On
, I've always thought he's been lowkey high tier for a while; in fact, I remember mentioning this a couple of days ago during our tier list talks. I never thought his 26th place on the tier list did him enough justice. Not going into individual placements, but I think he's top 20 somewhere.
Cloud:Luigi may not be good fun for Luigi, but Elegant proved it's more than possible.
Most great characters in this game have their "jank", trump card type thing. For Luigi it's Cyclone gimps. He's got all the makings of a good character. His combo game is still borked. Sheik and Bayonetta have 0-50% combos? That's cute I suppose. 0-85% is what tough guys do, clearly.
Of course he has his own weaknesses that prevent him from being top tier though.
---
Our best local player is a MK main, and as a matter of fact, he was eliminated by a Diddy at a tournament yesterday in an upset (ended up 9th, same as little old me). I asked him about the MU (this was all before Leo v ZeRo), and he said that the MU is doable, but it's generally a struggle. The areas of the MU that seem to be problem areas are mostly to do with the ground and MK's range. Dash Attack is MK's best move, and banana controls the ground around MK. If Diddy places banana at a good range and stands back, MK is forced to get around the banana. He can Dash Attack to pick it up, but if Diddy waits for this he can punish it, but if MK has the banana in hand, he loses his best move in Dash Attack. Diddy's Fair also outranges and can trade with any of MK's moves (that's sad to think about actually; dumb move), so he has that to watch for too.
However, he says the plus sides include that Diddy is quite easy to ladder with his weight and physics, as well as having a decent hurtbox size, and the offstage game and gimps. This is what Leo was capitalizing on during the set and it's probably why he won the set to be honest. To be quite blunt MK has one of, if not the best off stage games in the game. Not only does he possess some disjoint, but he has multiple jumps, and a special moveset where all moves can theoretically be used for recovery. MK can go out/deep as much as he wants and still get back. This is the future for MK play.
And in reference to Cloud and Marth, I can't comment much on Cloud, but I actually played Marth:Diddy loads yesterday at the same tournament. I always used to think the MU was a big disadvantage for Marth, and that Leo was just good at the MU. However, I definitely feel now that it's much like MK; either even or minor Diddy advantage. Marth just needs to play the stage control game and utilise his walk to pressure Diddy into a corner where he's forced to monkey flip, which you punish on reaction with your disjoint. Overcomittal in the MU leads to some mean damage though, so good utilisation of Jab and Dtilt for spacing is key.
Also coming out of yesterday, more hot opinions of mine that will likely die out in a few weeks (disclaimer:
my opinions):
- Bayonetta loses to Rosalina, or is even at best.
- Marth still does well v Rosalina; might even beat her.
- Rosalina beats Sonic.
- Samus v ROB is actually quite good for Samus - also only realised her Dthrow isn't weight based which is hype.
- Ganon in doubles with the right partner is actually amazing.