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Smash Lord
DK and Bowser suck.
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Ryu is (probably) somewhere in top tier. Bottom of top tier seems reasonable for now.Locus considers Ryu to be top 3. He might be overestimating him but given his recent results I think he could make a case for bottom of top tier.
I honestly cannot remember the last time TLink did anything I can see him not being a high tier anyone honestly. I was actually just thinking about this the other dayJust curious but does anyone think TL is a high tier anymore? He's been lacking in results and on twitter Zan says that there is a drought in the TL meta, not to mention that he loses to who is everywhere and he loses to shield. Personally I don't think hes high tier anymore.
I personally think people figured out some counter play, but I think TL also has some room to grow, so I don't think he's going to drop very far.Just curious but does anyone think TL is a high tier anymore
First off, what is high tier? According to the 4BR list, it's top 23. It seems quite likely that Luigi and Olimar will move up to high tier, potentially in top 15/20 range even. Are Toon Link and Villager worse than Captain Falcon? Quite likely, yes. Lucario? Plauisible, though I think Lucario has too many bad MUs. Peach? Possible. Greninja? I personally don't think so. I don't think neither Toon Link nor Villager should drop out of high tier though.I honestly cannot remember the last time TLink did anything I can see him not being a high tier anyone honestly. I was actually just thinking about this the other day
Another high tier character that really hasn't done much? Villager, outside I Ranai's dominance what else has Villager accomplished recently?
This will likely change TL's results, but it doesn't actually change the character. It might change our knowledge of the character in case Hyuga figures out some new techniques, but it doesn't actually change the character.Doesn't Hyuga still play? And isn't his ban from the US lifted in a few months?
Well the character doesn't change but results impact our view of characters. Just look at and right after they got nerfed. Immediately, people were claiming that they weren't even top tier anymore and thanks to results, here we are with most people believing that not only are they top tier but also a cut above the likes of Rosa, Mario, Fox, Sonic etc.This will likely change TL's results, but it doesn't actually change the character. It might change our knowledge of the character in case Hyuga figures out some new techniques, but it doesn't actually change the character.
I didn't say Tlink should move outta high tier but rather entertain the thought of it given how long it's been since we've had consistent results to back his current placing. The ban on his best player didn't help but even then the character should still be able to produce which we haven't seen in a long time. Now it could be because I don't pay much attention to Tlink results but as I think about it I can't even remember the last Tlink to make top 32 at a really stacked event. That's why I'll entertain the thought of it. My Villager comment was just more of a question on another character that outside of one player hasn't done a lot. I definitely don't think Villager shouldn't be a high tier.First off, what is high tier? According to the 4BR list, it's top 23. It seems quite likely that Luigi and Olimar will move up to high tier, potentially in top 15/20 range even. Are Toon Link and Villager worse than Captain Falcon? Quite likely, yes. Lucario? Plauisible, though I think Lucario has too many bad MUs. Peach? Possible. Greninja? I personally don't think so. I don't think neither Toon Link nor Villager should drop out of high tier though.
This will likely change TL's results, but it doesn't actually change the character. It might change our knowledge of the character in case Hyuga figures out some new techniques, but it doesn't actually change the character.
I'd say we actually do an alright job of keeping track of Japan's results.Outside of Hyuga, TL's best reps are in Japan, so it would make sense we wouldn't hear of many results
Which goes to show how flawed the whole "Results are so important" point of view is. Many people here place too much emphasis on majors and not enough on how strong the characters actually are. Many people here are also too focused on the US metagame, ignoring what happens in South America, Europe, and Japan (and other regions).Well the character doesn't change but results impact our view of characters. Just look at and right after they got nerfed. Immediately, people were claiming that they weren't even top tier anymore and thanks to results, here we are with most people believing that not only are they top tier but also a cut above the likes of Rosa, Mario, Fox, Sonic etc.
I've long considered Captain Falcon really good. As for Rosalina & Luma, it's been pretty clear that she's top tier, and top 10 seems very likely, regardless of whether she would have won that major or not.Two other examples I can think of are who sometimes gets considered a mid tier and then Fatality went and got top 3 at Civil War. And who was being considered either just high tier by some or at the very least outside of the top 10 and then she goes and wins 2 majors. And those latter two weren't knee-jerk reactions to nerfs like the former two were.
Mega Man is a stronger contender for dropping out of high tier than either Villager or Toon Link, though I don't think he should. His results are actually not that bad though:That's also not to say that it's impossible for to fall out of high tier. got 2nd at an EVO and yet now we have Kameme opting for Sheik and I don't see Scatt's name pop up in many results posted here or any other Mega Man mains for that matter. A big enough dip in results and top/high level players leaving the character could give the impression that said character isn't high tier.
I don't know enough about your source or how you got this info... and I won't doubt it's authenticity... but man, this feels so inaccurate. AC at 35 and T at 34? Zack at 4? Ally and Nairo at 7 and 8? Is PGR going off of peaks more than consistency? Seems to be the case.I'm surprised no one posted this but in one of the setcount podcasts, Suar posted a mid season mock PGR. Note this does not count Royal Flush or Greninja Saga.
50.Pugwest
49. Nicko
48. Eon
47. Manny
46. K9
45. DSS
44.JK
43. Zenyou
42.Dath
41.Nakat
40. Javi
39.falln
38.KEN
37.Nietono
36.MVD
35.AC
34. T
33. 6WX
32. Earth
31. Ned
30. Elegant
29. Hikaru
28. Kameme
27. Mr.E
26.Anti
25. Locus
24. Rich Brown
23. Shuton
22. Tsu
21.9B
20.Samsora
19. Zinoto
18. Esam
17.Salem
16. Fatality
15. Tweek
14. Ranai
13. Marss
12.Larry Lurr
11.Kirihara
10.Abadango
9.VoiD
8.Nairo
7.Ally
6.Mr.R
5.Komorikiri
4. Captain Zack
3.MKLeo
2.Dabuz
1.ZeRo
This has been discussed and people who think Bowser > DK have explained themselves in this thread. Regardless, there is nothing objective about Bowser v DK and you're post seems to imply that there is. (Recycle my results don't matter post here as it's a pillar in your arguement)Why do people think Bowser is as good as or close to as good as DK? As far as I can tell Bowser doesnt come close. I mean surely results speak in favor of DK? And if you look at the best representation Bowsers got and you compare it with Hikaru's DK its so obvious that DK is just a way more functional character and one you can take much further than Bowser who lacks depth in comparison, its much easier to figure out and counter Bowser than it is to figure out DK because the latters toolkit allows for more variation. If High tier is top 23ish then DK is def high tier. Why would Bowser be though?
Apart from that you can just look at their movesets and other attributes and see that DK comes out on top. Better ground game and better aerials, better jump and aerial mobility. I dont get how this is a discussion, DK is obviously the superior character, Bowser doesnt get a lot of **** done nowadays while DK continues to prove his worth time and time again.
The final nail in 's coffin was who invalidates everything yoshi does/is.It's fine to not base things on pure results otherwise you'd leave out many important parts of the meta like regional or local results, which are still important to the development of the meta (not as important as top level competition of course)
But the thing about theorycraft is you need to have something backing it up otherwise it becomes bad theory. Remember how much people claimed was a high tier and has so much potential yet nearly three years into Smash 4 and he has yet to do much to prove that right.
I can look at from a theory perspective and come to the conclusion that he must be a very good character based off his attributes. He proves this winning all the time/getting good placements (results, more importantly consistent results and at all levels of play) thus proving the theory is accurate.
I look at from the same perspective and come to the conclusion he must be a very good character but if he doesn't win or get good placements that often, when he does it's inconsistent and at all levels of play then my theory isn't accurate.
Not a bash on poor Yoshi but he's a pretty good example of this. (I know he's not terrible) Results should always outweigh theory when it comes to this stuff. That's why people put a lot of emphasis on majors because the high level of competition shows what each character is fully capable of.
The emphasis has always been on how strong the characters actually are, some people just think results are the main way to show that while others think theory is more important. Obviously both have their place.Which goes to show how flawed the whole "Results are so important" point of view is. Many people here place too much emphasis on majors and not enough on how strong the characters actually are.
Er.... This probably is a stupid question that I should already know the answer to, but..... Who the heck is Eon?I'm surprised no one posted this but in one of the setcount podcasts, Suar posted a mid season mock PGR. Note this does not count Royal Flush or Greninja Saga.
50.Pugwest
49. Nicko
48. Eon
47. Manny
46. K9
45. DSS
44.JK
43. Zenyou
42.Dath
41.Nakat
40. Javi
39.falln
38.KEN
37.Nietono
36.MVD
35.AC
34. T
33. 6WX
32. Earth
31. Ned
30. Elegant
29. Hikaru
28. Kameme
27. Mr.E
26.Anti
25. Locus
24. Rich Brown
23. Shuton
22. Tsu
21.9B
20.Samsora
19. Zinoto
18. Esam
17.Salem
16. Fatality
15. Tweek
14. Ranai
13. Marss
12.Larry Lurr
11.Kirihara
10.Abadango
9.VoiD
8.Nairo
7.Ally
6.Mr.R
5.Komorikiri
4. Captain Zack
3.MKLeo
2.Dabuz
1.ZeRo
As stated in my starting statement, it was using midway stats. Your acting likeAC and Zack are not consistent with AC doing well at most tournaments.I don't know enough about your source or how you got this info... and I won't doubt it's authenticity... but man, this feels so inaccurate. AC at 35 and T at 34? Zack at 4? Ally and Nairo at 7 and 8? Is PGR going off of peaks more than consistency? Seems to be the case.
(Also missing some Lucina stock icons on Mr. E and NAKAT but hey)
This has been discussed and people who think Bowser > DK have explained themselves in this thread. Regardless, there is nothing objective about Bowser v DK and you're post seems to imply that there is. (Recycle my results don't matter post here as it's a pillar in your arguement)
Like, this right here shows the dangers of overvaluing theory. You can't say that Ness' matchups keep him out of high tier without realizing that that can be debated.If we were going strictly by results, Ness would be high tier. Ness is a good character, sure, but he has a lot of bad MUs, some really bad, which keeps him from being high tier (in my opinion, though it's possible I'm being a bit too pessimistic when it comes to Ness).
I have no interest in baseless optimism regarding Greninja any more, I simply recognise some strengths that usually go unnoticed. Greninja's Uthrow is probably the most underrated kill throw in the game.The Greninja optimism is nice, but I doubt he has better kill confirms than a simple grab or Hoo-hah. .
Not really buying some of these, specifically vs Mario, Cloud, and Falcon, and Marcina, which are even at best.vs , vs , vs /. vs , vs , vs , vs , vs , vs
Ike is good guys
I feel largely this way about DK, perhaps more so even. I'll give an example. Before the ding dong patch, DK got bodied by Falcon. He was combo/juggle food and there was nothing he could do about it but try and get some swings in and hope to land one of his smash attacks, donkey punch, or a stray up air. Neutral wasn't threatening whatsoever. Then DK gets a crazy grab KO confirm and suddenly what once was likely a 30:70 match up is now even, all because of grab. Suddenly DK has a threatening neutral when you're at ding dong percents and now suddenly the same chip damage that meant almost nothing before suddenly means everything.For me, Bowser (not so much DK) is a prime example of a character with a huge bunch of weaknesses and exploitable options that were not fixed, and were masked out by something that (not even in a vacuum) is ridiculously OP.
Like, they could have tried to round him out as a character; they could have tried to give him better landing options, they could have tried to give him a few better spacing tools, they could have given him a much more usable projectile, etc, etc.
But, they decided to leave all of his flaws and "counterbalance" them with his Up Throw. The sheer power of this tool makes him a force to be reckoned with, regardless of all his flaws. He just feels like an unfinished character that the developers thought "eh, we don't know how best to fix him so let's give him something amazing to hide this".
Of course, this is just my opinion.
If his overall weaknesses weren't so severe, he'd be top tier for sure in my eyes, but his weaknesses are (luckily) enough to keep him from ever being too oppressive in my eyes. High tier at a stretch, but I don't think he's any lower than mid tier.
Characters with reliable kill confirms from grabs are going to always going to have something to shout about. Just so happens Bowser and DK have the relative speed and grab range (or even setups; DK Dtilt) to maximise this point.
*cough*CaptainFalcon*cough*Many are also completely detached between the two viewpoints. They insist their character is good despite no one in the world ever showing that's the case when it matters, or they'll insist a character who's been getting consistent top 16 placements for the last year or more isn't good because they play versus flawed representation of that character in their local/online bubble and win.
Careful now, don't get too hasty. He still has plenty of set ups into grab, mix ups, and traps that can lead into grab or crazy strong aerials.Ness has absolutely nothing else going for him in terms of kill confirms.
I thought it was obvious that I meant close to even matchups when I quoted Charizard vs Cloud and Sheik vs DK. Also, when a character goes somewhat even with 6 or 7 of the top 11/12 characters and does fine against most of high tier, can they really be considered low tier?Not really buying some of these, specifically vs Mario, Cloud, and Falcon, and Marcina, which are even at best.
But really, having some even match ups as a low tier doesn't matter in the long run when there's a Mid Tier or higher with the same even match ups, or advantages and then some. And it doesn't help when you're a fundamentals reliant character like
Ike when Marth and Cloud exist, yielding greater reward for fundamentals as well as providing more depth and options.
A frame 8, 10 or 11, depending on the type of grab, early kill move that beats shields is really good. 's a grappler who suddenly got huge reward for doing so, although DK does have other good tools like tilts and Bair. It's weird but having one great option can turn a character around.I feel largely this way about DK, perhaps more so even. I'll give an example. Before the ding dong patch, DK got bodied by Falcon. He was combo/juggle food and there was nothing he could do about it but try and get some swings in and hope to land one of his smash attacks, donkey punch, or a stray up air. Neutral wasn't threatening whatsoever. Then DK gets a crazy grab KO confirm and suddenly what once was likely a 30:70 match up is now even, all because of grab. Suddenly DK has a threatening neutral when you're at ding dong percents and now suddenly the same chip damage that meant almost nothing before suddenly means everything.
if being a character who has neutral pokes that lead to guaranteed followups and KOs, plus a grab that leads into guaranteed followups and KO moves makes you low tier, then that speaks well towards this game's balanceI thought it was obvious that I meant close to even matchups when I quoted Charizard vs Cloud and Sheik vs DK. Also, when a character goes somewhat even with 6 or 7 of the top 11/12 characters and does fine against most of high tier, can they really be considered low tier?
Marth and Cloud being better than Ike doesn't make him any worse, just less relevant. Kind of like Marth made Lucina for a while
That's what I'm saying. Giving DK a killing grab combo doesn't bring his entire kit together, it just centralizes it around finding ways to get a grab. So really you're just adding emphasis to pivot grabs, jab 1, and dtilt, as well as just the grab itself.The only way I can see dropping is due to the power creep of characters like and rising.
A frame 8, 10 or 11, depending on the type of grab, early kill move that beats shields is really good. 's a grappler who suddenly got huge reward for doing so, although DK does have other good tools like tilts and Bair. It's weird but having one great option can turn a character around.
Sometimes I'll see people say things like " would suck without bombs" and wonder what's the point of that statement. The character was designed around bombs.
BREAKING NEWSPeople still think Luigi is/could be high tier? Unlikely, he's too inconsistent to be high tier just like most characters of his archetype except for Ryu and maybe Lucario.
These characters are inconsistent by design. They tend to have very powerful strengths and very exploitable weaknesses. They're MU spreads are all over the place and they're success is heavily dependent on bracket luck and the opponents play style. The only one with decent consistency is Ryu, the others are hot and cold
I should have phrased that better admittedly; Ness has very good kill power in general. He does lack confirms besides Bthrow and a couple of confirms into grab though (which tend to be character specific; PK Fire and Dtilt into grab don't work on fast fallers for example). His kill power is good, but you're generally looking out for raw moves and traps as opposed to stuff like Diddy Dtilt, Sheik Ftilt etc.Careful now, don't get too hasty. He still has plenty of set ups into grab, mix ups, and traps that can lead into grab or crazy strong aerials.
We had this conversation last week. A few points I want to reiterate:That's what I'm saying. Giving DK a killing grab combo doesn't bring his entire kit together, it just centralizes it around finding ways to get a grab. So really you're just adding emphasis to pivot grabs, jab 1, and dtilt, as well as just the grab itself.
This is where we tie it back into Bowser. Bowser doesn't have the same struggle to kill without his throw combo like DK does. He's got mix ups out of jab, some solid tilts, and a fairly potent command grab, especially when landing on platforms. Sealing stocks was never Bowser's issue, it was racking damage efficiently, which combo throws are good for. If you removed uthrow > uair as a kill option for Bowser, but left the combo throw as a means of racking up damage, Bowser would still be a fairly decent character. Uthrow > uair is obviously creates over centralization around grab, and that's an issue from a design standpoint but even if you were to remove that aspect, the character wouldn't fall apart and his kit would still flow together well. If you remove DK's ability to kill with ding dong, he becomes trash again. The damage doesn't matter, just the ability to take the stock.
This is why I think Bowser is better than DK. They both have their OP grab confirms, but Bowser isn't limited to that confirm, it's just that people play him that way because it's what works (yay dominant strategy!). DK is however limited to that until kill throws and jab > utilt work.
I still think is better than but it's pretty easy to argue for either. DK's ding dong is scarier, his CQC game is better, better frame data and mobility. Bowser has special moves that help him land and edge guard but DK's a stronger core character.
From a perspective, fire breath isn't that bad because we out-zone Bowser and we have a disjointed sword and Zair for CQC so Bowser's slower (than DK) frame data gets in the way. He has to approach through a flood of projectiles and deal with clawshot moves that out-range him. It's a lot scarier to fight the heavy with a threatening CQC game and the mobility to chase Link down. Bowser's big selling point is his ability to escaped weight dependent throw combos.
PS I'm not saying Link can destroy Bowser or DK but rather pointing out his pros.
Also note that DK has probably some of the best aerials in the game, including B-air, U-air [...] U-air has intangibility on DK's head starting Frame 1.
So you just gonna ignore how DKs dtilt is transcendent, trips and can set up for grabs while being hella safe on block?
DKs dtilt ties together his game in a way Bowser lacks. Bowsers ground game is too unsafe over all. DK is able to play safe footsies and control that range much better without overcommiting.
Bowser has more mix up potential and greater burst threat. DK can play a slower more controlled footsie based game.
Depends on what you want.
DK's cargo throw offstage is also worth mentioning.
Someone also pointed out Bower's jumpsquat is frame 8 vs DK's frame 6.Donkey Kong has 50/50's out of Cargo Up Throw after those percentages, along with a strong back throw. He also has jab 1 to reverse up tilt.
Luigi's results are not consistent for a character that some perceive as high tier. He gets some good top level wins mostly thanks to Elegant but his results are a bit underwhelming at large stacked tournaments.BREAKING NEWS
The plumber with consistent 70% combos on fast fallers out of a grab, consistent edgeguarding, consistently high kill power, and consistent results is as inconsistent as the the magic dog who relies on sitting at kill % for half the match
???I should have phrased that better admittedly; Ness has very good kill power in general. He does lack confirms besides Bthrow and a couple of confirms into grab though (which tend to be character specific; PK Fire and Dtilt into grab don't work on fast fallers for example). His kill power is good, but you're generally looking out for raw moves and traps as opposed to stuff like Diddy Dtilt, Sheik Ftilt etc.