Just tested the range of jab and it seems decent since he lunges forward quite a bit. Has a nice faf of 23 which is faster than the likes of Sheiks, MKs and Foxes ftilts. He does poke his head out a bit though and I've read of that being a major problem with the character since he lacks head intangibility on...*checks* anything other than uair and apparently fsmash has invincibility frames. I may be too used to Brawl and Melee but I'm guessing/hoping Flamethrower is safe on hit, even if di'd? Can't test for myself too well since low level ai won't punish or di well and high level ai would just avoid it. Will get a better idea when my cousin comes over next or possibly when I next go online. Ftilt seems like one of those 'smash attack esque' tilts much like those of Link, Ganon, Roy, Marth, Mac and Ike. Dtilt seems a bit nicer with its faf of 31 over ftilts 43 but the hitbox is only out for 2 frames (although there's a windbox on it apparently?) and again, head poking issues. Utilt seems to lack much horizontal range so it seems best for anti-airing those coming directly on top of you. Don't see much problem with usmash.Sh fair I recall being nice but looking at Kurogane, something confuses me. It has his short hop time listed as 34 frames and says fair autocancels on frames 1 to 4 and then frame 35 onward, 1 higher than his short hop time.
I could jest and say that that's the goal of the entire game but on a serious note, it sounds like Zard wants to treat everyone like everyone wants to treat Mac and possibly Cloud. Get them off stage and hamper them there. Depending how good he is there, I may actually love that part about him. Roy has some beautiful edgeguarding and ledgeguarding options with dtilt, ftilt, fsmash, nair and run off fair or Blazer back to the stage. Oh and counter for hitbox recoveries.Dsmash is only active for 3 frames but I can imagine the reward is great. In regards to the aerials, what all does he have? Retreating fair is probably good. Would a retreating or just well spaced bair possibly catch all or most options? No idea how good uair would be for catching jumps, if it'd be better to just usmash or Fly. Nair have any use on the ledge? Just tested its hitboxes and it seems very similar to Cloud's, starting behind him then going up and then in front and below. Just far slower and less disjointed.
For tech chase situations, does he have easy means of getting opponents into them? *tests and answers own question* sh fair, sour ftilt and dtilt seem good. Fthrow and bthrow send way too high. Maybe nair? Moreso sour nair. I miss any good ones? Best seem to be dtilt and fair. The extra jump and armored moves tend to be brought up when Zard is compared to the other heavies so while his disadvantage may not be good, it seems better than the likes of Bowser's, DK's or Ganon's. The 'theme' as you called it is one I'm not sure if I'm into or not. Like, I've loved Ganon in every iteration of Smash but have never cared for Bowser or DK and back in Brawl, whenever I did use Zard, I treated him pretty much as a poor mans D3. Many, many shield grabs. Quickly lost interest in D3 in Sm4sh namely due to a lot of weak moves (no killing tilts and only 2 on stage killing aerials, only one of which can be autocancelled) plus the nerf to gordos. I guess Shulk could be considered a high commitment character due to how much lag everything has on him and I just find him okay...rambling a bit. Point is, for high commitment characters, I've only ever really liked Ganon, no idea why.