Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
- NNID
- EquinoXYZ
@BSPI did but I didn't cover everything I wanted to touch on (specifically anti-cloud tech development + doubles). Will do so after work.
I know that this probably isn't what you're referring to by anti cloud tech development (you're talking about stuffing his recovery aren't you?), but what I would like to see more from pac-mains in the cloud matchup is setting up whenever he charges limit.
I often hear pacman mains complain that cloud forces us to approach by charging limit, but they're looking at this the wrong way. Remember that pacman still has a highly dangerous set up game and cloud just hands you all the time you need whenever he decides to limit camp you.
If cloud starts the match by charging his limit, I'll normally charge straight to the Key/Galaxian and catch it. Then I'm ready to set up z dropping shenanigans by the time he's done charging limit. In the end, we turn the tables on him by forcing him to approach through a dangerous field of z drop launched fire hydrants while we wait to punish any mistake with a fruit in the hand.
PS. Bonus points if you manage to set up a trampoline before cloud approaches you
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