Cutie Gwen
Lovely warrior
Can Wii Fit Trainer be discussed? She's a character that's almost never used, but from what I heard, is pretty good. I'd love to see this thread's thoughts on Smash's Hamon user
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His fox is pretty legit.Something interesting I've been thinking about for the past 3 days or so:
I think NAKAT will majorly upset a top(possibly top 10) player at a tournament he attends soon. Do not sleep on this man.
His "campy" Fox he was using against Ally was working out extremely well, ever since seeing that I cant sleep on himSomething interesting I've been thinking about for the past 3 days or so:
I think NAKAT will majorly upset a top(possibly top 10) player at a tournament he attends soon. Do not sleep on this man.
Another thing to note is that he took Kame to last stock last hit in a moneymatch the day or so before EVO.His "campy" Fox he was using against Ally was working out extremely well, ever since seeing that I cant sleep on him
Something I think is extremely underrated is projectile edgeguarding. Things like DH can, Peach's turnips, Link/TL bombs, Diddy's banana (surpisingly), and Luma (surprisingly) aren't being used enough for edgeguarding. DH for instance is often overlooked because of his lack of kill power, but after playing him a little I've realized how insanely good his can can be for edgeguarding and securing kills. He can use it to force airdodges and spike you right afterwards as a punish, combo into a spike. or outright kill offstage. Diddy can do the same thing with Bananas and Link/TL (although he basically killshimself at the same time) can do it with bombs. Peach can do a ****load of offstage combos with float and turnips and Rosa doesn't even have to go offstage, she can just hold Luma at the ledge and jab
I think it's Better have diversity. I personally like hard characters.This. I think "C.Viper syndrome" might be more accurate, but that's enough Street Fighter talk for now.
Incidentally, I really appreciate how easy is to pick up a character in Smash Bros. I know people riff on Smash for that fact all the time, but I think it'd legitimately be devastated if I couldn't play using my favorites.
This is, by far, the worst MU chart in terms of titles. Just now do I understand it and it's actually quite accurate, bar Link in the MU (which I would say should be Volatile+). But apparently to hell with things like using 50:50 or 60:40 or something like that to give some indication of what goes where.
There was a problem fetching the tweet
you're definitely nowhere near correct.This is, by far, the worst MU chart in terms of titles. Just now do I understand it and it's actually quite accurate, bar Link in the MU (which I would say should be Volatile+). But apparently to hell with things like using 50:50 or 60:40 or something like that to give some indication of what goes where.
I actally find Falln's MU chart interesting. Like those numbers don't tell much and directly advising on MUs you might get wrecked is neat. Dabuz's is the same style but more specific in his comments.This is, by far, the worst MU chart in terms of titles. Just now do I understand it and it's actually quite accurate, bar Link in the MU (which I would say should be Volatile+). But apparently to hell with things like using 50:50 or 60:40 or something like that to give some indication of what goes where.
If it's not too much to ask, can u do this for the other top tiersHi
I'm just gonna copy and paste something I posted in the "Competitive" Facebook group.
"#3GNixxStats
Cloud's Results versus other top tiers (played by notable players) at Major Tournaments from EGLX (April 29th-May 1st) onwards. (EVO Minimally included)
Diddy Kong: 10-16 (39% Win Rate)
Fox: 2-3 (40% Win Rate)
Mario: 7-9 (44% Win Rate)
Mewtwo: 1-2 (33% Win Rate)
Rosalina & Luma: 5-11 (31% Win Rate)
Sheik: 1-3 (25% Win Rate)
Sonic: 9-4 (69% Win Rate)
Zero Suit Samus: 5-13 (39% Win Rate)
Cloud Players included: M2K, ZeRo, AnTi, Tweek, Komorikiri, Ned, James, Sodrek"
Compare this to Diddy...
"#3GNixxStats
Diddy Kong's Results versus other top tiers (played by notable players) at Major Tournaments from EGLX (April 29th-May 1st) onwards. (EVO Minimally included)
Cloud: 15-8 (65% Win Rate)
Fox: 17-20 (46% Win Rate)
Mario: 4-10 (29% Win Rate)
Mewtwo: 11-1 (92% Win Rate)
Rosalina & Luma: 9-9 (50% Win Rate)
Sheik: 9-6 (67% Win Rate)
Sonic: 9-1 (90% Win Rate)
Zero Suit Samus: 16-5 (76% Win Rate)
Diddy Kong Players included: ZeRo, Zinoto, Nietono, MVD, JJRockets"
My sample size is small. Only those listed as majors are included from April 29th onwards. I don't have access to Japanese brackets and I am not about EVO at the moment because I can't find a completed bracket. CEO is difficult with all the counterpicking but I added what I could from both.
Tournaments Used:
•EGLX (228)
•GOML (489)
•2GGT: MS (413)
•KTAR XVIII (339)
•Smash&Splash 2 (261)
•Apex 2016 (309)
•LTC4 (317)
•CEO2K16 (906)
•WTFox 2 (174)
•EVO2K16 (2663)
•2GGT KTAR Saga (414)
•Smash Factor 5 (359)
Point is Cloud is seriously lacking in results against other top level top tiers, yet is still talked about in the same echelon as top 3 along with Diddy who has much, much better match up results.
Results aren't the whole story mind you, but I'd like to think this is telling to Cloud's actual aptitude.
I do have it for the other top tiers. It's just that... There are a few that are pretty incomplete because of the frequency in which the characters run into each other.If it's not too much to ask, can u do this for the other top tiers
I have Rain's Cloud going 1-3 with VoiD.
I think adding the M2K/Zero set would muddy up the data. It just doesn't seem noteworthy.I have Rain's Cloud going 1-3 with VoiD.
But now I have to add... that set from GoML. I hate counterpicks. So it should be...
3-3
I'm not trying to put that much subjectivity into it. ZeRo has a top sheik, he faced a top cloud. And that's all there is to it, even if it wasn't polished that day, a larger sample size will reflect the match up better. It's only 6 Matches at the moment. And I have EVO and CEO to fully include. It'll change overtime.I think adding the M2K/Zero set would muddy up the data. It just doesn't seem noteworthy.
While Zero is very good I don't think his sheik was well practiced at the time, and he didn't even use her the whole set. Just my opinion though
She only has two combos lol.I Just Think That Zelda Has A Great Potential
1-An Awesome Recovery
2-She Has A Decent Air Speed
3-Pretty Good Combo Potencial
4-A Lot Of Killing Moves
5-And A Tag Team Especial Move
Oh god, you just caused flashbacks. You see, SFIV was the first Street Fighter I ever played and C.Viper was the first character I tried to use. Yeah, that didn't go so well at first.This. I think "C.Viper syndrome" might be more accurate, but that's enough Street Fighter talk for now.
Incidentally, I really appreciate how easy is to pick up a character in Smash Bros. I know people riff on Smash for that fact all the time, but I think it'd legitimately be devastated if I couldn't play using my favorites.
Nah she ain't that bad, that last patch helped her out a lot. Her D-Tilt is fairly good and leads into a few things, Dtilt-Down Throw, DI read Up air or Nair the Nair can lead to a back air but the window is incredibly tight. Her Ftilt covers a good bit of distance and kills and her Up Tilt and Smash can punish inward rolls and lead into juggles. She has a Hoo-Hah, Phantom Slash covers most ledge options and is a good edge guard against straightforward recoveries and there is always the threat of her Up B killing you really early if you do something really unsafe on her shield.She only has two combos lol.
Also, she's flawed to the point where having some of that stuff (But not as good as you make them sound) is completatly outweighed by her flaws, so it barely even matters. She can't really be put above bottom 3 (assuming no miis) unless results are the only factor in your tier list.
No it's not terribly hard atleast in my experience using her but then again I suck so I'm probably reacting too slow to the DI. If they don't DI away at all they are dead however.Isn't zelda's hoo-ha really easy to Di? Genuinely asking here.
dthrow>uair still connects on DI away after the uair hitbox buff, though at higher percents/vs certain characters Zelda might have to dash a bit first.Isn't zelda's hoo-ha really easy to Di? Genuinely asking here.
Out of curiosity, what does this statement, particularly the bolded, actually mean? Most of the things he listed are pretty relevant, enough so that even with, perhaps, low grounded mobility or poor approach options, Zelda is still scary enough in those situations she's able to utilise them (low grounded mobility is frustrating but in the situations she's able to get in she has true stuff and cheese, elevator kills aren't guaranteed but they're relevant and force respect, etc etc). Otherwise the act of putting those strengths on a scale and weighing them against her flaws feels arbitrary.She only has two combos lol.
Also, she's flawed to the point where having some of that stuff (But not as good as you make them sound) is completatly outweighed by her flaws, so it barely even matters. She can't really be put above bottom 3 (assuming no miis) unless results are the only factor in your tier list.
I mean, if you were to ask me, I'd say she's better than King Dedede too. The only thing good I can find about Dedede is that he lives forever and Gordo ledge traps. Then he has obvious, crippling flaws like being the biggest piece of combo food to ever exist due to weight and fall speed combined with bad frame data so against characters that have a confirm out of an aerial (ex. Falcon uair > knee) his weight doesn't end up making much of a difference.BJN39 (Zelda boards mod) made an incredibly in-depth thread (with a bit of Lavani's help) covering Zelda's dthrow>uair combo (known colloquially to Zelda mains as "Finger Bang"). The thread details frame advantage, hitstun cap, rage, di, airdodges, etc. Basically everything you need to know about the combo is in that thread. BJN works really hard and deserves the appreciation.
Link to thread
But speaking of Zelda, the only character she's 100% better than imo is Jigglypuff. The buffs she has gotten through patches are definitely nice, but she's still garbage tier.
Seeing him play makes me seriously question the validity of the "Zelda is bottom 5" claim.Random thing about Zelda: Purple Guy (Ed/ScaryLB59, MANY TAGS!) is godlike and gets things with Zelda that I would've said would never be guaranteed in high level play. His ability to land Dtilt into Ftilt/NAir/FAir/UAir is incredible and makes Zelda's Dtilt look like Diddy's. Not to mention that he is the first person to effectively use "Finger Bang" (Zelda's hoo haa) to KO consistently. At this point landing a grab at high (but really any) percent is more important (and safer) than fishing for an elevator.
He's also got tons of vids and screen time to show that.
Despite Zelda being bad versus just about any character, he makes ha look useable. He's just about the only hope Zelda has of seeing the light outside of bottom tier if there's any chance lol.
Realistically, Zelda is bottom 10 at absolute best, and really bottom 5.Dos Somebody Looks at Esam's and Zero's Tier List Ok Esam is a Bit Crazy but Zelda is Bottom 15 and Not Bottom 10.
Being bottom 10 or 15 makes almost literally no difference.Dos Somebody Looks at Esam's and Zero's Tier List Ok Esam is a Bit Crazy but Zelda is Bottom 15 and Not Bottom 10.