Vipermoon
King Marth's most trusted advisor.
Diddy has plenty of time to set-up the peel after he gets the hoo hahs or Fairs he'll always be getting. For sure it was worse than a slight disadvantage last patch. More on that under the Shaya quote.I think most people still tend to not realize that Diddy has to set up the peel and it can be taken away quite easily. And he's hardly immune to juggling.
We might have to agree to disagree on this. Keep in mind I'm not saying Marth wins. But you make it seem like it's gg at css. That's not what I've experienced, there's counter play to all of Diddy's tools but yeah, you have to play on point compared to the opponent. That's why Diddy wins about 6-4 anyway.
To reply to your Diddy post: to be fair, I've never been to a tournament this patch yet (I was supposed to go to the Breakout 2 regional today though). When I see Diddy vs Marth examples this patch I can reconsider BeefBaron's estimation of the MU but I doubt it will change much. Most of the other points I made don't get addressed by the patch.The length of Marth's blade is roughly 12-13 units
Possibly an easier reference, Zero Suit's paralyzer hitbox [which I don't think is horrendously inaccurate to it's animation] is 2.4 units in size.
There's also the side by side gifs of Marth's fair being cleanly beaten in range by Sheik pre-patch and post-patch where it's now somewhat reversed.
To reply to the quoted post: in my experience from a while ago, Sheik hits Marth and Marth hit Sheik at just about the same distance now. What I should test is when Sheik and Marth hit a 3rd party.
The frames of lag calculations are 1 frame wrong (yes I realize the Reddit guy did this, not you)You've overestimated the active frames of most character's counter quite a bit. Almost got Ike's though, and it's really the low endlag on Bayonetta's that makes it so good in my opinion.
Source
Marth/Lucina:
Ike:
- Counter Active: Frames 5-27
- FAF: Frame 60 (33 frames of lag)
Roy:
- Counter Active: Frames 9-34
- FAF: Frame 59 (25 frames of lag)
Corrin:
- Counter Active: Frames 8-27
- FAF: Frame 60 (33 frames of lag)
Now for the rest of the characters with counters (I don't count ryu's focus)
- Counter Active: Frames 7-29 (Intangible on frames 6-7)
- FAF: Frame 64 (35 frames of lag)
Little Mac:
Lucario:
- Counter Active: Frames 4 - 26
- FAF: Frame 63 (37 frames of lag)
Peach:
- Counter Active: Frames 5-39
- FAF: Frame 80 (41 frames of lag)
Shulk:
- Counter Active: Frames 11-31
- FAF: Frame 63 (32 frames of lag)
Greninja:
- Counter Active: Frames 7-43 (Intangible on frames 6-7 on the ground, frames 7-8 in the air)
- Depreciated Active Frames: 7-34
- FAF: Frame 70 (27 frames of lag minimum)
Palutena:
- Counter Active: Frames 8-30 (Intangible frames 8-19)
- FAF: Frame 65 (35 frames of lag)
Mii:
- Counter Active: 9-31 (Intangible frames 10-26)
- FAF: Frame 75 (44 frames of lag)
Bayonetta: (The one everyone cares about)
- Counter Active : Frames 6-29
- FAF : 60 (31 frames of lag)
- Witch Time: Frames 5-21 (Intangible frames 5-16)
- Bat Within: Frames 17-29
- FAF: Frame 45 (16 frames of lag)
Her counter has equal or better startup than other characters, with an overall duration similar to those counters with much later startup times (Ike/Roy/Corrin/Palutena). And of course, an almost incomparably low end lag.
( KuroganeHammer cooldown calculation mistakes are probably the most widespread among the mistakes you can make using FAF)