Bowserboy3
Asking mum how to talk to a lady
Bowser Jr certainly doesn't really struggle to approach.I don't see how a zoning character can't steamroll another as long as they are dominant enough in a matchup.
Pac-Man's neutral is inherently an anti-approach one. Jr.'s biggest issue is approaching, so I could see it being nicely in Pac-Man's favor. Trampoline alone could give him headaches (I believe it forces him out of Clown Kart Dash), to say nothing of Pac-Man's better normals and projectile game.
I could be completely off the mark here but that's my take on it.
Clown Car Dash is pretty much a budget Spin Dash.
No, I am not joking. Try playing Sonic and using Spin Dash, then try playing Bowser Jr and using Clown Car Dash in the same situations. Sure, the timings of the moves and stuff in which to initiate combos and such are different, but think a second; they are both moves that speed you towards the opponent that forces the opponent to take an action, be it an offensive or defensive action. You can also bow out if you need to (just go past them).
I have seen enough Bowser Jr in person (the UK has a top ranked Bowser Jr player) to confidently come to the conclusion that he does not really struggle approaching, at least in most MU's that aren't like Sheik, or characters that can run away from him, like Sonic and maybe Fox.
How I see it, his main problem lies in the fact that once he's in the opponent's face, unless he's pressing advantage himself, he's relatively easy to take advantage of.
Anyway, Trampoline being out there is a good point, but it's easily jumped over with the jump function of the CCD.
Pac-Man could very well have an advantage over Bowser Jr, I'm not denying that.
But to me, "steamroll" is the wrong word to use. It's not really Sheik:Ganon for example is it?