JANUARY 2017 DATA ANALYSIS
Written by Das_Koopa/Barnard's Loop/Zero_Destroyer
Changes from previous month, using December's Top 16 weighted as the base:
Bayonetta +3.3%
Diddy Kong +1.9%
Duck Hunt +1.8%
Sheik +1.6%
Luigi +1.1%
Peach +1%
Lucario +0.9%
Cloud +0.8%
Marth +0.6%
Villager +0.4%
Rosalina & Luma +0.4%
Toon Link +0.3%
Mr. Game & Watch +0.2%
Captain Falcon +0.2%
Mewtwo +0.1%
Pikachu +0.1%
Meta Knight = 2.6%
Pit = 0.9%
Olimar = 1.2%
Mario -0.2%
Ryu -0.2%
Donkey Kong -0.3%
Ness -0.3%
Zero Suit Samus -0.4%
Bowser -0.5%
R.O.B. -0.6%
Fox -0.8%
Sonic -0.8%
Corrin -1.2%
Other -5.6%
Lotta huge changes, some unusual, some not. There's a trend of the highest tiers making significant gains, but a few had decreases - Fox, Sonic, ZSS, etc, while certain characters like Lucario and Peach had huge gains. I'll go over Duck Hunt briefly, but these are the main consequences are changing systems. It's more or less a reset button in certain areas.
PUPPERS
Duck Hunt had a staggering 1.8% increase from last month, marking the biggest low/low mid breakout among any character in recent history, likely due to GENESIS 4.
MEGA MAN/GRENINJA???
I don't know what happened here. This could be straggler 9th/13th place points no longer accumulating, but it's possible that multiple under-performances from Kameme is responsible for Mega Man's low numbers. A lot of Greninja's big mains may not have come out.
"OTHER" DECREASE
5.6% is a huge decrease. While I go over this briefly, I think this direct decrease in % relates to no longer counting 9th/13th at smaller regionals. Straggler points are usually mid/low tiers at lower skill pool events, and without those, the "other" category decreases.
DIFFERENCES FROM FORMER SYSTEM
The major difference between the old method and the merged system comes in the purging of 9-163in the majority of tournaments; in its place, a larger number of tournaments are used that carry a low number of entrants. This has resulted in the 9-13 staggering points go away, which may explain the reduced diversity in characters.
It's hard to stay what fully accounts for what; An entire top 64 was counted, entire sections are no longer used in tournies for the sake of relevance, and the number of tournaments will likely be doubled as time goes on. We'll have a better idea of what these big changes mean after another 1-2 months and how big certain events swayed the list.
DATABASE INTEGRATION INTO ORIONRANK
So I don't die from overwork trying to gather weeklies ever again, I intend to limit the tournaments I use to the ones in the database. As a result, I will be including pre-major weeklies, allowing me to use -important- weeklies while avoiding extraneous ones, putting a bigger emphasis on regional/national results for player, hopefully creating a more accurate rankings. Other changes will happen, but this is important. Exceptions will be made for invitationals. E.g. - Assuming 2GGC Championship in December 2017 is a 32-man invitational ala Capcom Cup, I will be using every set in the tournament.
DATABASE CRITERIA
As a result of integration, I'm generally limiting to tournaments I use to tournies where 2016 contenders attended with a few exceptions for lesser-known regions on occasion. I may sample these regions. After briefly speaking with a person involved with the Hawaii scene, for example, I will likely sample a Top 4 from one of their monthlies. This won't likely result in any major changes for the character ranking/database ranking and was a given to start with, but now you may see the odd tournament from the Middle East, Dubai, Hawaii, South America, etc. more often if they have enough of their PR in attendance.
OTHER SCORING METHODS
I will likely reset the long-term tracker for right now. I have all my 2016 files intact, but I will be starting over with what I use. I'll use the upper category system by March when even C3+ tournies exist. Right now there aren't enough for me to consider it.
REGION MAPS
The goal of this was to make the database more accessible and to strongly emphasize a mentality that treats Japan/Europe as several different regions instead of a unified area.
The primary changes this makes:
-Splitting Canada into "Western Canada" and "Eastern Canada". Yukon, Nunavut, and the North Territories were always latched onto Alaska as one pseudo-region until something comes up that might allow them to be better defined.
-Merging British Columbia into the Pacific Northwest due to the proximity of the Vancouver Metropolitan area with the Seattle Metropolitan Area leading to frequent crossover, namely with Canadian players from British Columbia playing in Washington and Oregon.
-Splitting "Japan" into 9 distinct regions. Kanto and Kansai are the primary regions where Umebura and Sumabato are hosted.
-Splitting "Europe" into 16 countries and an "Off-Region Europe", where all the blacked out countries are. Netherlands, Germany, and France appear to be the center point/height of the content's skill pool.
I have made the decision to not separate the Midwest into "Central Plains" and "Great Lakes" regions after the official region PR (that is exactly within the boundaries of my map) was released.
I don't know what to do with the Southern United States. Currently, Texas is not listed as its own region because its neighboring states to the north/east all generally attend Texas-area tournaments in Houston/DFW/etc. Arkansas, Oklahoma, Louisiana, and Texas all tend to attend big events together when it comes to state PRs. West Texas is put into the Southwest due to sheer distance from the major metro areas of the state, but the county lines aren't perfect since most western counties are desolate in general, let alone for Smash activity.
FULL RESULTS
2016 RANKINGS: PGRV2 and ORIONRANK
Panda Global Rankings, Version 2:
http://www.ssbwiki.com/Panda_Global_Rankings
http://imgur.com/a/c4vzP (Top 50 in album)
OrionRank 2016:
Somebody conveniently made a wiki page for my ranking, so all the details are here, with my full blog being sourced:
https://www.ssbwiki.com/OrionRank_2016
END STUFF
Methodology will be updated in a Google Doc soon-ish, likely by next month. Basic methodology is in "Results Thread".
Results threads:
https://smashboards.com/threads/tournament-placing-database-scoring-project.437773/
Previous month:
https://smashboards.com/threads/4br...ive-impressions.440784/page-215#post-21612436[/SPOILER]
Written by Das_Koopa/Barnard's Loop/Zero_Destroyer
Changes from previous month, using December's Top 16 weighted as the base:
Bayonetta +3.3%
Diddy Kong +1.9%
Duck Hunt +1.8%
Sheik +1.6%
Luigi +1.1%
Peach +1%
Lucario +0.9%
Cloud +0.8%
Marth +0.6%
Villager +0.4%
Rosalina & Luma +0.4%
Toon Link +0.3%
Mr. Game & Watch +0.2%
Captain Falcon +0.2%
Mewtwo +0.1%
Pikachu +0.1%
Meta Knight = 2.6%
Pit = 0.9%
Olimar = 1.2%
Mario -0.2%
Ryu -0.2%
Donkey Kong -0.3%
Ness -0.3%
Zero Suit Samus -0.4%
Bowser -0.5%
R.O.B. -0.6%
Fox -0.8%
Sonic -0.8%
Corrin -1.2%
Other -5.6%
Lotta huge changes, some unusual, some not. There's a trend of the highest tiers making significant gains, but a few had decreases - Fox, Sonic, ZSS, etc, while certain characters like Lucario and Peach had huge gains. I'll go over Duck Hunt briefly, but these are the main consequences are changing systems. It's more or less a reset button in certain areas.
PUPPERS
Duck Hunt had a staggering 1.8% increase from last month, marking the biggest low/low mid breakout among any character in recent history, likely due to GENESIS 4.
MEGA MAN/GRENINJA???
I don't know what happened here. This could be straggler 9th/13th place points no longer accumulating, but it's possible that multiple under-performances from Kameme is responsible for Mega Man's low numbers. A lot of Greninja's big mains may not have come out.
"OTHER" DECREASE
5.6% is a huge decrease. While I go over this briefly, I think this direct decrease in % relates to no longer counting 9th/13th at smaller regionals. Straggler points are usually mid/low tiers at lower skill pool events, and without those, the "other" category decreases.
DIFFERENCES FROM FORMER SYSTEM
The major difference between the old method and the merged system comes in the purging of 9-163in the majority of tournaments; in its place, a larger number of tournaments are used that carry a low number of entrants. This has resulted in the 9-13 staggering points go away, which may explain the reduced diversity in characters.
It's hard to stay what fully accounts for what; An entire top 64 was counted, entire sections are no longer used in tournies for the sake of relevance, and the number of tournaments will likely be doubled as time goes on. We'll have a better idea of what these big changes mean after another 1-2 months and how big certain events swayed the list.
DATABASE INTEGRATION INTO ORIONRANK
So I don't die from overwork trying to gather weeklies ever again, I intend to limit the tournaments I use to the ones in the database. As a result, I will be including pre-major weeklies, allowing me to use -important- weeklies while avoiding extraneous ones, putting a bigger emphasis on regional/national results for player, hopefully creating a more accurate rankings. Other changes will happen, but this is important. Exceptions will be made for invitationals. E.g. - Assuming 2GGC Championship in December 2017 is a 32-man invitational ala Capcom Cup, I will be using every set in the tournament.
DATABASE CRITERIA
As a result of integration, I'm generally limiting to tournaments I use to tournies where 2016 contenders attended with a few exceptions for lesser-known regions on occasion. I may sample these regions. After briefly speaking with a person involved with the Hawaii scene, for example, I will likely sample a Top 4 from one of their monthlies. This won't likely result in any major changes for the character ranking/database ranking and was a given to start with, but now you may see the odd tournament from the Middle East, Dubai, Hawaii, South America, etc. more often if they have enough of their PR in attendance.
OTHER SCORING METHODS
I will likely reset the long-term tracker for right now. I have all my 2016 files intact, but I will be starting over with what I use. I'll use the upper category system by March when even C3+ tournies exist. Right now there aren't enough for me to consider it.
REGION MAPS
The goal of this was to make the database more accessible and to strongly emphasize a mentality that treats Japan/Europe as several different regions instead of a unified area.
The primary changes this makes:
-Splitting Canada into "Western Canada" and "Eastern Canada". Yukon, Nunavut, and the North Territories were always latched onto Alaska as one pseudo-region until something comes up that might allow them to be better defined.
-Merging British Columbia into the Pacific Northwest due to the proximity of the Vancouver Metropolitan area with the Seattle Metropolitan Area leading to frequent crossover, namely with Canadian players from British Columbia playing in Washington and Oregon.
-Splitting "Japan" into 9 distinct regions. Kanto and Kansai are the primary regions where Umebura and Sumabato are hosted.
-Splitting "Europe" into 16 countries and an "Off-Region Europe", where all the blacked out countries are. Netherlands, Germany, and France appear to be the center point/height of the content's skill pool.
I have made the decision to not separate the Midwest into "Central Plains" and "Great Lakes" regions after the official region PR (that is exactly within the boundaries of my map) was released.
I don't know what to do with the Southern United States. Currently, Texas is not listed as its own region because its neighboring states to the north/east all generally attend Texas-area tournaments in Houston/DFW/etc. Arkansas, Oklahoma, Louisiana, and Texas all tend to attend big events together when it comes to state PRs. West Texas is put into the Southwest due to sheer distance from the major metro areas of the state, but the county lines aren't perfect since most western counties are desolate in general, let alone for Smash activity.
FULL RESULTS
Bayonetta: 162.5
Cloud: 142.5
Diddy Kong: 141
Sheik: 124.5
Fox: 86
Sonic: 77
Mario: 77
Mewtwo: 62
Rosalina & Luma: 60.5
Marth: 60
Zero Suit Samus: 52
Meta Knight: 45
Peach: 42.5
Captain Falcon: 40.5
Luigi: 40
Duck Hunt: 39
Ryu: 36.5
Lucario: 33.5
Villager: 31
Ness: 29
Pikachu: 28
Toon Link: 27
R.O.B.: 25
Donkey Kong: 25
Bowser: 24.5
Olimar: 20
Corrin: 18.5
Mr. Game & Watch: 17
Pit: 15.5
Robin: 13
Mega Man: 12
Link: 11
Wario: 10
Shulk: 10
Lucas: 9
Roy: 8.5
Ike: 8
Yoshi: 7.5
Greninja: 7.5
Lucina: 7.5
Wii Fit Trainer: 6.5
Pac-Man: 6
Little Mac: 6
Samus: 4.5
Palutena: 4
Charizard: 2
Cloud: 142.5
Diddy Kong: 141
Sheik: 124.5
Fox: 86
Sonic: 77
Mario: 77
Mewtwo: 62
Rosalina & Luma: 60.5
Marth: 60
Zero Suit Samus: 52
Meta Knight: 45
Peach: 42.5
Captain Falcon: 40.5
Luigi: 40
Duck Hunt: 39
Ryu: 36.5
Lucario: 33.5
Villager: 31
Ness: 29
Pikachu: 28
Toon Link: 27
R.O.B.: 25
Donkey Kong: 25
Bowser: 24.5
Olimar: 20
Corrin: 18.5
Mr. Game & Watch: 17
Pit: 15.5
Robin: 13
Mega Man: 12
Link: 11
Wario: 10
Shulk: 10
Lucas: 9
Roy: 8.5
Ike: 8
Yoshi: 7.5
Greninja: 7.5
Lucina: 7.5
Wii Fit Trainer: 6.5
Pac-Man: 6
Little Mac: 6
Samus: 4.5
Palutena: 4
Charizard: 2
2016 RANKINGS: PGRV2 and ORIONRANK
Panda Global Rankings, Version 2:
http://www.ssbwiki.com/Panda_Global_Rankings
http://imgur.com/a/c4vzP (Top 50 in album)
http://panda.gg/articles/features/gaming/77/panda-global-rankings-v2-50-41
http://panda.gg/articles/features/Unknown/78/panda-global-rankings-v2-40-31
http://panda.gg/articles/news/Unknown/79/panda-global-rankings-v2-30-21
http://panda.gg/articles/news/No Category/80/panda-global-rankings-v2-20-11
http://panda.gg/articles/news/gaming/81/panda-global-rankings-v2-10-1
http://panda.gg/articles/features/Unknown/78/panda-global-rankings-v2-40-31
http://panda.gg/articles/news/Unknown/79/panda-global-rankings-v2-30-21
http://panda.gg/articles/news/No Category/80/panda-global-rankings-v2-20-11
http://panda.gg/articles/news/gaming/81/panda-global-rankings-v2-10-1
OrionRank 2016:
Somebody conveniently made a wiki page for my ranking, so all the details are here, with my full blog being sourced:
https://www.ssbwiki.com/OrionRank_2016
https://intheloop837.wordpress.com/2017/01/01/orionrank-top-100-hidden-bosses/
https://intheloop837.wordpress.com/2017/01/02/orionrank-top-100-100-91/
https://intheloop837.wordpress.com/2017/01/03/orionrank-top-100-90-81/
https://intheloop837.wordpress.com/2017/01/04/orionrank-top-100-80-71/
https://intheloop837.wordpress.com/2017/01/05/orionrank-top-100-70-61/
https://intheloop837.wordpress.com/2017/01/06/orionrank-top-100-60-51/
https://intheloop837.wordpress.com/2017/01/09/orionrank-top-100-50-41/
https://intheloop837.wordpress.com/2017/01/10/orionrank-top-100-40-31/
https://intheloop837.wordpress.com/2017/01/11/orionrank-top-100-30-21/
https://intheloop837.wordpress.com/2017/01/12/orionrank-top-100-20-11/
https://intheloop837.wordpress.com/2017/01/13/orionrank-top-100-10-1/
https://intheloop837.wordpress.com/2017/01/02/orionrank-top-100-100-91/
https://intheloop837.wordpress.com/2017/01/03/orionrank-top-100-90-81/
https://intheloop837.wordpress.com/2017/01/04/orionrank-top-100-80-71/
https://intheloop837.wordpress.com/2017/01/05/orionrank-top-100-70-61/
https://intheloop837.wordpress.com/2017/01/06/orionrank-top-100-60-51/
https://intheloop837.wordpress.com/2017/01/09/orionrank-top-100-50-41/
https://intheloop837.wordpress.com/2017/01/10/orionrank-top-100-40-31/
https://intheloop837.wordpress.com/2017/01/11/orionrank-top-100-30-21/
https://intheloop837.wordpress.com/2017/01/12/orionrank-top-100-20-11/
https://intheloop837.wordpress.com/2017/01/13/orionrank-top-100-10-1/
END STUFF
Methodology will be updated in a Google Doc soon-ish, likely by next month. Basic methodology is in "Results Thread".
Results threads:
https://smashboards.com/threads/tournament-placing-database-scoring-project.437773/
Previous month:
https://smashboards.com/threads/4br...ive-impressions.440784/page-215#post-21612436[/SPOILER]
Last edited: