People can't play like a TAS and it boils down to a risk/reward ratio. Bayo for example has huge reward off little risk so mistakes are probably going to cost opponents more. This is a big part of judging MUs. Ideally you want to play as safe as your character will allow and capitalize on the opponent's mistakes. Link as a counter point has a lot of lag on things like grab and no juggle breaker. While Link can successfully fight Bayo, he loses in risk/reward heavily. Generally the better the character, the better their reward to risk ratio will be.
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's hitbubbles are freaking HUGE; upB beat's Link's Dair. Her Uair is like Ganon's in size. She doesn't have cut and paste combos all the time but always has a strong advantage state. She can side/upB twice and doesn't freefall. Watch
game 2 of Raito vs Captain Zach. Raito does escape several times but can't punish Bayo. Then at 5:52 bayo side Bs out of a disadvantaged state, combos a few times, drops for a split second as a read, and proceeds to kill off the top with upB>Uair. This is the true potential of Bayo. She doesn't need 100% true combos when she can turn disadvantage into an easy read and react kill chain off the top at almost any %. She also has Fair with optional hits and the best recovery in the game for side kills.
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I don't hate
or think she needs to be banned or have rules made against her but do find her annoying. I think the character design is poor and over-tuned. She has so many things going for her. Bullet arts that can't be reflected and can extend most of her attacks. Other attacks with variable commitment like Fair having optional hits. Taunts don't matter but the whole point of taunting is to make yourself vulnerable as a middle finger to the opponent; they shouldn't be cancelable. A supposed weakness in slow startup largely negated by a frame 4 upB that is her key combo starter and doesn't cause freefall. Supposedly bad dodges but with bat within making her spot/air dodge effectively start frame 1. A combo starting/extending sideB that can be used more than once in the air along with witch twist. Impressive hitbubbles on most of her attacks and specials that are even hard for a sword to challenge (upB beats Link's Dair). UpB with set BKB on the initial hit pared with rage and her unique counter for easy single hits. Witch time, the best counter in the game that can slow opponents from projectiles hitting with an AOE effect. This means lingering hitbubbles like bombs, crash bomber and bananas are dangerous to use against WTime but safe against every other counter if spaced a few character lengths away. This also endangers Zairs and other disjointed 'counter-safe' pokes. WTime allows any attacks including combo starters or your choice of smashes or spikes, unlike other counters which are mainly KO style single hits. A ladder combo factoring in WTime and all the crazy up/side B stuff. Things like the above mentioned Fair, bullet arts, upB hitboxes, dunking Dair and leggy Bair/Nar paired with possible the best recovery in the game. Dair like that using Sheik and you won't come back up. A kill Fthrow so you have to respect her grab at high %s, unlike Fox, for example. Shield cancel Bullet climax for almost no risk.
Many characters break one or maybe 2 character conventions but Bayo has so many things going for her. Even if you nerfed witch time, arguably her best move, to obscurity she'd still be top tier. She's an extremely oppressive, low risk/high reward character without a real weakness. I mean she's no Brawl top tier but still very tiring to play around because the versatility of how she can abuse you and escape abuse herself. IMO she has a ton of potential yet to be seen.
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