Shady Shaymin
Smash Journeyman
Hasn't Falco been said to have a good Bayo matchup or am I mistaken?
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He must have a High + or something like what.A lot of the characters ZeRo put in mid tier aren't even really mid tier. Dr. Mario, the highest ranked character in that tier, is still ranked below average (34th out of 58).
Even if he made a high-mid tier the lower ranked characters would still be ranked below average. A character in high-mid tier shouldn't be ranked lower than more character they are higher then.He must have a High + or something like what.
That happened because I wanted to post a challenge in a social thread but accidentally posted it hereOkay so instead of talking of unrealistic buffs that will never happen & shouldn't happen, how about we start character discussion for a change, huh? Sounds Good? Okay, so let's start:
I'm of the opinion that Wii Fit's unique hitboxes in CQC are actually what make her a beast in footsies.Okay so instead of talking of unrealistic buffs that will never happen & shouldn't happen, how about we start character discussion for a change, huh? Sounds Good? Okay, so let's start:
So, i've been wondering for a bit, what are the thoughts of people nowadays about ?
Wii Fit Trainer in my eyes remains a character with a fair amount of tools to zone effectively, and most notably evasively. WFT's whole moveset, mobility, offstage dominance seems to lean towards this, but at the same time, WFT's somewhat awkward starter and rather poor CQC & upclose game discourages any other kind of playstyle, which may be an issue. That's where i strongly believe that WFT players can improve & optimize, especially when the rest of their moveset is frustrating & may allow them to condition them into poor choices of moves effectively. See, WFT's advantage state is kind of weird overall but it is very strong: the insane damage output the character is capable of in only a few hits is quite something. As mentionned before, there's also the fact that Wii Fit completely dominates offstage with very handy traps & the reach of WFT's offstage punish with Header.
So yeah, this character has dropped from its early spot we've seen from EVO 2015 to Genesis 3, but WFT's definitly not an hopeless character, that has more to improve than your average character, at least in my eyes.
I suppose, but you can also get a lot more off of spindash. Needles don't reach as far as before, and while they are still amazing, I don't see how its as amazing as spindash, which has many more uses in neutral (even though Sheik's needles are better with a lead).Spindash isn't necessarily putting you in a bad position, its just putting Sonic in a better position. It also helps that players tend to panic and do something stupid whenever they see spindash come out. Needles on the other hand put both you in a bad position and Sheik in a good position depending on how they're used. They also cannot be reacted to unlike spindash. Its a lot easier to deal with spindash than needles
You heard wrong. That MU is not fun in the slightest for Falco.Hasn't Falco been said to have a good Bayo matchup or am I mistaken?
I would rather buff Falco before nerfing DiddyIf there was any legitimate change I would make, it would be a nerf.
Nerf Diddy's banana so that it trips only when it comes into contact with a character on the ground floor. If the banana hits someone anywhere else, aka when its thrown, it has as much hitstun as a long range Mega Man pellet.
Diddy can be good on offense. Just don't let his defense be just as potent.
yeah i was a little confused there falco has none of the traits bayo hates to deal with.You heard wrong. That MU is not fun in the slightest for Falco.
Above Dr. Mario, Falco, and Roy without much hesitation. If he gets played more I would place him above Samus, maybe Shulk. On topic, I played a local Charizard. The guy used Flamethrower at the edge for all it was worth (gimped me), he employed a Meta Knight tactic of using jumps to keep me guessing when he will come down with an aerial, he exploited Down Smash 2 frames for all it is worth, and when he had the lead he recovered with Flare Blitz to boost his rage. Really excited to see if Charizard can live up to his hype.Question: based on the current tier list, who would you put above to raise his position?
I'd stick Zard between B Jr and WFT.
lol **** the banana. Nerf that world ending fair of his. The range is bonkers.If there was any legitimate change I would make, it would be a nerf.
Nerf Diddy's banana so that it trips only when it comes into contact with a character on the ground floor. If the banana hits someone anywhere else, aka when its thrown, it has as much hitstun as a long range Mega Man pellet.
Diddy can be good on offense. Just don't let his defense be just as potent.
If there was any legitimate change I would make, it would be a nerf.
Nerf Diddy's banana
Why is this still happeninglol **** the banana. Nerf that world ending fair of his
Making the banana dirt useless is not a legitimate change lol. Grounded bananas only account for a very very small portion of trips. Plus a grounded banana deals no damage and immobilizes the opponent for half as long as a thrown banana.If there was any legitimate change I would make, it would be a nerf.
Nerf Diddy's banana so that it trips only when it comes into contact with a character on the ground floor. If the banana hits someone anywhere else, aka when its thrown, it has as much hitstun as a long range Mega Man pellet.
Diddy can be good on offense. Just don't let his defense be just as potent.
Tagging doesn't work when edited in, and Ike has better frame data and range than Ganondorf. Hell, his aerials are surprisingly quick, especially bair considering it's rangeYour daily custom use reminder: Diddy has Shocking Banana Peels for focusing on it's ground trap usage.
meticulousboy Uh-huh. Try telling that to Ganondorf.
Exactly. Ike and Ganondorf may be heavy, but Ike has fewer hurtboxes than Ganondorf. Therefore, Ike is the harder one to hit.Tagging doesn't work when edited in, and Ike has better frame data and range than Ganondorf. Hell, his aerials are surprisingly quick, especially bair considering it's range
Characters like Ike and Ganon that rely on reads will drop. As sad as it is to say, if your character isn't able to perform their own gameplan without considering how good the opponent is they're most likely going to drop over time.I may have said this back on the other thread, but I will say it here.
I think will one day advance higher on the tier list, what with his ultra reliance on reads. I know Sheik and Diddy Kong have the quick frame data, even though it's the former who struggles with KOs. But Ike can get a stock off so early if he makes the correct read.
Wait....you said Ike will go higher due to ultra reliance on reads?Pretty much. If we can find more people like that in general, not just those who main Ike, the character can be seen in a whole new light, not just the player.
For the purposes of this, I am focusing on Ike, but you know.
Falco has no such thing as a "good matchup".Hasn't Falco been said to have a good Bayo matchup or am I mistaken?
Well, yes, that'd be because very few matchups are unwinnable in this game. The same applies to a lot of mid tiers I would think. This isn't Melee or Brawl where the top tiers **** so hard on the rest of the cast.So Dath just beat Marrs 2-1 at Shine, and I know i'm technically posting in the wrong thread, but i'd like to use that match segue into a point:
"Robin can muscle his way through pretty much any matchup."
I'm not saying that Robin wins a ton of matchups (quite the opposite in fact; too many matchups feel like an uphill battle), but I genuinely believe that Robin has a realistic shot of winning pretty much any given matchup in the game. Even ZSS vs Robin which is borderline impossible on paper, but Dath literally managed to clutch it out through a well timed Checkmate and other shenanigans.
I feel that way about many of the characters with kill set ups, but definitely Robin's since his is the most powerful by far.
On paper, yes. However, Tink can be surprising versatile. Keeping close to Mewtwo and playing just outside his range makes Tink much harder to reach to. Confusion can only coverage so much area and it isn't fast enough to reflect every bomb.That Robin has a grab confirm into a KO alone is not enough. Having a confirm into the grab itself is also a pretty big deal. Never underestimate Arcthunder.
As for potential unwinnable matchups, I'd like to sign my name alongside Tink vs. Mewtwo. What exactly is Tink supposed to do against a character that can reflect the basis for his combos on reaction, outrange in the air with Fair, and outrange on the ground with Dtilt?
Ganon should just go out vs Falcon anyway, Nair and Uair wreck him hard offstage.Ike even has a reliable way of getting the 2 frame window with Eruption. He should have no problem doing that on the likes of Fox Illusion or even Falcon Dive. If Ganondorf can catch it with his Dtilt, congratulations to him. But Ike has to release the button whereas Ganondorf has to time the button press. It's all about the ease.
NAir's repeated modifications that eventually made it like Falcon's NAir weren't all good, but they did make it a really good edgeguarding tool.Ganon should just go out vs Falcon anyway, Nair and Uair wreck him hard offstage.