You say that as if Roy isn't a character that comes with two superior, free versions of him in the game. Not to mention mid tier lucas vs high tier Ness. Also Bayonetta being the most nerfed character in the game by far. She's still good and viable simply because she was just that god damn strong on release, but its clear they were not in any way alright with her staying that way and they have shown it.
That's true, but the difference here is that instead of one character being invalidated by another (i.e. Fox > Falco, Ness > Lucas, Falcon > Ganon, etc.) Cloud is invalidating an entire archetype.
Some characters are going to be better than others. I understand that. What I don't understand is why as a developer you would choose to give one character everything. For instance, choosing between Ike and Marth. One one hand you have a very poweful character, but at the cost of speed. On the other hand, Marth sacrifices power for mobility. Add Roy into the equation. He gives up range and good sweetspots in exchange for speed and throw combos. Then Shulk, slightly worse frame data for more range. Link gives up speed and trades it for projectiles.
It should be a trade off. Look at some of the rush-down characters, some have speed, some have range, some have throw combos, some have better recoveries. No one rush-down character invalidates the rest of the cast and at the end of the day if you want to play a rush-down, you have SEVERAL options. You don't have that with the swordsmen.
Do you see what I'm getting at? Before Cloud, each swordsman had something unique to offer. While some were better than others, very few characters straight up invalidated others because they still had different attributes to offer.
This game has a lot of faults but I will defend its DLC practices. Would you prefer all the DLC characters to just be arbitrarily bad?
And to answer your question...yes. I would prefer the DLC characters to be worse.
Because what we have now are several well built characters with fundamental advantages.
Even without TRSK and FA, Ryu is a fine character. He has great aerials, a nice combo game, a shield breaker, a spike, and more moves. Throw in his specialties and he has the ability to punish reads (most Smash attacks become very risky with FA in the picture), escape combos (FA and TRSK have f1 invincibility), and end stocks at 70%.
Cloud has great frame data, amazing range, juggling capabilities, and a sick neutral. Throw in Limit and he becomes more mobile, has a way to force approaches (while charging), creates an intimidation factor (much like a Samus Charge Shot), and effectively an extra Smash Attack that deals 26% and comes out at the speed of a tilt.
Bayonetta without combos...is still a great character. She has great projectiles, disjointed hitboxes, low landing lag, auto-linking moves, the best counter in the game, and great dodges that act as combo breakers. But then after an opening in neutral she can wrack up damage much more reliably and effectively than several other characters, even if she only gets a hit or two out of it, not to mention some of the best edge-guarding and recovery in the game.
None of the other DLC characters have anything else worth mentioning (except maybe Corrin's side B), but none of those DLC characters are seen as high on the tier list as these three. Is it a coincidence that it ended up that way, or do these three characters have something giving them a little extra push?
Starting to get off topic, but I find it funny that these three characters have been getting the most **** thrown at them over the past few months. At least from what I've seen. But I'm sure that has nothing to do with anything you just read.