him while Ness is...

Although I play them both so win-win.




inb4 "Ness is fine."
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
So you're mad that Lucas is getting buffs and Ness isn't?
The dude above me pointed out some reasons ... but, its mostly annoying because lucas really is fine. As the other guy said he was already better than ness in vbrawl... im not mad that ness isent getting buffs.Hes getting plenty ... hes just harder to work with than lucas because (like my other main link) he has bad moveset syndrome. :urg:
Its just annoying that there is talk of giveing lucas a ness dthrow... THAT ACTUALLY WORKS... nesses is super easy to DI..

but, yeh it was mostly a stab at lucas because my rival ***** my ness with him pretty bad... kinda like: Ness(me): PK THUND- Lucas(rival): PK YOUR ****ED! *ness falls to his death* have you ever tryed to bat lucas and got a (much faster more powerfull) stick in return before your bat animation finishes? ... its like getting kicked in the ballz.:ohwell:
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Ness has bad moveset syndrome?

He has a uair that combos and kills, a dair that's the second strongest in the game, a nice fair, a bair that kills, killing bthrow, a nair that's good at edgeguarding, a dsmash edgueguard, larger pk flash, and new dthrow that works rather well.

All that he would need now is a way for yoyos to stop clanking with aerial hitboxes, and a fsmash that is strong enough to be worth a ****, and he should be set, most likely.

Anyway, what is it about Lucas that makes him an overall better character?
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
I can see why he would be. He said his rival plays Lucas so that's giving him an even harder time; although, an increased challenge from my rivals is always a welcome change.

Lucas was already stated to be better in vbrawl and I guess they seem to be keeping him this way in brawl+. He's actually getting buffs that help him while Ness is...

Although I play them both so win-win.




inb4 "Ness is fine."
Ness is a much better character than Lucas in vBrawl. The tier list is only remotely accurate in the top, high and possibly mid tier placement. Low tier is a mess.

Lucas in Brawl+ IS better than Ness. He's good due to the physics change, and fixing of things that ****** him over.

I'm sure his buffs will stop.


Ness has bad moveset syndrome?

He has a uair that combos and kills, a dair that's the second strongest in the game, a nice fair, a bair that kills, killing bthrow, a nair that's good at edgeguarding, a dsmash edgueguard, larger pk flash, and new dthrow that works rather well.

All that he would need now is a way for yoyos to stop clanking with aerial hitboxes, and a fsmash that is strong enough to be worth a ****, and he should be set, most likely.

Anyway, what is it about Lucas that makes him an overall better character?
This pretty much.
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
Ness has bad moveset syndrome?

He has a uair that combos and kills, a dair that's the second strongest in the game, a nice fair, a bair that kills, killing bthrow, a nair that's good at edgeguarding, a dsmash edgueguard, larger pk flash, and new dthrow that works rather well.

All that he would need now is a way for yoyos to stop clanking with aerial hitboxes, and a fsmash that is strong enough to be worth a ****, and he should be set, most likely.

Anyway, what is it about Lucas that makes him an overall better character?

Hmm you bring up good points...(why is it so hard to fix him if his moveset was fine? most chars need few buffs to be viable ness needs a book of them from all the changes ive seen done to him. Sounds like bad moveset syndrome.) but what makes lucas an overall better chars is

Recovery: zapjump, bsticking, longer range pkt2, less gimpable pkt1

Hitboxes: He has HUGE hitboxes on most of his moves and thats good for anything really. Ness has tiny ones wich ****s him over in battles against chars with any range.

RELIABLE kill moves: Dsmash edgeguard, Nair to fsmash, trip to fsmash, a shiny new spike (doesnt suck anymore).

DAMAGE OUTPUT: he does amazing damage per attack... and he can combo pretty well.

Fast Bs: psi magent,pk freeze, pk fire ... all faster than nesses psi magent, pk flash, pk fire and as we all know the less punishable something is the more usable it is in a tournament.

All of these things he has over ness. Ness has throws, and a fast air game (combos) everything eles is below lucas. **** lucas even has a better pummel... come on.

I'm not saying Ness is somekinda **** tier and lucas ***** him in everyway... becuase its still a good match... lucas just has the edge in many aspects.
 

Gravyguy101

Smash Cadet
Joined
Apr 12, 2006
Messages
55
Location
Philadelphia, PA
Okay first of you shouldn't be saying that Lucas is too good for ONE match up. Lucas is by no means top tier I lost sets yesterday to a fox and a Ganon. His new DThrow is easily DI-able as well. plus grabbing with Lucas isn't as easy as Ness, if ness misses a grab no big deal. If lucas misses a grab, let alone a dash grab, its usually a Smash attack to the face.

Fast Bs: psi magent,pk freeze, pk fire ... all faster than nesses psi magent, pk flash, pk fire and as we all know the less punishable something is the more usable it is in a tournament.
Ness's PK fire actually leads to something, his Psi Magnet is amazing and comes out faster(as of 7-21 nightly build)

and I know you didn't just compare pk freeze to pk flash... If you think freeze is better because it comes out faster, then please PM me the location where you buy your drugs as I clearly am not getting the good stuff.
I'm not saying Ness is somekinda **** tier and lucas ***** him in everyway... becuase its still a good match... lucas just has the edge in many aspects.
...You just defined Lucas as a counter pick to Ness. Is something wrong with that?
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
Okay first of you shouldn't be saying that Lucas is too good for ONE match up. Lucas is by no means top tier I lost sets yesterday to a fox and a Ganon. His new DThrow is easily DI-able as well. plus grabbing with Lucas isn't as easy as Ness, if ness misses a grab no big deal. If lucas misses a grab, let alone a dash grab, its usually a Smash attack to the face.



Ness's PK fire actually leads to something, his Psi Magnet is amazing and comes out faster(as of 7-21 nightly build)

and I know you didn't just compare pk freeze to pk flash... If you think freeze is better because it comes out faster, then please PM me the location where you buy your drugs as I clearly am not getting the good stuff.


...You just defined Lucas as a counter pick to Ness. Is something wrong with that?

LOL, yes thats the point ... I was just saying that lucas is better than ness... I wasnet saying lucas was a great char or top tier... Hes just better than ness. You also just reiterated my point about ness haveing grabs over lucas... I know that pk freeze is a pretty ****ty attack. You can even absorb it with psi magnet in this match up, But the likely hood of hitting with it is just a bit better than pk flash.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
LOL, yes thats the point ... I was just saying that lucas is better than ness... I wasnet saying lucas was a great char or top tier... Hes just better than ness. You also just reiterated my point about ness haveing grabs over lucas... I know that pk freeze is a pretty ****ty attack. You can even absorb it with psi magnet in this match up, But the likely hood of hitting with it is just a bit better than pk flash.
You can't say a character is better than another just because they have a good matchup with that character.

Also PK Flash is MUCH easier to hit with than PK Freeze.
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
Rise and shine Lucas mains!
Marth mains are a discussing you.

(Where did you all go?)
 

Gravyguy101

Smash Cadet
Joined
Apr 12, 2006
Messages
55
Location
Philadelphia, PA
Okay after playing Lucas a god awful amount I think the following changes should be tried in the next nightly build.

PK freeze - should have zero knockback it shouldn't send them up it should just freeze in their tracks and they fall to the ground. Also it should not send Lucas into a Free Fall. If Zelda's Din's Fire doesn't send her into Free fall anymore then there is no reason Lucas should die for using a significantly less useful move off stage.

PSI Magnet- Come out faster, I'm not sure of the frame data but the gameplay speed has sped up. I can't tell you how many times I predict a projectile but the move just doesn't come out quick enough.

PKT2 - Higher knockback growth at the least. Toon Link lived at 150% plus from a direct hit, Lucas' recovery is easy to gimp atleast this will make it a little more dangerous to willing get in the way.

I feel none of these changes would break Lucas they would only spread out his options and diversify him as a character.

question comments concerns?
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
I would PM SHeLL, or contact him in some other way.

Although he will probably notice new posts in the Lucas thread on his own.

EDIT: Also, I increased the size of Psimagnet so that the hitbox was a bit bigger than the main sphere animation. It made it a pretty nice move, but I feel it would have to be a bit faster to really be useful. People in the Nightly kinda have a Lucas stigma though.
 

Machiavelli.CF

Ivy of the West
Joined
Apr 24, 2008
Messages
757
Location
Orange County, CA
NNID
Machiavelli.CF
3DS FC
3222-5675-4966
PK freeze - should have zero knockback it shouldn't send them up it should just freeze in their tracks and they fall to the ground.
from my personal experience in psa building an ice character im pretty sure that:

the time a character is frozen in ice is about equal to the hitstun they'd normally have if they werent hit with an ice attack.

therefore no knockback, will either not freeze them at all of freeze them for the blink of an eye.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
from my personal experience in psa building an ice character im pretty sure that:

the time a character is frozen in ice is about equal to the hitstun they'd normally have if they werent hit with an ice attack.

therefore no knockback, will either not freeze them at all of freeze them for the blink of an eye.
I actually found a way to make an attack still deal hitstun like normal, but do 0 knockback.

If you make an attack hit at an angle of 365 (or 16D in hex), it does just that.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
If you give it a size increase AND make the move have 0 knockback, then wouldn't that be a little OP? Characters with crap recovery in a setting with higher gravity may as well just fastfall to their deaths to save you the trouble.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Magnet matches animation in the latest WBR nightly. This should trickle down into a public nightly or official 5.0 release soon enough.

I'm going to take a look at this "Zair" thing you kids love so much. Don't get too excited, though.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Nice, you accepted the magnet change.

About PK Freeze, If we do make it useful we probably shouldn't increase it 70%, more like 50%, it doesn't need to be the entire animation.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Recently I've been playing a ton of Guilty Gear and Melee since my roomate updated my wii when I bought NSMB <_<

I rehacked my wii but now it's having trouble reading the brawl disk.......

anyways, how well does Nair do with 8 frames of landing lag? Or does it AC at some point, I honestly can't remember because the lag was so extremely low before the new beta that I couldn't really tell.

Also, people should post on AiB more. We need a Lucas+ player finder or something.
 
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