A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
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- 12,542
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- RPV, California
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- A2ZOMG
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I think Diddy is clearly the stronger character because his disadvantage state, unlike Cloud's, is also top quality when Monkey Flip and Popgun cancel B reverse are pretty ridiculous for resetting situations, and his Up-B is pretty hard to intercept when controlled well. His less outright scary advantage state probably more hurts him in doubles as opposed to singles.Cloud and Diddy are probably tied for having the best neutral in the game. They are, in fact, strikingly similar characters in neutral, with both having giant hitboxes, crazy mobility, autocancellable aerials, and an f4 jumpsquat. Both of their initial dashes/foxtrots are insane, and their short hops/fall speeds are really good for baiting and weaving. Cloud's got way better airspeed (and better run speed), but Diddy has Monkey Flip, so they're about equivalently mobile.
Neither has the frame data to play entirely on reaction (especially against shields), but both have an additional special tool for neutral that pushes them above and beyond--Limit for Cloud, and banana for Diddy. The specials have slightly different weaknesses, since Diddy's banana can be used against him and Cloud has to charge his Limit, but they both serve the same purpose of giving their wielder scary/fatal options that the opponent must play around, thereby allowing him to contest and beat characters like Sheik, Falcon, Fox, and Rosalina in neutral.
It's tough to say which one is actually better (in neutral), though. Diddy has a safe grounded poke in d-tilt which Cloud really wishes that he had, but Cloud's also got a lot more disjoint and walling ability, and pivots are also more useful on Cloud. If someone cornered me against a wall and pressed me to give an answer, I'd probably pick Cloud, though, which says a lot about the character in general.
When someone says that Cloud's tough matchups include Fox or Falcon, what s/he probably means is that "Cloud doesn't body these characters in neutral for free" because he does do that to the majority of characters. I would be willing to bet that Cloud ultimately beats both of these characters because while the neutral is more or less evenish, neither edgeguards him particularly well while they get edgeguarded themselves.
The way to have a winning matchup against Cloud is to have a solid ground game that will force him to bait out non-shield options (or try to tomahawk into a grab) and/or to outspace his n-air with greater range, while also edgeguarding him consistently. Sheik and Bayonetta can do both of these things fairly well, so they are likely to be losing matchups. I am going to say that postpatch Ike and Marth could also be complicated matchups for Cloud, and a patient Greninja can be irksome, but I'm not sure that any of those are losing MUs.
Needless to say, that's a very short list. Cloud's quite good.
Also from what I've seen, Mario and Doc both have strong matchups against Cloud, not so much because they explicitly win neutral, but Cloud is forced to play very carefully around their fast out of shield options. Furthermore, both of them devastate Cloud especially hard with their combo games (think comboing Captain Falcon, it's pretty silly), and can gimp him easily with FLUDD and Tornado respectively. Obviously, Cloud has plenty of tools to win in his fundamentally ridiculous juggle tools and Limit Camping, but he generally can't make as many mistakes as they can in these matchups.
Off topic but I think Ike is slightly underrated in doubles. Before anyone jumps to Cloud comparisons, note that Ike's throws and durability are much better.
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