Does Marth's?Does Pit's f-tilt kill at 90% at like, center stage?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Does Marth's?Does Pit's f-tilt kill at 90% at like, center stage?
Wouldn't all those essentially apply to everyone bar his more pronounced 'gimpable'?I think Bayonetta's existance is pretty painful for cloud. He is witch timeable, gimpable, and crouch->perfectshield -> life is pain combo'able.
Not really, no.Does Marth's?
Probably because your main is the most comfortable character you talk about.Marth's Nair and Fair are so braindead to tipper now. All at the same time they added power. It's really sad, actually. To keep his disfunctionality the same while overloading his already good moves.
I don't get it when Lancer start comparing Pit every character in the game (most commonly the FE crew). I just ignore it at this point. The "gee, reminds me of someone" was an extremely rediculous statement and had it been a few months ago, I would have replied to it.
I've personally found the following MUs to be a bit difficult to win as Cloud (I find harder than because Electroshock threatens Cloud's landing options more than the Upperdash Arm). Take this with a grain of salt though, as I am not a high level player.Emblem Lord
Beyond Sheik what are Cloud's losing matchups iyo?
Cloud could be bad news for the metagame. Results against ZSS are already in his favor [Tweek > Nairo, Nariyasu > Choco and M2K > Dakpo are the notable results] and on paper he just seems to exactly be the kind of character to counter Rosalina. If he loses to Sheik as convincingly as I believe he does ... the whole metagame might start to polarize towards Sheik even more.
Alternatively, Komo's cloud has gotten bopped by both Marss and Nairo. The jury is still very much out on this one.Cloud could be bad news for the metagame. Results against ZSS are already in his favor [Tweek > Nairo, Nariyasu > Choco and M2K > Dakpo are the notable results] and on paper he just seems to exactly be the kind of character to counter Rosalina.
Greninja is honorary swordsman at best considering only 4 of his moves use a sword. He plays like a mixture of a brawler and a swordsman but with some zoner added in thanks to shurikens being amazing projectiles.Personally I feel that the 4BR tier list is already outdated. iirc Toon Link has been getting alot of success as of late, and would Greninja count as a swordsman?
These matchups are generally at least "a bit difficult to win" for pretty much everybody. I'm specifically looking for character that Cloud is disadvantaged against.I've personally found the following MUs to be a bit difficult to win as Cloud .
Was under the impression that Komorikiri went Sonic against Marss as well. Good to know though.Alternatively, Komo's cloud has gotten bopped by both Marss and Nairo. The jury is still very much out on this one.
I mean.....define this for me. Lose on stage? No one really does. Sheik has to run. She can't go to toe with him. She has to rely on violating him off-stage. Bayo can do the same. They both do it consistently.Emblem Lord
Beyond Sheik what are Cloud's losing matchups iyo?
Cloud could be bad news for the metagame. Results against ZSS are already in his favor [Tweek > Nairo, Nariyasu > Choco and M2K > Dakpo are the notable results] and on paper he just seems to exactly be the kind of character to counter Rosalina. If he loses to Sheik as convincingly as I believe he does ... the whole metagame might start to polarize towards Sheik even more.
Mmhm. Lucario has saved me in the Pikachu matchup. Then I switched back to Kirby and got bodied.While we're talking about , can we talk about how bad the : is?
If you know All of Pikachu's kill setups, you live till ridiculously high percents. I just kinda play it save and get as many punishesas possible . Next thing you know, I'm at 170% and kill you with a force palm at 60%.
I've once SDed at 20% and still managed to win, Aura screws over pikachu so badly.
It's just really ugly.
The gimpable is huge, and she is incredible at it.Wouldn't all those essentially apply to everyone bar his more pronounced 'gimpable'?
Swords are good things against Bay. I think you need more of an argument than that. A reference of it being played at above mid level would help, I'm sure some exists.
Not really, no.
A bit of rage and near a ledge it can though.
I don't have much knowledge on Diddy vs. Corrin, but I think Diddy may actually do very well against Bayo. The recent Xanadu match between Pink Fresh and Diddy shows that Diddy can use his banana and peanut gun to great effect for stage control. Also diddy's mobility allos him to quickly weave in and out of Bayo's zone. It also shows that if Bayo cannot kill early, then Diddy can quickly make the percents back up with his excellent combos and setups off of banana, d-throw/up-throw, d-tilt, and fair. Also rage-induced Diddy can probably kill Bayo with his own setups before Bayo does, even if the Diddy player has more percentage.How does Diddy fare against Corrin and Bayonetta?
If you ask me, Bayonetta's existence pretty much pointed out how weak many players actually are.I think Bayonetta's existance is pretty painful for cloud. He is witch timeable, gimpable, and crouch->perfectshield -> life is pain combo'able.
Erm..... well it'sI think I know what you're saying, but care to explain?
Is it about the neutral or something
Cloud I think is just to fast of a character and also to have massive range and powerful kill moves (Not just Finishing Touch)I still find sheik harder, but yeah Cloud's a real pain. It seems like a good MU on paper too, it's so strange. I just have a hard time racking up damage with that big sword in the way.
Signs point to he beats them both.How does Diddy fare against Corrin and Bayonetta?
Still telling lies about Corrin, huh.
In any case, it should be obvious to anyone who isn't irrationally biased, but Corrin's Forward Smash is one of the best in the game. It's a tool she can actually use in neutral, and it's a nasty ledge guarder.
Sheash... I ment that it's so you can't land a tipper up close. With Marth, chances are that if you're in a position to hit at all you can probably land a tipper.Stop expecting kernels of truth from someone who clearly hasn't played the character for any amount of time worth sharing.
It's basically like if I talked about how viable Pac Man is despite knowing literally nothing about how he works, or how viable Mega Man is if I was asked about him, I wouldn't know! I just don't act like I do, either =P.
There's a lot of things Pit would like from Marth, but there's also plenty Marth would want from Pit. Like a functional DA or a Dsmash that both comes out sooner and has 14 frames less endlag*. According to Kuroganehammer Marth's FAF is 55, not sure if that's correct as of last patch.Pit's normals are pretty different from Marth's, and I'd argue most of them are worse. Does Pit's f-tilt kill at 90% at like, center stage? And Marth's nair, ooooh that move is crispy. Pit wishes he could kill as early as Marth.
I really don't see the problem...I don't get it when Lancer starts comparing Pit to every character in the game (most commonly the FE crew). I just ignore it at this point. The "gee, reminds me of someone" was an extremely rediculous statement and had it been a few months ago, I would have replied to it.
Who are these complicated characters?Why are majority of the complicated characters bad
and are the only ones that strike me as particularly bad. Most of them are more along the lines of and , decent characters who get lost in the midtier crowd.Who are these complicated characters?
You're not wrong in what you said, but this isn't the thread for callouts like this. He posted in a public forum; it's hardly talking behind your back.I really don't see the problem...
Dunno, you shouldn't have to talk behind my back right in front of me.
Those characters arent particularly complicated, just non conventional to smash. Or rather, non conventional for smash 64/melee. Smash 4 seems to aim to have characters that require quite different streams of button presses.and are the only ones that strike me as particularly bad. Most of them are more along the lines of and , decent characters who get lost in the midtier crowd.
Not to mention he's more than heavy enough to tank hard hits. The only thing that is really lacking is his recovery, and even then it's not as bad in practice, unless of course you get gimped but that usually goes for a lot of the cast. He was made perfectly enough to have an option for just about everything.Cloud I think is just to fast of a character and also to have massive range and powerful kill moves (Not just Finishing Touch)
Ike and Shulk at the very least have a noticeable weakness whether it's laggy kill moves or incredibly poor frame data.
See, I disagree with your view. Bayonetta and Ryu's difficulty are overstated. If anything, a good chunk of Duck Hunt, Shulk, and Pac Man's difficulty come from their lack of overtuned or low-commitment options. Their moves are strictly worse than better characters' on top of being somewhat unintuitive.Those
Those characters arent particularly complicated, just non conventional to smash. Or rather, non conventional for smash 64/melee. Smash 4 seems to aim to have characters that require quite different streams of button presses.
Other characters that require a different mindset to learn but see success are ryu and bayonetta. Complex characters that are overall, top tier. The characters you mentioned are just reletively under tuned. If mega man's pellets did like x3 more damage, I reckon he'd be as scary as ryu.
Marth gets destroyed by Diddy. He still has no answer to Banana and Fair, and no easy solution to Monkey Flip.Signs point to be beats them both.
He has a great kit for dealing with Bayonetta. Peels safely confirm into damage and kills from outside of witch time's range. His frame data beats hers handily. She has the zero suit combo of tall frame and light weight that Diddy loves. Edgeguarding is an issue and he probably loses off stage but his mobility mixups help as always. Once you learn to sdi witch twist and tech dair she doesn't have an easy time killing him. He can kill lightweights with big frames pretty easy. Banana pluck stops dive kick for good measure.
Corrin seems like she doesn't have the mobility or reward to hold her ground against Diddy like Marth does. Poor mobility means she can't juggle him well or get to the range she wants as easy. Her burst movement is not as good in this matchup because of how much space Diddy controls. And her sweet spot kill moves don't have huge sweeping hitboxes like Marth's so it's much harder to land them against Diddy's bait and switch mobility. And Marth has more power anyway. Seeing as Marth most likely still slightly loses to Diddy (even if there's now zero margin for error) I'm not seeing how Corrin doesn't lose pretty soundly. It's just about playing very defensively and not challenging swords carelessly.
If you gave him 6% pellets, he'd be much scarier than Ryu. Just think about it.Other characters that require a different mindset to learn but see success are ryu and bayonetta. Complex characters that are overall, top tier. The characters you mentioned are just reletively under tuned. If mega man's pellets did like x3 more damage, I reckon he'd be as scary as ryu.
Diddy seems difficult, but beatable for Corrin. Ryuga ran an impressive set against Zinoto in winners finals at Landlocked, beating him 3-2.How does Diddy fare against Corrin and Bayonetta?
That's a pretty serious exaggeration. Marth's out of sheild options are fine for punishing fair and flip if they're used too much and Marth should be camping shield to beat peels and bait the flip anyway.Marth gets destroyed by Diddy. He still has no answer to Banana and Fair, and no easy solution to Monkey Flip.
He can't try catching the Banana and a spaced Nair/Fair doesn't help against Diddy's Fair?Marth gets destroyed by Diddy. He still has no answer to Banana and Fair, and no easy solution to Monkey Flip.
I don't understand. How does Diddy get juggled hard when he has Monkey Flip?That's a pretty serious exaggeration. Marth's out of sheild options are fine for punishing fair and flip if they're used too much and Marth should be camping shield to beat peels and bait the flip anyway.
Its hardly unwinnable for Marth. His disjoints beat all of Diddy's moves and he can kill so much earlier. Juggles him really hard too. Diddy just wins because of how much more safety he has.
Can you explain it to me? I wasn't here for Brawl.Cloud is extremely dangerous. And yes, he's like a Brawl character in S4 in a scary number of ways. Anyone familiar with both games will know why this is problematic.
You're not wrong in what you said, but this isn't the thread for callouts like this. He posted in a public forum; it's hardly talking behind your back.
Let's not turn this into something out of Mean Girls.
Because monkey flip doesn't guarantee a safe landing at a high level. People who know the matchup can follow it on reaction, and then just stand in between the two places you can land with the reverse and wait. If your character has good foot speed and fast disjoints like Marth its not a free landing at all.He can't try catching the Banana and a spaced Nair/Fair doesn't help against Diddy's Fair?
I don't understand. How does Diddy get juggled hard when he has Monkey Flip?
Exaggeration? If not then explain please.So when are we banning Bayonetta?
The character is four times the character Meta Knight ever was.