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Can someone verify this for me?A Japanese guide on Bayo's side and up-b hitboxes was recently made the English translation found herehttps://twitter.com/uekibachii/status/723157343651811328
Notice how it says "You cannot DI for 2nd Witch Twist"? According to Kurogane there is a way to disable the ability to DI on certain moves in Smash 4 https://twitter.com/KuroganeHammer/status/723216697998483456
So what does this mean? Well, if Bayo hits you with the second Witch Twist or late hit of ABK, no matter how you tilt your control stick you will always be sent in the same direction.
with the use of perfect pivoting + speed art shulks ground game is significantly better.All of Cloud's grounded normals are better than Shulk's equivalents except Utilt and maybe FSmash, and those aren't by much. Shulk needs Speed Monado active for this to even be a discussion worth considering.
Shulk's offensive buttons are also on the slow side.
When you shield and Pit's still holding an arrow he's at the advantage... Everything you can do out of shield has endlag, and even hitting a normal shield drop isn't all that uncommon. Shield too much and then Pit can aim for Robin's head or toes easily. Fully charged it's 8.5%, meanwhile Robin isn't getting anything out of the exchange.Whether you charge them or not, they're going to lose to shield anyway. Robin has 6 or 8 minutes on the clock and Pit doesn't have a burst option to get himself to the other side, he can wait.
Pit Fair I can see outranging Levin Fair, but with how Robin wants to hit with it, I don't think those two moves will meet each other. That hitbox is straight horizontal, iirc?, and Robin likes to be either slightly above or slightly below his target when he throws out his own Fair. And its autocanceling property makes Fair a good consistent bait to force bad spacing against the move. Fair's an approach tool but it's also an advancing tool, forcing opponents to deal with it in ways Robin wants them to.
Checkmate works on every character, and with the exception of Charizard (because of invincible Fly and SA Rock Smash) kills for a % range at least 25% wide. In Pit's case, it's killing from 95% to 128%. That's without rage, so with a few arrows tacked on, it's killing sooner.
I don't think arrows effect the onstage matchup at all really. You should probably be arguing about "s burst options.When you shield and Pit's still holding an arrow he's at the advantage... Everything you can do out of shield has endlag, and even hitting a normal shield drop isn't all that uncommon. Shield too much and then Pit can aim for Robin's head or toes easily. Fully charged it's 8.5%, meanwhile Robin isn't getting anything out of the exchange.
Pit's Fair and Bair are straight horizontal, yeah, but Fair has some height too (being a spinning bow and all) and with both moves Pit's body goes mostly horizontal.
Not necessarily this, but goes from hardest matchups (A tier) to easiest (F).A: disadvantage
B; even
C: slight advantage
D:advantage
etc.
I find it funny that Dath has Robin over DH +2 even though he almost lost to DandyPenguin at Glitch
Robin perspective is gonna fluctuate based on region and exposure, really.
Clouds dtilt is a straight up reactive set-play answer to SH approaches from pretty much all non sword wielders. It can also lead to conversions.Which part(s) do you want me to explain?
Sorry for the double post yall. Forgot to add it to my last reply
Dapuffster retired from Sm4sh tho. The best Brawler tittle might belong to Yikarur.
Tbh no one has any idea who is the best Swordfighter. According to reddit it could be Trela (never a serious Swordspider user). In the other hand it could be Nyani, but she has been inactive. So who are we left with? Colgate? ¯\_(ツ)_/¯
When it comes to Gunner... Well Chibo takes the cake when it comes to results. But skill wise San might have a better Gunner tho. Too bad he lacks results. He suffers from Ike main problems.
I think that ZeRo would pick ROM as the best Mii Gunner main in the world, because of ROM's results when he came to America for Genesis 3. Although san and Chibo have gotten some good results for Gunner, they probably won't be considered for this list since they don't play 1111 gunner in tournament.I'll hazard a guess at the rest of ZeRo's picks
: TLTC
: Pugwest
: Ryo
: Jerm
: Dandy Penguin
: MikeKirby
: Leo
: Big_D
: Larry Lurr
: Keitaro
: ESAM
: Bloodcross
: Day
: RDR7
: iStudying
: 8BitMan
: FOW
: Fatality
: Ranai
: Myran
: John Numbers
: Darkwolf
: 2manycooks
: lol i dunno
: Tea
: Scatt
: Komorikiri
: Abadango
: i dunno lol
: i dunno lol
: Trela
: Komorikiri
: 9B
: Dapuffster
: i dunno lol
: Chibo
There's no way that it's just a slight advantage for Bayo. It isn't just that they're easy to 0-death (I've literally died seconds into a match as DK to Bayo). The problem is that sideb is practically impossible for them to punish on block, and they don't really have the frame data and mobility to bait and punish it in other ways, or to prevent her from constantly resetting to neutral.It's interesting to see that Shu has / listed in the B group (slight Bayo advantage?) along with all the usual suspects. I'm guessing HIKARU's recent victory over ikep and Shu's own use of Bowser factor into his high opinions of these characters to some degree. I do wonder if people make too big a deal out of them being "combo food" in general, though the Bayo MU seems like the place that would hurt the most.
I am suspicious of the fact that he ranked Mario and Ness so low. I can't see either of those characters struggling that much vs. Bayo (though they probably lose). On the flipside, Greninja is recognized as potentially threatening to her. That's good!
Don't know about DK, but Bowser absolutely can punish her for Divekicking shield, as she is going to inevitably incur landing lag for doing so, and this is where Bowser uses his good dash speed and dash grab to punish her landing. If she resets to the ledge, then Bowser has very good ledge coverage options. People a lot of times screw up against Bayo because her vulnerabilities don't necessarily follow the same rules of other Smash characters.There's no way that it's just a slight advantage for Bayo. It isn't just that they're easy to 0-death (I've literally died seconds into a match as DK to Bayo). The problem is that sideb is practically impossible for them to punish on block, and they don't really have the frame data and mobility to bait and punish it in other ways, or to prevent her from constantly resetting to neutral.
This is something people never mention about Bayo. People talk about playing lame against her, but never talk about Bayo doing the same. If the Bayo just constantly tries to run away and reset to the neutral, she keeps the risk/reward constantly skewed in her favour.
Best results for Gunner are from Rom and FlamaDapuffster retired from Sm4sh tho. The best Brawler tittle might belong to Yikarur.
Tbh no one has any idea who is the best Swordfighter. According to reddit it could be Trela (never a serious Swordspider user). In the other hand it could be Nyani, but she has been inactive. So who are we left with? Colgate? ¯\_(ツ)_/¯
When it comes to Gunner... Well Chibo takes the cake when it comes to results. But skill wise San might have a better Gunner tho. Too bad he lacks results. He suffers from Ike main problems.
Raziek actually played against DKwill for a while back in August and won most of the matches, which is likely why he put it like that. The video's on Youtube.Main suspects IMO are the Link, Samus, DK, Sonic, Fox, Lucina, Toon Link, and Greninja MUs, which make no sense to be in Robin's favor or evenly split
So Shu thinks Kirby is utterly easy for Bayonetta, but meanwhile:Shu's (Top 3 Sheik Japan) bayo matchup chart
(Him, rain and a few other sheiks switched to bayo)
I think Kirby's pretty low overall, but Japan seems to think he's utter unusable garbage. I doubt they have any decent Kirby players over there.rosa bayo is mad annoying but played well i do believe it's rosa's favor. a lot of times ill play kirby in this matchup though because it is easier for me.
Surprisingly nobody is replying to this post lolIt turns out that you may not be able to DI the late hit of Bayonetta's ABK, or her second Witch Twist.
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The ease of hitting people with Checkmate varies depending on the character. You were able to do it on Sheik since Sheik is one of the easiest characters in the game to Checkmate. All of Robin's throw's are weight-dependent, so lightweight fastfallers like are very easy to do it on. Could probably do it while drunk. The heavier and floatier the character gets the harder it is to do. Weight seems to be the more important factor though since Jiggles is floaty as **** but not terribly difficult to hit, while Dedede is fastfaller but somewhat harder to hit. Samus is a ***** to hit with Checkmate.I still haven't gotten checkmate to true combo on Mii Gunner at any percent. Is it any different than getting checkmate to true combo on Sheik (I have been able to get the kill confirm on Sheik, but I haven't been able to get it to true combo on Mii Gunner)?
Gunner is 100 weight and floaty. Wouldn't that mean it's pretty difficult to land?The ease of hitting people with Checkmate varies depending on the character. You were able to do it on Sheik since Sheik is one of the easiest characters in the game to Checkmate. All of Robin's throw's are weight-dependent, so lightweight fastfallers like are very easy to do it on. Could probably do it while drunk. The heavier and floatier the character gets the harder it is to do. Weight seems to be the more important factor though since Jiggles is floaty as **** but not terribly difficult to hit, while Dedede is fastfaller but somewhat harder to hit. Samus is a ***** to hit with Checkmate.
It's also percent specific. The general range is like ~90%-120% but that's not exactly true for all characters. For the aforementioned balloon Pokemon and fat penguin you have to do it earlier and later, respectively. With Falcon it's more like 105% when it starts true comboing. And so on. Not to mention that the execution window isn't exactly huge.
idk what Mii Gunner size you were testing on but it should be possible to true combo Checkmate on it, it just might be that there's something about Gunner's weight+physics that may make it a little tricky.
Default Gunner's Fall Speed and Weight aren't too different from Pit's (1.45/100 vs 1.489/96), so it might be kind of difficult, but shouldn't be too hard.Gunner is 100 weight and floaty. Wouldn't that mean it's pretty difficult to land?
Pretty much every main of every other character in the game thinks they have a +2 or +3 matchup vs. Ganondorf. The character is weak and underrepresented but with the way people rank him you'd think that all of his matchups were as bad as fighting Bayonetta.Based on what I've seen of GanontheBeast fighting Robin, the MU is definitely not -3 for Dorf.
Edit:
Here's some recent quality footage of the MU.
Yeah that'd edge Gunner towards the "not easy to do" category, though it should still be doable. I've never tried it on a Mii fighter before though so I can't say much more than that.Gunner is 100 weight and floaty. Wouldn't that mean it's pretty difficult to land?
On the other hand you have to remember that the precise reason those characters are considered as low tier is those bad matchups. There are of course some exceptions, but if you have insufficient / "only decent" matchup experience versus a given low tier and you don't see any notable scenarios in your head that would suggest they do well in a given matchup, it's safest to presume they're +1 or +2 for your character because more often than not that ends up being correct.Pretty much every main of every other character in the game thinks they have a +2 or +3 matchup vs. Ganondorf. The character is weak and underrepresented but with the way people rank him you'd think that all of his matchups were as bad as fighting Bayonetta.
In general, while I enjoy seeing these ranking lists, a lot of them seem only seem to be reasonable for the higher-tier matchups that everyone gets experience with. It's not anyone's fault - there's a lot of characters in this game, and getting adequate matchup experience against all of them is nearly impossible - but you do see a lot of people seemingly defaulting to "this character is low tier, so I'll rank him low".
Can't escape her combos unless you SDI out of up b 1.can you elaborate on that? i'm not seeing that.
Bayo has to react to other chars SDI/DIthat applies to most of the cast, does it not?
My b, honestly it should be pretty obvious though.Aero, you could probably do yourself a favour and actually justify/explain your claims ever so slightly.