Yeah sure.
Neutral
Both characters tend to rely on a ground based neutral. Meta has strong burst movement with dash attack and dash grab which leads to solid conversions. Ryu is more based on a mix of diff options, playing around what his opponent does then going for grabs or closing in when his opponent hesitates. MK cant really challenge Ryu air to ground. Its not really worth it in terms of risk vs reward, especially when Ryu has strong AA options. MK's tilts can lead to grabs or solid advantage by popping him in the air, but Ryu generally outranges and outdamages MKs pokes with his own. Since MK doesnt hae reliable death conversions off single strat hits or grabs he has to play that much more cautious. Hitting a random Focus with dash attack could spell his demise as Ryu has some easy 0 to death conversions on MK, as shown by Trela vs Tyrant recently. This aspect of the match definitely favors Ryu. He hits harder and attacks nearly as fast and is just as safe overall. Playing a ground game plays into Ryu's hands and MK doesnt have the airspeed or range to really juke Ryu with an aeriel based footsie gameplan.
Advantage
Ryu is absolutely deadly when he gets a conversion. Ryu has low percent to death conversions from not just FA, but also falling fair which is a common space control tactic of Ryu players. Utilt lock is also very deadly vs MK as well. Even if it doesnt lead to a kill, its an easy way to rack up damage. Add in MK's light weight and fast faller speed, and you have a recipe for a character that can be taken out quickly if they make a mistake or their opponent guess right in the neutral. MK generally has an easier time converting thanks to burst options with dash attack and dash grab, but his conversion is generally not deadly. MK is going to get more out of trap situations namely edgegaurding and landing traps. So MK has less direct reward then Ryu, but his trap game and edgeguarding are top notch.
Disadvantage
Ryu is solid in dealing with this thanks to wavebounce and b-reverse FA, but not anywhere near MK's level on terms of getting out of bad non-combo situations. Ryu also has linear recovery and can intercepted if the opponent plays it right. MK has far better and trickier recovery. MK also has his down b to act as a kind of teleport which can quickly move him out of harms way and onto the ground or ledge. But the trade off is that due to his weight he will die early and as a fast faller he is subject to much more heinous and deadly combos. This kind of mitigates the strong options he has in non-combo situations, especially since his neutral is a bit linear and can be risky vs Ryu. This means MK is generally going to get hit more so then Ryu. Which means Ryu is going to be getting REAL combos and MK's solid disadvantage matters alot less.
Everything comes back to the neutral and the fact that MK can only threaten with options that are actually riskier for HIMSELF, more so than they are for Ryu. MK has strong edgegaurding, but he has to get Ryu offstage first. Besides that Ryu generally takes it. Hits harder, better combos, takes more punishment, better, safer and far more consistent kill confirms. Before MK could bank on a stray hit turning into a kill. He cant do that anymore. Instead he has to play perfect and then still worry about dying at 50% to raged Ryu.
Ulevo
did you disagree because....I don't see how this isn't Ryu's fight now.