HoSmash4
Smash Ace
- Joined
- Jun 24, 2015
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- 688
So this leaves a opinion-based on who's number 1 now. This is interesting.
I know people will suggest others, but thats a good thing. The top 5 or so are really close.
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So this leaves a opinion-based on who's number 1 now. This is interesting.
Its been that way since 1.1.5. I was a war between Sheik, Diddy, Cloud, and Bayo. I honestly never thought Bayo was a candidate for no. 1. Her mobility sucks, her frame data is bad, her neutral is kinda meh, and she had numerous bad matchups particularly against Diddy and Sheik.So this leaves a opinion-based on who's number 1 now. This is interesting.
Sounds more like Rosalina is the best now
I know people will suggest others, but thats a good thing. The top 5 or so are really close.
Melee Falco says hi. His run speed was the same as Mario's and his air speed was just a little under Mario's. Falco was average in horizontal mobility in Melee. In Brawl, he was slightly below-average, and in Smash 4, he's below average on the ground and slow in the air. 1.0.8 upped his air acceleration from 0.07 to 0.09 and his air speed from 0.893 to 0.92. He's still slow on the ground, but slightly faster in the air and reaches top speed much faster. Falco with Mario's run speed of 1.6 would not be broken. Falco would move up from below-average to average. Falco with a run speed of above 1.8 probably would; 1.8 is around Bowser's run speed. Something else broken would be like Ganondorf with Mario's run speed. Slow to average.I don't think anyone actually understands how broken Falco would be with decent mobility. Imagine if he had Mario's run/air speed
Umm... I suggested that Dtilt be changed and not outright nerfed? Lower its range by removing a disjoint, but boost its power. Falco excels at close-range, so why not have a Dtilt that strong for close-range? One heavy punish. I also suggested buffs and fixes to other moves? Have Ftilt not be unsafe on-hit at low percents so its a better spacing tool and rapid jab fixed -- a lot of rapid jabs do need some re-tuning like Bowser Jr., Captain Falcon, Greninja, and the Pits. The only move I would outright nerf and not do anything else to is Fair by removing its landing hit. Would ask for lower landing lag, but Sonic's got 26 and I'd rather not have Sonic have to deal with that alone when Pikachu's got 15. Falco's Fair being mostly used for air-to-air followups rather than Sonic's kind of lower to the ground makes the landing lag fine for Falco and kinda of Sonic since he can auto-cancel it from a hop. Pikachu's low landing lag was probably because before that one update 1.0.9 or 1.1.0 changing how hit lag worked with shields. Before, moves with hit lag were really unsafe on shields. Pikachu's Fair has hit lag modifiers because its electrical, so it just made sense. Now that hit lag doesn't make moves even more unsafe on-shield -- a boon for Ryu --, it's kind of weird, but not really a big deal.Honestly, you're kind of acting like how people were earlier when they were complaining about how broken Mewtwo's moves were in a vacuum, except it's about your own character. Yes you're right that all of the aspects about Falco that you listed are amazing/stupid in a vacuum, but you're still playing a light character with terrible mobility/approach and a bad projectile, so just take them as they are because they certainly aren't breaking Falco. I mean my character has arguably the most stupidly broken Forward Smash in the entire game, but I take it because my jab doesn't freaking work. Yes I agree with you that Falco would be better off trading some of those ridiculously strong aspects for patching up some of his weaknesses in other areas, but that's probably not going to happen at this point.
TL;DR: If he ain't broke, don't nerf him.
UhhHer mobility sucks
Errher frame data is bad
Ummher neutral is kinda meh
Whaand she had numerous bad matchups particularly against Diddy and Sheik.
I actually believe Rosalina isnt held back by a lack of player representation. But rather several bad matchups and core character problems.Sounds more like Rosalina is the best now
Zinoto and MVD insist Diddy hsd 7-8 losing matchups and ZeRo strongly disagrees with Diddy being the bestDiddy Kong is the best character in the game now. Whether you look at results or theory I feel that's the most logical conclusion.
The wider community will probably call Rosalina the best in the game.
I downloaded the changes and have been playing around with the character. These changes are massive, they effectively accomplish the following:
The change to the angle and hitbox of downward angled ABK make it impossible to combo anything out of it, which gets rid of a lot of her staircase combos.
The SDI multipliers and hitbox nerfs make it very easy to SDI out of her combos, especially out of her second up B since the knockback growth was buffed so much. My relatively mediocre mate was able to get out of staircase combos on the second up B 100% of the time at all percents. All kill combos that rely on a second up B are out, even at average levels of play.
Her fair killing power was gutted, the 9B side kill stage combo doesn't work any more until pretty high percents, and you can much more easily SDI out of the up B.
Effectively she has lost every single one of her killing combos. In addition to that the numerous nerfs to witch twists hitboxes have weakened it as an OOS option, it's far easier to challenge for any character with disjoints as long as you have average spacing. ABK is trashed now, the hitbox size decrease makes it easier to challange and you get nothing off of just throwing it out.
The character you think of as Bayonetta is gone.
So does she still has combo ? Would be not great for a combo based characterFrom GameFaqs, presumably reliable since the user has loads of Karma:
http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/73757312
I mean in comparison to other potential top tiers. Sheik, Diddy, and Cloud all have better frame dataUhh
Err
Umm
Wha
Anyways only arguable one is the neutral and even than she can ignore neutral in a fashion like Pikachu and QAC, except it's ABK everywhere or shield and gtfo move with witch twist. or Dtilt/Nair guns to tack on free %
As for bad MUs, don't think she had any truly awful or even -1 matchups, just a couple rare evens that people talked about like Megaman as an example cause Kame vs 9b.
I think they are downplaying the character. As far as I know, neither results nor theory support Diddy having that many losing MUs. MVD in particular underrates Diddy Kong to a legitimately worrying level, he has said he's not top 10 before. MVD's limitations as a player are affecting his results, not the character (and his results are improving now anyway).Zinoto and MVD insist Diddy hsd 7-8 losing matchups and ZeRo strongly disagrees with Diddy being the best
Coincidentally they are all Diddy Kong mains so there may be a conspiracy afoot.
These sound very severe.From GameFaqs, presumably reliable since the user has loads of Karma:
http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/73757312
I'm that gamefaqs user, and as far as I can tell she can't kill anyone anymore off of any blast zone from a combo. The sky carry combos that use downward angled ABK are out for obvious reasons (The move just doesn't combo at all), and even the simplest ones or ones that confirm out of witch twist directly are out unless the second up b outright kills. Even assuming they don't SDI out of it (and it's not hard to do anymore), you don't get the follow-ups off of the second up-b at mid-high percents anymore so it doesn't kill, it just does decent %.So does it still has combo, would be not great for a combo based character
I see, thanks!I actually believe Rosalina isnt held back by a lack of player representation. But rather several bad matchups and core character problems.
Rosalina's gameplan isnt versatile enough to be #1. Nevermind the fact that her results are actually really lacking outside of Dabuz, Falln and Atelier recently.
She is extremely good in the metagame with being in the range of 45:55 to 55:45.
Diddy Kongs kit is just so good. Despite not having many kill options below 100, the amount of killing options that begin to open up for him from 100+ is absurd.
Utilt is the icing on the cake. Utilt....
Thanks for visiting.I'm that gamefaqs user, and as far as I can tell she can't kill anyone anymore off of any blast zone from a combo. The sky carry combos that use downward angled ABK are out for obvious reasons (The move just doesn't combo at all), and even the simplest ones or ones that confirm out of witch twist directly are out unless the second up b outright kills. Even assuming they don't SDI out of it (and it's not hard to do anymore), you don't get the follow-ups off of the second up-b at mid-high percents anymore so it doesn't kill, it just does decent %.
The side-stage blast zone combo is gone for sure, the last hit of fair won't kill reliably kill with decent DI and they can just SDI out of the up B and have the fair miss all-together.
At best you get some decent percent out of like, witch twist -> up ABK -> bair. That's her combo game now.
It's a lot harder than the second (which is literally brain dead) -- but it's possible. I think they decreased the moves knockback or something at the same time as bumping up the SDI modifier, but I was able to wiggle out of it 3/15 times when I was expecting it. I'd say it's still pretty tough to get out of on reaction, but you can DI out of it well enough to avoid some follow-ups (like fair).Thanks for visiting.
How hard is it to SDI the first Up B? I noticed that had SDI multiplier increases as well.
Her neutral is still fine, and most bayos don't even come close to utilizing it fully. Because they don't need to. Bullet climax will probably function as the core of her neutral instead of fishing for afb/witch twist/time.Hmm, so with all this what strengths does Bayonetta still have going for her?
WTwist is solid, but the reward on it is way lower now of course.
BA-Nair edgeguards still wreck a lot of characters... if you can get them there, of course, but hey dABK kind of seems to do that alright? Not sure, just going off of the video so I have no idea what the DI cone is.
She should still have Dtilt->Utilt->(Utilt->)Uair->WTwist->uABK->Bair, just using her non-special moves for the most part. Obviously Dtilt is much harder to land now, though.
Really though, I think Bayo's poor neutral (which is actually poor now, since dABK has almost no threat; it's probably still pretty safe, but the reward is just so low that it's worth challenging now) is going to be a major problem for her.
What? lolNow Witch Time will probably be used more, as it was always intended, as of 1.1.5 no one really used it.
Uhm... I said Witch Time o_òWhat? lol
Witch twist OoS was insane.
No, but it's already on the servers. Dataminers and modders are able to download the files and see what's changed, then mod their copy of Sm4sh with the new files to play the changes in-game.Is the patch out for us to play
My b. And yea, I'm curious to see the optimal punishes off low witch time useages (When smashes aren't quick enough)Uhm... I said Witch Time o_ò
No, the patch isn't out yet but I think people already mod their 3DS to try the new Bayonetta.
There was a 0-death on DK from Witch Time posted on Reddit. It only worked by barely connecting downward ABK with the 2nd Up B at the blastzone though. Looked very DI-able.My b. And yea, I'm curious to see the optimal punishes off low witch time useages (When smashes aren't quick enough)
It's Diddy, but the gap has significantly shrinked though.If we can't tell who the best character in the game is anymore, the meta is in a good place
I don't know, this seems more like a Luigi or at least MK situation. I've been theorycrafting ZSS' matchups hard on my spare time ever since I came back from my break in March, and I've really wanted to put Bayonetta as a 50:50, but then I play HoSmash4 who never drops the combos (unless I guess right) and realize how dominant Bayo's advantage is, and then I consider it a 40:60. I would imagine this is the case for many other characters as well.My gut instinct says that this will be a nerfed Diddy/Sheik situation where everyone loses their minds and calls Bayo mid-tier, but she still ends up being very viable.
Wouldn't that be her advantage stage that's hurt? Once she scores a hit and is looking for followups, you're no longer in neutral.The biggest thing is that anything involving divekick no longer combos except on superheavies like DK, and only with no DI. Hurts her neutral since she no longer gets crazy reward off what was a very safe poke, and hurts her combo game for obvious reasons.
Actually zinoto said in his ask that diddy's bad/difficult matchups are , so just 3.Zinoto and MVD insist Diddy hsd 7-8 losing matchups and ZeRo strongly disagrees with Diddy being the best
Coincidentally they are all Diddy Kong mains so there may be a conspiracy afoot.
What are your feelings about the nerf on bayo?Actually zinoto said in his ask that diddy's bad/difficult matchups are , so just 3.
http://ask.fm/Zinoto/answers/135396786783
And they're probably a slight disadvantage at worst
nice I guess lol, but we still have to see them ingame to judgeWhat are your feelings about the nerf on bayo?