meticulousboy
Smash Journeyman
The end lag on his grab is enough to punish an opponent who rolls away. His dash grab may be punishable, but at least it stays out for a while to cover a roll.Does his grab at least give a positional advantage?
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The end lag on his grab is enough to punish an opponent who rolls away. His dash grab may be punishable, but at least it stays out for a while to cover a roll.Does his grab at least give a positional advantage?
His throws are fine. It's the grab that's bad. Like Villager or Pac.Does his grab at least give a positional advantage?
This is such a horrible mindset to have. Even if the vast majority of players never reach that level, it shouldn't preclude them from learning/emulating high level play. It's not a valid excuse to say "well Cloud is manageable at high level play, but lower level players will never be good enough to beat him ." Are you serious? Not only do I flat out disagree, this is Smash Bros, not quantum level physics. These aren't concepts that are difficult to learn at all. Failure of empathy my ass, that's just a conceit on your part. You will never get good as a player if you seriously subscribe to that a notion. Every player has the potential to improve and adapt, not just top level players.It's true that in a sense, top level is always the future and something you can aim for, so a competitive person would rather have a matchup be good at the top level and bad at lower levels than vice versa (this is actually why I said "what happens at the top level is practically irrelevant to us").
The reality though is that the vast majority of players never reach that level, and sometimes the factors that turn a matchup from bad to good require you to consistently utilize some pretty difficult concepts or mechanics. Yes, we may all think those concepts and mechanics are simple and easy or slightly challenging at worst, but that's a failure of empathy. Sometimes good players forget how much work it takes to learn certain things and to turn them intuitive.
Bull****. You talk about how Cloud is difficult for lower level players, when it should literally be the complete opposite. I'm not even a particularly good player, but I've never felt like the Cloud matchup was particularly hopeless at my local. Because you can tell. You can tell when someone secondaries Cloud in the hopes of a cheap win. You can tell because there's an over reliance on Dair that causes them to eat more damage. You can tell because they pop limit Side B instead of holding it. And you can tell when they suck at recovering. Cloud is and will always be a character that is easier to beat at lower levels of play, because Cloud has a high ceiling by design. Cloud being easy to use is incidental in this argument because he isn't a substitute for skill. Nor will he ever be one.Fighting games involve a lot of mental struggle to a player trying to get good, and while you might say that people struggling with Cloud just need to get better because ultimately he's very beatable at higher levels, the vast majority of players are constantly in the middle of that journey being frustrated about him. Things like that are what turn people off and make them give up and switch away before they reach that high or top level, and that has a direct negative effect on the whole community. If people give up for arbitrary reasons then fine, but Cloud's effect on the meta especially at lower levels isn't exactly arbitrary at the moment.
This argument assumes there's nothing inherently wrong with Cloud. Player mentality is a problem like I already said:People who don't have the drive to improve will complain about literally everything. You nerf cloud and they'll move onto the next character (as they have with literally every other character that's been nerfed).
Nerfing Cloud wouldn't fix anything. People will probably just start complaining about how easy Mario is next lmao. It's the mentality that has to change. If someone's going to quit the game because of Cloud, then cloud being nerfed won't keep them around because they'll just quit because of the next character they label as unfair.
However, you're claiming player mentality is the only problem and making the black and white "complain or adapt" split that I laid out earlier:If people give up for arbitrary reasons then fine, but Cloud's effect on the meta especially at lower levels isn't exactly arbitrary at the moment.
Anyway:Critique also shouldn't have the sort of stigma some people are trying to apply to it, i.e. you either complain like a loser or you adapt, absolutely can't do both at the same time and absolutely can't criticize something without being a complaining loser.
I just want to point out that while this isn't entirely invalid, there is an opposite side to this that's worth considering, especially if we're talking playerbase.Characters that are both very easy and very effective are in the realm of bad design because they remove incentive to use other characters and thus create imbalance in character usage, massively so if it's extreme.
Had to edit my post to add RIP Ganon's good ass Nair, I miss that move too man you have no idea. Combined with his new jab it would be super beastlyBrief side note: Ganon is absolutely nothing like Captain Falcon and is definitely not invalidated by him. This kind of silly thinking is why Ganon has a crappy linking Nair now. Well, probably not, but still, if we had Old Nair Ganon would probably be upper-mid tier.
YoshiCharacters that can make it under Battlefield:
( / ) (0/1/2 Pikmin)
This is open for contention.
no one complaining complains about top level play. Cloud is a massive problem in lower levels of play and this is the problem.I can understand why they're doing the former, Cloud *is* the best secondary character after all, but all these complaints about him being 'too good' are honestly becoming more and more pathetic as top level play keeps debunking them.
Sheik is very hard to play and not even comparable.They could learn to play Sheik and enjoy the free win for one.
That's an exaggeration. But it's also a valid point.
Yoshi loses solidly against Cloud and Diddy. I think the Cloud MU is semi-ok if you are really good at the MU. The Diddy MU is more of a problem. Everything else is winnable for Yoshi. I think Yoshis best Top Tier MUs are Ryu and Mario.How does Yoshi do against most of the cast? I don't quite understand his character but he seems to have a lot of great attributes. What is hurting his meta?
it's not about being good enough. It's just that Cloud is very overwhelming at lower levels of play and data proves that. It's only Top Level that tells us that Cloud is not a problem.This is such a horrible mindset to have. Even if the vast majority of players never reach that level, it shouldn't preclude them from learning/emulating high level play. It's not a valid excuse to say "well Cloud is manageable at high level play, but lower level players will never be good enough to beat him ." Are you serious? Not only do I flat out disagree, this is Smash Bros, not quantum level physics. These aren't concepts that are difficult to learn at all. Failure of empathy my ***, that's just a conceit on your part. You will never get good as a player if you seriously subscribe to that a notion. Every player has the potential to improve and adapt, not just top level players.
Cloud is and will always be a character that is easier to beat at lower levels of play, because Cloud has a high ceiling by design. Cloud being easy to use is incidental in this argument because he isn't a substitute for skill. Nor will he ever be one.
Except the data does nothing of the sort. All it shows is that Cloud is common and has a good win record. "Very overwhelming" is a massive stretch.it's not about being good enough. It's just that Cloud is very overwhelming at lower levels of play and data proves that. It's only Top Level that tells us that Cloud is not a problem.
The only joke here is that you thought could get away with saying this instead of presenting an actual argument.This is a ridiculously bad joke.
I'm not discounting the fact that he wins a ton at low level play. I just don't think that outright proves that he's overwhelming as a character. We know that Cloud dominates because he's very good & incredibly easy to use, but I also believe that his results largely due to the fact that low level players simply aren't good at fighting Cloud.How does data not support the fact that Cloud dominates lower level play? He had the highest win rate among smash characters, and it wasn't from dominating nationals. Cloud just gives local level play an absolute headache. Whether this is just cuz people are bad or whatever is besides the point.
I thought Cloud being overwhelming was the one thing everyone could agree on D: I mean, mobility, frame data, damage, power, range and stuff are all good. A character that is good enough at everything that you have to look to alternative avenues to defeat him is definitely "overwhelming" in my bookI'm not discounting the fact that he wins a ton at low level play. I just don't think that outright proves that he's overwhelming as a character. We know that Cloud dominates because he's very good & incredibly easy to use, but I also believe that his results largely due to the fact that low level players simply aren't good at fighting Cloud.
I'm going to have to bring up the skill card here because it's relevant and my god this post was needlessly aggressive. You don't even know if Trifroze is playing Devil's advocate (which he often does in this thread to promote discussion), please keep it civil. Anyway, you, a player who went 1-2 at his first local 2 weeks ago, are lecturing Trifroze, someone who is PRed in his country, about what goes and what doesn't in mid/high level play. I'd imagine Trifroze would be much more accustomed as to the reality of the situation. I don't think asking for a little empathy with regards to the Cloud issue is asking for too much.This is such a horrible mindset to have. Even if the vast majority of players never reach that level, it shouldn't preclude them from learning/emulating high level play. It's not a valid excuse to say "well Cloud is manageable at high level play, but lower level players will never be good enough to beat him ." Are you serious? Not only do I flat out disagree, this is Smash Bros, not quantum level physics. These aren't concepts that are difficult to learn at all. Failure of empathy my ***, that's just a conceit on your part. You will never get good as a player if you seriously subscribe to that a notion. Every player has the potential to improve and adapt, not just top level players.
Bull****. You talk about how Cloud is difficult for lower level players, when it should literally be the complete opposite. I'm not even a particularly good player, but I've never felt like the Cloud matchup was particularly hopeless at my local. Because you can tell. You can tell when someone secondaries Cloud in the hopes of a cheap win. You can tell because there's an over reliance on Dair that causes them to eat more damage. You can tell because they pop limit Side B instead of holding it. And you can tell when they suck at recovering. Cloud is and will always be a character that is easier to beat at lower levels of play, because Cloud has a high ceiling by design. Cloud being easy to use is incidental in this argument because he isn't a substitute for skill. Nor will he ever be one.
Now to the underlying issue I have with your post:
There's this startling propensity towards heaping the blame on Cloud instead of considering the alternatives. The doomsay scenario you're alluding to is objectively untrue, so it really just comes down to this: Players who beat you are more skilled at the game. If you lost because they picked Cloud instead of their main they typically use, that's still on you. Get better. Play Smarter. Learn the matchup and beat them. Or don't. The world still turns.
What does him playing Devil's advocate have to do with anything? I fundamentally disagree with his argument; there is no aggression on my part.I'm going to have to bring up the skill card here because it's relevant and my god this post was needlessly aggressive. You don't even know if Trifroze is playing Devil's advocate (which he often does in this thread to promote discussion), please keep it civil. Anyway, you, a player who went 1-2 at his first local 2 weeks ago, are lecturing Trifroze, someone who is PRed in his country, about what goes and what doesn't in mid/high level play. I'd imagine Trifroze would be much more accustomed as to the reality of the situation. I don't think asking for a little empathy with regards to the Cloud issue is asking for too much.
I never said he didn't have a low skill floor. I said Cloud has a high ceiling, which means the gap between amateur level Cloud and top level Cloud is wide. And if top level Cloud isn't dominating high level play then the character isn't as overpowered as people perceive him to be. I'll concede that his ease of use makes it easier for people to win at lower levels of play, but I don't see see it as an argument for the character being overwhelming. This is a thing in literally every other fighting game. I genuinely think people need to get better at fighting Cloud.Also, Cloud has a low skill floor by design (quite literally, since Sakurai has stated he purposefully made Cloud easier to play for new players). At lower levels of gameplay, skill floor matters much more than skill ceiling, which is arguably not relevant for low/mid level play at all. Cloud's low skill floor means he's harder to beat at low levels of play, because it's easier to execute he game plan; he also doesn't plateau early, your Cloud naturally improves as your fundamentals improve (as opposed to gimmick 'local maxima' strats like wobbling or Falco chaingrabs).
Of course they matter. They matter more than ever, especially seeing as how big Smash 4 has gotten. I just cannot in good faith agree with the assertion that low level play is ****ed because of Cloud. If you want to be the best even at your local, then you need to work hard. The strats that high level players use to beat Cloud isn't exclusive to them. Anyone can do it with hard work and dedication.I don't understand why there's this dichotomy going on where you're either playing to win EVO or you're a scrub. What if you want to be in best player in your local, or simply beat the guy ranked two spots above you that you're 0-3 against at the past few events? Do these people not matter? I can say with a good amount of certainty that competitive Smash players playing with the main goal of "be the best in the world" comprise only a minority of the entire competitive community; do these people not matter?
This **** pisses me off more than you'd even imagine, I am beyond words. Is disagreeing about Cloud's effects on the metagame and the design philosophy of the character a JOHN now?That, to me, sounds like a massive, collective john coming from every last pocket Cloud in CCI.
Sheik, and maybe pikachu, wins. Fox/Diddy/Mario do okay of the top tiers, sonic and Rosa lose, idk about ness/zss, and everyone has a different opinion about how well M2 does.Ok so there is a lot of Cloud talk but I gotta ask what are "bad" MUs for Cloud and why cause all I think Clouds problems may be his bad MUs are uncommon at low/mid level play I dont see good Shieks often at locals
You mean exactly what happened to Bayonetta?I won't be surprised by the time we finally have more counter play towards cloud another patch is going to come.
No! Absolutely not! You can disagree about Cloud all you want, of course that's not a ****ing john. My point was that undermining peoples' VERY reasonable and VERY fair concerns about Cloud's design, and lumping them all together to paint a picture of the community as a bunch of ****ty players who can only whine and never adapt, THAT is a john.This **** pisses me off more than you'd even imagine, I am beyond words. Is disagreeing about Cloud's effects on the metagame and the design philosophy of the character a JOHN now?
i like this caseShogun, an experienced tournament player from Japan got double eliminated by a relatively new Rosalina player named Atelier a few weeks ago [match-count was 4-1].
Nietono, when he 'mained' Fox would lose to Yuzu a Rosalina player who had [and still has] generally pretty unremarkable results.
You're, what? 3-0 against Larry? That's pretty amazing for somebody who's supposedly 'bad' vs Fox. Especially when you compare it to people like ESAM or Mr r who have a pretty great deal of Fox exp and are still 0-2 against him.
The matchup is not even. It's not even the recovery that's a problem as much as jab shenanigans and the mere existence of Luma that makes it so hard for Fox to navigate in this matchup. It's not one-sided by any means but it's definitely not even.
He placed top 12 in all of the super-nationals he attended, two of them top 8. At CEO he got doubled eliminated by a certain tristate Rosalina player [match-count: 5-0]. The only non-top 8 placing he had was at Evo where he also got eliminated by a certain tristate Rosalina player.
So Larry generally does place in top 8 of nationals ... exept when he has to play against ... you.
zero does have a mario problem becaus his gameplan with diddy is formulaic and basic at times. he always goes for the safest option at any given point not the best option. he's also very grab heavy. zero plays diddy at extrmes. extremely close in about grab range or extremely zoning with the banana. mairo can deal with either.VoiD is smart enough to understand getting Luma offstage is worth a hit from Rosa, because Sheik can follow up on her for days in the interim. Suuuper impressed with how he cranked up the heat games 3-5. His spacing game got 10x as good.
I confess I was watching Apex over LTC for Grands, so I'll have to see what went wrong for Nairo later. Maybe he needs to bring back Pit for Diddy or something. Or if ZeRo really has a Mario problem, start honing that Doc again.
I'm sorry were you talking to a Cloud player in this thread? I am almost 100% positive I don't play the character. But I guess I'll answer as if I did, I'll do my best Cloud player impersonation.No! Absolutely not! You can disagree about Cloud all you want, of course that's not a ****ing john. My point was that undermining peoples' VERY reasonable and VERY fair concerns about Cloud's design, and lumping them all together to paint a picture of the community as a bunch of ****ty players who can only whine and never adapt, THAT is a john.
Your post was extremely emotionally charged and I'm sorry that you feel betrayed that people who didn't always think your character was good are now criticizing him for being overpowered. I'm sorry that all your long, arduous hours of labbing the character would become obsolete if Sakurai, God forbid, brought the ****** down a notch.
I'm sorry that the knowledge of a potential nerf to your hard earned breadwinner main has given some Cloud mains a persecution complex where ANYONE who even DARES to find the character toxic is a whiny scrublord who is personally out to get you.
Playing Devil's advocate means he may not personally agree with the viewpoints he's presenting, so there's no need to call him conceited or strongly imply he needs to 'get good' and ditch his scrub mentality (not that there's a need to say these things anyway). If the 'you' in your post referred to the reader in a more general sense instead of Trifroze, I apologize for the misunderstanding.What does him playing Devil's advocate have to do with anything? I fundamentally disagree with his argument; there is no aggression on my part.
And come on. I could have gone 0-2 and I still would have stood by my argument. Being good at the game doesn't mean your opinion on character balance is sacrosanct & vice versa.
Yo, can you lay this knowledge on me? I have not played Ganon in ages, and I'm interested to hear why old N-air was better.Brief side note: Ganon is absolutely nothing like Captain Falcon and is definitely not invalidated by him. This kind of silly thinking is why Ganon has a crappy linking Nair now. Well, probably not, but still, if we had Old Nair Ganon would probably be upper-mid tier.
My original post wasn't even directed at you, it was a collective response to some of the flawed logic I've seen from people whose arguments are so underdeveloped that I can only assume they were clouded by character bias, hence why I refer to it as a john.I'm sorry were you talking to a Cloud player in this thread? I am almost 100% positive I don't play the character. But I guess I'll answer as if I did, I'll do my best Cloud player impersonation.
(You're talking to the guy who literally suggested nerfs like 20 pages ago ROFL. What persecution complex? Did you READ this thread? The post where it said, and I ****ing **** you not, that playing Mario as a pocket vs. Cloud took "good fundamentals?" I don't know if the full intention of that statement was the way I read it but like, really? And yea I do feel a little persecuted when I'm marginalized into a complainer when I think the community could stand to approach things with a different mindset and I state my mind politely and then get told I'm....johning? Like bruh, I get that some people are pretty aggressively defending this character but if you're gonna talk about them, QUOTE EM. Context, my man!
Also I never undermined anything or said it was wrong, I literally stated "Here's the other side of it tho cause I think it's valid." Also the idea of not persecuting someone but then telling them their character is toxic is kind of an oxymoron. That won't encourage them to switch off!)
There, I think that's a good enough representation of what a fairly reasonable Cloud main would say. With that tho I think I should go. I need to practice some Doc footstool stuff. Ciao!
Right. I wasn't specifically referring to Trifroze in that instance, though I can see how you'd read it that way since my post was unclear.Playing Devil's advocate means he may not personally agree with the viewpoints he's presenting, so there's no need to call him conceited or strongly imply he needs to 'get good' and ditch his scrub mentality (not that there's a need to say these things anyway). If the 'you' in your post referred to the reader in a more general sense instead of Trifroze, I apologize for the misunderstanding.
In your post, you kind of ask us to take your stance on mid level Cloud as gospel, when Trifroze's experiences would probably be more representative of how mid level Cloud actually is. You claim that learning fundamentals in Smash is easy when Trifroze probably has a better handle on these concepts and is more qualified to speak about their difficulty, and that secondary/pocket Clouds are easy to deal with when many more experienced players are saying the opposite.
I think part of the point that's being made here too is that Trifroze has put in a *lot* of work to get where he is now already. I don't know much about Quantum Physics, but getting onto a PR is hard and takes so much commitment, dedication and effort. When you say "It's not brain surgery" / "get good" to someone in that position, it marginalises the accomplishment that is being good at something by saying 'cmon, it's easy, just be better at the game'.And come on. I could have gone 0-2 and I still would have stood by my argument. Being good at the game doesn't mean your opinion on character balance is sacrosanct & vice versa.