First off, his frame data IS NOT top tier. DK's aerial, grounded, and special frame data is noticeably worse than all of the top tiers. Not even going to entertain this with details when kuroganehammer is at your disposal.You cant just say this without giving a reason. DK has top tier frame data, a neutral that rivals Marcina's, an earlier kill confirm, a frame 3 combo breaker, and super armor on demand, he has plenty of top tier traits. The only thing that makes Bowser relevant is his kill confirm. Why do people insist hes better?
His neutral does not rival Marcina's as he does not have the frame data or disjoint on all of his moves to do so. His kill confirm is percentage and rage based and if he misses it he can struggle to kill at times.
Yes he has up B as a combo breaker but he can get punished hard if you bait it. If the opponent is at early percents they can still punish you for it even if you hit them with it. Not to mention you often have to retreat to platforms to cancel some of the end lag or retreat to the ledge if there are no platforms. There's too much risk with this move which is why you don't see DK players just throwing this move out every time they get touched.
His armor moves are up B and neutral B. Up B is not only slow but also has a lot of end lag; not something you just want to throw out as it is hard punishable. On top of that the damn super armor doesn't come out until frame 8 and it expires 2 frames before the first hitbox even comes out, after that all he has is arm intangibility which is why you will still see this move get beat out by other moves some times. Up B is kinda ****ty IMO considering how punishable it is. Neutral B is good but you have to get it first. The charge can not be immediately shield canceled like other charge moves. Takes longer to charge than any other charge move in the game I think. Once you use it you have to find the time and space to charge it up again. It's basically his ace in the whole but should be used conservatively. Good move overall.
The only top tier thing about him is his advantage state in terms of damage racking and killing.
The only thing that makes DK relevant is his kill confirm just like Bowser. You may not know this but DK's cargo throw combos are the only significant changes he's received. Before that he was ****. He couldn't kill early enough to make the few neutral wins that he could get count. All while having a ****ty disadvantage state as well.
Bowser has strengths that DK does not. Better OoS options. He's floaty and doesn't get true combo'd as hard. Better ledge options than DK. Better recovery as he has noticeably more vertical range. A significantly stronger advantage state doing more damage and knockback per hit on most of his moves, and has much more reliable kill options than DK. Faster dash speed. Better dash to shield frames. Better frame data on his skid animation. More range on all iterations of his grabs.
Bowser has slower frame data across the board which creates certain problems in areas of disadvantage state where DK doesn't struggle as much
When weighing both of their pros and cons they're about the same level.
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