So ZSS without a heavy use of grab = high tier Zamus? Is she going to end up around the same level of viability as her Brawl incarnation? Because I'd like to remind everyone that Brawl ZSS was capable of winning Apex. It does feel like ZSS results have dropped off even more than usual and Nairo's the only real one continuing to do work with her.
Not trying to make an argument here, more just fishing for the views of people who actually main her.
I think judging by (intelligently filtered) results there's a case to be made for ZSS being heavily overrated, and probably
always has been. Her results are well below the other characters she's always grouped with, and more than half of them are by Nairo and Marss. If you removed those two players she'd have mid tier results even at the top level (which is already the case for her on high and mid level). You can take any other character who's considered top/very high tier, remove 2 players and still maintain great results.
Importantly though, most of the results from Cloud, Bayonetta, Fox, Rosalina, Mario and Mewtwo are with secondaries or with those characters being the secondaries, often to other characters from this same group, so a lot of them are shared results. Diddy, Sheik, Sonic, Ryu and ZSS are looking less popular as secondaries, yet Diddy and Sheik are still doing super well and the other three are keeping up.
Still not personally willing to accept that ZSS is a lower high tier with the punish game, safety and mobility that she has. You just have to master mix ups in neutral and be on point with your punishes. Can't just SHFF nair/zair and dash grab over a over, and for the sake of everything that's good, you can't miss OoS up b punishes, grab follow ups or choke when you land a down smash.
From playing this character for almost 10 months now, playing a non predictable neutral and utilizing your movement options well, reacting to people hitting your shield with OoS up b while also knowing when not to trigger it, landing those flip kicks and down smashes on your opponent's recovery when you have the chance, and constantly being aware of what's the best punish and where your opponent is going to DI after your down throws and nairs amounts to a very difficult character to play optimally.
I do think ZSS has great tools in the end, and her only real weakness, but a considerable one, is her lack of burst despite having good mobility. Her offensive bubble is smaller than it seems when dash attack is unrewarding and unsafe, usmash is unrewarding and unsafe, up b is rewarding but very unsafe, and rising aerials don't hit grounded characters. Dash grab is the only viable unreactable option she can hit a grounded character with without being stationary.
Yet her grab and the follow ups from it were nerfed. It hurts considerably by emphasizing her weakness further, but I think it was the right call, just nair really didn't need to be touched like it was and not enough compensation was given in return to all the damage nerfs. Dash grab still demands respect because 20-30% of damage is a lot for a move that hits from one third of a stage across outside of your reaction, even if she takes similar damage upon whiffing it. The risk/reward ratio most of the time is still in the ZSS player's favor, and that's simply because they're the ones who choose when they use that move and when they don't.
People learning to deal with ZSS and the nerfs hit roughly at the same timeframe, and all this happened to a character that never was overpowering to begin with. Anyone questioning this is free to look at any
medium to large sample results. Not just whatever Nairo attended.
It's hard to say where I'd put ZSS now when I don't have nearly the same experience on other characters and their weaknesses, but she's far from unviable. Probably around 10th, likely on the better side of it, but she's definitely not in the top cluster anymore.