That makes sense and I can agree with that. Ness can get by without using a lot of tricks and just playing really well fundamentally (The Great Gonzales is a good example of a really "basic" Ness that does well) most of his meta development has been just general his players making better decisions, playing more sound and not dropping combos and just general gameplay improvement which all is more player things than Ness things but his players still aren't abusing PKT as much as you can in alot of MUs, I don't think I've ever seen anyone use his footstool combos and his platform game is still developing. Ive seen some crazy things come from some JP Ness' recently.
There is some cool things coming along I hope they get adapted by the top level Ness players.
Good post, I agree with more or less everything you said (not sure if the footstool combos are actually practical tho?) but you forgot what is imo one of the biggest developments Ness is experiencing - his movement. As far as movement goes, S1 is pushing Ness to the max with his utilisation of universal options and Ness-specific stuff.
No other Ness player comes anywhere close to S1's level in this regard.
When the rest of the Ness playerbase catches up to S1 in this department and people realise the magnitude of Ness' movement and how much it gives this character, then he has a case for being high tier again.
Personally I don't think he'll ever be high tier in this post-DLC world, when you realise you have to compare him to a number of top 10 characters to put him in high tier it's just an incomprehensible notion.
That said, he'll never be irrelevant. We don't see a lot of him at top level though which doesn't help. The vast majority of Ness mains simply don't know how to play disadvantage state, and unfortunately this includes some top level Nesses - The Great Gonzales being the obvious one. So this has led to a bad culture across a lot of Ness players (including Gonzales) of just spamming airdodge in disadvantage, which works great at mid level because nobody knows how to punish it, but put an average Ness main in front of a high level player, or someone who just knows how to punish Ness' airdodge, and they will probably lose because of this. Gonzales, as a non-average Ness player guilty of this, is maybe the exception to the rule, but he's definitely thrown games away by spamming airdodges and generally failing to think his disadvantage state through properly.
When you remember that Ness is built to punish overextensions and overcommitments (or abusing the hell out of an opponent who doesn't overcommit enough), not being able to play disadvantage state is a huge problem for Ness' playerbase.
So if we want Ness to be within a shout of high tier again, Ness players need to work on:
-Our movement
-Our disadvantage state
first and foremost. And to this extent, we need to look at S1 especially and also Shaky more than we need to look at FOW or TGG to understand what it is we need to be doing. Because as great as the latter two are, it's just so much harder to replicate their methods consistently for most of us, and their disadvantage states are much worse. The vast majority of us need to take an S1/Shaky approach to playing the character.
At least, in my opinion.
As Ness' metagame optimises, we're going to start favouring Battlefield more and more as one of our best stages, far better than Smashville in some regards. But we're not there yet, because we've collectively hit a wall - and FOW could attend every tournament under the sun and still wouldn't be the Ness to help us break this particular barrier down.