I'm here to counter everything you said lol
- "-greater range, frame data, and priority on all of his moves"
Zelda literally just has to wait for an opening. Majority of clouds I see and have played approach with a lot of things that zelda can easily counter if we just shield and wait it out
Zelda just has to wait for an opening? Yeah, thats called playing smash. It doesnt matter who youre playing as or against, smash 4 is all about waiting for openings. Cloud should do that against zelda too, and because of his superior hitboxes, frame data, and rewards he will beat out zelda in that department. A good cloud will be patient and wont struggle with being punished by zelda. Theres a reason theyre on opposite sides of the tier list
- "more reliable combos and KO confirms"
If I get a grab, read your airdodge, get a gimp, get you off stage, nair off stage, or get a reset, I can easily get at least 50% on you. Not to mention I can kill with any of the following
Literally all of that can be said about cloud too. Im guessing youre really good with zelda and are making your opinions based off of all the scrubs youve wrecked, but its not because of your character.
Objectively speaking, cloud has a superior neutral and a worse disadvantage than zelda. This combination still favors cloud however, because if he plays properly he wont get knocked off stage and will take stage control
"cloud has a very strong juggle game, zelda has a nonexistent one"
You only juggle us in the air. We literally just have to avoid being in the air. And with your air game, we literally just have to shield your landings or challenge it properly.
"Just avoid being in the air" alright good luck with that. Zelda has poor landing options. Again, just because youve wrecked countless people with zelda doesn't mean your character is superior. Keep in mind that there are
a lot of really bad clouds who cant use their character's strengths and cover his weaknesses properly.
Also shielding clouds landings is not enough, zelda doesnt have the OoS options to counter a properly spaced bair or nair from cloud, or an autocancelled dair. Most of clouds aerials are very safe on shield when spaced properly
"cloud also has a much stronger edge guard, which is important because clouds main disadvantage is his recovery. Cloud can two frame zeldas recovery with Dtilt, dair, and limit cross slash"
The only way you can get the 2 frame is if we recover low. We don't always have to do that lol that's why for this MU I recover high. And it's not the easiest thing to do but we can edgeguard you like we do to ikes. We either throw out a phantom who's windbox can push you away from the ledge, or we can properly time a dair who's sour spot can hit you which can lead to another sour spot or a perfect spike. Same thing with Spike.
I know you didnt mention holding down while using zeldas recovery to prevent getting 2 framed, but i wouldnt recommend that anyways. If cloud reads it you could eat a F-smash and die incredibly early. And yes im aware recovering from above will bypass the 2 frames of vulnerability.
Although zelda can edgeguard cloud, that can be said about anyone and if it was enough to make a difference he would be bottom tier. Also zelda has relatively poor options for edgeguarding cloud, when compared against most of the cast. Keep things in context and be honest with yourself.
Being able to edgeguard cloud doesnt matter if youre using a character with an inferior neutral, like zelda.
"There's not much zelda can do to counter clouds limit camping (because she has no long range pressure options. No, side special doesn't count because it can be easily easily shielded). To make things worse, zelda has no real approach options to get in on a campy cloud." "once limit is charged, zelda cant do much besides hold shield"
Okay? Zelda can camp too? We have our knight our side b which you left out of the equation for some reason. Even if you shield it, it brings down your shield a lot eventually forcing you to approach.And who said we have no other choice but to shield once you have limit? Lmao you must know a lot about Zelda if you claim this. In reality I'm not afraid of cloud having limit because zelda has a lot of obscure hit boxes which can easily get rid of it if you use it at the wrong time.
Well now i know you didnt even read my post completely. Look at the area with green text. Zelda is not good for forcing approaches, in fact, nobody is as good at forcing people to approach as cloud. If cloud is charging limit you can either wait for him to finish, or approach(and Zelda doesnt have good approach options) plus cloud can cancel out of his limit charge.
Also you didnt really give a reason for how zelda can deal with limit, you just said "weird hotboxes" hmm