AxelVDP
Smash Apprentice
- Joined
- Mar 31, 2010
- Messages
- 96
this is interesting and probably true, BUT I would like to note another important factor in kill%s: a character's hurtboxAlright so seeing as people discussed it here I've done some testing on Bayonetta specials:
dABK KO percents (No DI):
Sheik: 378%
Palutena: 350%
Diddy: 379%
I picked these three characters because Sheik's fall speed = Diddy and Diddy's gravity = Palutena. Based off these facts, we can deduce that Bayo's specials DO ignore gravity, but do NOT ignore fall speed.
I also took the liberty of checking grounded side B which is the same as Up B and aerial Side B.
Seems like the idea behind this was to keep every combo option of Bayo's consistent.
the way a character spins while in tumble can "greatly" change the %s they die at (because blastzone collision detection stuff)
I know this because way back when Sheik used to weigh like Zelda I tested some things (using Mario's uthrow (90° 70bkb 72kbg) at various heights)
Sheik (85 weight, 1.75 FallSpeed, 0.150 gravity) used to die earlier than Zelda (85 weight, 1.35 FallSpeed, 0.071 gravity) even tho she had a greater fallspeed (gravity could also play a role in this scenario), while also dieing earlier than Falco (82 weight, 1.8 FallSpeed, 0.13 gravity) and MUCH earlier than LittleMac (82 weight, 1.8 FallSpeed, 0.08 gravity)
edit: it was something like Sheik < Zelda < Falco << LittleMac
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