Lord Dio
Smash Champion
Just a thought, but Ally still does well, consistent top 8s this year and won a saga. Sure he's not at his prime, but he's still going strong
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Ally uses pp dsmash on occasion. It's kinda sickSpeaking of a stagnant meta, do ally or anti or any high lvl Mario player ever use Dsmash like that? Frame 5 move? Fast as all his tilts? Also kills?
I think that move is real low key.
People can't play like a TAS and it boils down to a risk/reward ratio. Bayo for example has huge reward off little risk so mistakes are probably going to cost opponents more. This is a big part of judging MUs. Ideally you want to play as safe as your character will allow and capitalize on the opponent's mistakes. Link as a counter point has a lot of lag on things like grab and no juggle breaker. While Link can successfully fight Bayo, he loses in risk/reward heavily. Generally the better the character, the better their reward to risk ratio will be.Why do people use the "people/humans make mistakes" argument as a metric to gauge a characters place in the tiers? It isn't a reliable metric at all as there is no consistency. No two people on this planet are the same and physical/mental strengths can vary quite a bit from person to person.
Ex:
I advance to the next bracket because my last opponent made mistakes. Will my next opponent make those same mistakes? Will my last opponent make the same mistakes next time if I have to play him again? How many mistakes will they make? How costly will those mistakes be? Will they make any mistakes at all? Again, there's no form of consistency with this argument so why do people use it?
Is Luigi a ****ty mid tier because most people lack the coordination, speed, and endurance to mash fast enough to effectively use the cyclone? Or is Luigi a high tier and it is the fault of the player if they are not able to effectively utilize one of Luigi's greatest strengths?
The argument can go both ways as well. If character X loses is it because player X made mistakes? If character Y loses is it because player Y made mistakes?
An aside, but I really don't like these charts. The best player of a character=/=an outlier, but that's what they're treating it as.Re: Cloud as the best character
Don't forget this from June:
Second list dropping the best player of each character (ex. Not counting ZeRo's results for Diddy, etc). pic.twitter.com/oJuvolJOaa
— Team DRX (@Team_DRX) June 22, 2017
If we count every tournament, yeah the results get muddied. But if you count just B-tier events or higher, Cloud is in a consistent place, with top players removed and without.
Could very well be the best character in the game, IMO. But, as stated - it's safest to just say Diddy/Bayo/Cloud in some order.
Well you have all of the above, and then also . Consideration as well for, though I believe they'll fall out of favor as time goes on.From results and opinions. I think the top tier cam be organised like this. (In no particular order in each line)
What I am actullay more interested in as of late is what could possibly the the order of "high tier" characters. say around the 11-20 mark.
/ have always been thought of high tier characters for a while and we have also been seeing strong performances from and as well lately. I wonder if people think these or other viable characters are have are currently underrated and have a chance to grow or even move up in the meta?
I posted this because it's connected to another tweet that shows results without the top player removed.An aside, but I really don't like these charts. The best player of a character=/=an outlier, but that's what they're treating it as.
if you catch someone rolling on a battlefield platform you can jablock them with rising nair into down smash. I've seen Ally do it on a few occasions.Speaking of a stagnant meta, do ally or anti or any high lvl Mario player ever use Dsmash like that? Frame 5 move? Fast as all his tilts? Also kills?
I think that move is real low key.
What makes it any better than forward smash?if you catch someone rolling on a battlefield platform you can jablock them with rising nair into down smash. I've seen Ally do it on a few occasions.
Footstool -> Cape to stop momentum -> soft Nair to resetI’m not aware of what Footstool combos Mario would go for in most situations. What exactly would Mario be going for?
knockback angle and speed, mostly. back hit is super strong and sends at an incredibly shallow knockback angle that forces your opponent to recover low if it doesn't kill. front hit sends at the same angle with less power and frame 5 startup. it's probably mario's best move for setting up edgeguards, which can give it some edge over f-smash if you're unsure it will kill.What makes it any better than forward smash?
https://youtu.be/rTHSks0Lr_MI’m not aware of what Footstool combos Mario would go for in most situations. What exactly would Mario be going for?
I think a virtual console (with gamecube support) is more imminent than a new smash game at this point.Nintendo just added GameCube controller support to the Switch today. USB adapter required of course.
Not to be too blunt, but don't you think this post would fit more on the Smash for Switch discussion forum?Nintendo just added GameCube controller support to the Switch today. USB adapter required of course.
So every Mario Kart except the handhelds is now playable on the GCN controller.It has been reported by GameXplain and other sources that all Switch games now work with the GCC adapter. Twitter blew up the other day and I am hype too.
Sorta. I think GCC on Switch is a bigger deal to competitors than to general smash players. Casuals will play on JoyCons, but can you imagine competition on JoyCons? For any Smash game, new or old?Not to be too blunt, but don't you think this post would fit more on the Smash for Switch discussion forum?
There's two different senses of the word execution. Mashing Luigi's cyclone is the typical kind of "one-player" execution, and we assume perfect execution for tier placement, so "difficult to mash" doesn't reduce Luigi's tier placement. But Sheik's winning "don't get hit for six minutes" timeout strategy vs rage Ryu is a kind of "two-player" execution that the other player can defeat by hard-reads if nothing else. At that point, "no one is TASbot" is allowed to bring down tier placement.Why do people use the "people/humans make mistakes" argument as a metric to gauge a characters place in the tiers? It isn't a reliable metric at all as there is no consistency. No two people on this planet are the same and physical/mental strengths can vary quite a bit from person to person.
Ex:
I advance to the next bracket because my last opponent made mistakes. Will my next opponent make those same mistakes? Will my last opponent make the same mistakes next time if I have to play him again? How many mistakes will they make? How costly will those mistakes be? Will they make any mistakes at all? Again, there's no form of consistency with this argument so why do people use it?
Is Luigi a ****ty mid tier because most people lack the coordination, speed, and endurance to mash fast enough to effectively use the cyclone? Or is Luigi a high tier and it is the fault of the player if they are not able to effectively utilize one of Luigi's greatest strengths?
I think legal Duck Hunt is a mistake. Not for competitive purposes, but... People want to show that 3-stock is the best way for the game. Last year, we had some Sonic match on stream + the casters didn't have any energy during.With Clutch City Clash 2 coming up next week in The Woodlands, Texas, I was wondering if anyone wanted to talk about it.
I'm not going to name all of the notables attending but Mekos and Zero will be there.
The rules have Lylat as a neutral along with a Battlefield/Miiverse pairing instead of the popular Battlefield/Dreamland 64 combo.
Duck Hunt, along with Dreamland 64 and ALL Omega stages are legal counterpicks. And my favorite is that the tourney is in 3 stocks.
Rules: https://pastebin.com/nJmptNji
Smash.gg page for attendees (since brackets are not up yet): https://smash.gg/tournament/clutch-city-clash-2/attendees?per_page=50&filter={"eventIds":24962}&page=1
I'm confident that the rules will turn some heads so I'm curious what you guys will have to say.
Why would it? The stages are distinct enough to warrant being separate.Wonder how DL and BF being split will affect things
I understand your and Rizen point. The problem is that the whole "people make mistakes" argument can be applied to every character. People only really bring it up when Sheik loses or characters like DK wins.There's two different senses of the word execution. Mashing Luigi's cyclone is the typical kind of "one-player" execution, and we assume perfect execution for tier placement, so "difficult to mash" doesn't reduce Luigi's tier placement. But Sheik's winning "don't get hit for six minutes" timeout strategy vs rage Ryu is a kind of "two-player" execution that the other player can defeat by hard-reads if nothing else. At that point, "no one is TASbot" is allowed to bring down tier placement.
The tourney ruleset bans stages that make "don't get hit for six minutes" quite doable, under the name circle-camping. Without circle-camping clauses in the ruleset removing those stages, then yeah, Sheik would be even better tier-wise precisely because it's easier to TAS the neutral. So would several other characters.
The difference is how catastrophic the mistake is. Shiek regularly brings her opponents to high rage where the comeback factor can suddenly end her, and most of the cast making a mistake in DK's face is catastrophic.I understand your and Rizen point. The problem is that the whole "people make mistakes" argument can be applied to every character. People only really bring it up when Sheik loses or characters like DK wins.
What's the difference? If the DK player loses did the DK player not make mistakes?
If you live in 2015, maybe. Make a mistake against most top 30-50 players and you eat a much heftier punish than that.Everyone makes mistakes all the time, but rarely does a mistake cost more than 10 or 20 percent damage. People don't bring up the usual-magnitude mistakes.
He strikes me as one of the most potential filled top tiers, I just feel he has even more unlockable combos beyond footstool-disable. I just don't know who will discover them. People don't want to risk it because they have to play perfect, like Sheik. Except trading #of times allowed to lose neutral exponentially for kill power. Aka, glass cannon with wings, his mobility and escape options are amongst the best also.I know, I know, “weeklies,” but WaDi took out KEN and Komo pretty cleanly at MSM 118, taking the tourney from winner’s side. Everyone was playing their mains.
Which leads me to: I know, I know, Mewtwo is supposed to be dropping off or whatever, but I really don’t see how a character with a bunch of OD attributes and tools is anything but top tier. The only saving grace for the rest of this cast is his vulnerability at the ledge and his weight.
Can you imagine if he weighed as much as Mario? Lord have mercy he would be egregiously anti-fun.
Aside from his air dodge what escape options does he have exactly?escape options are amongst the best also.
Here's a potential kill confirm on some fast fallers: https://m.youtube.com/watch?v=-4ouaWwAhsAHe strikes me as one of the most potential filled top tiers, I just feel he has even more unlockable combos beyond footstool-disable. I just don't know who will discover them. People don't want to risk it because they have to play perfect, like Sheik. Except trading #of times allowed to lose neutral exponentially for kill power. Aka, glass cannon with wings, his mobility and escape options are amongst the best also.