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Every other fighting game is like this though. There's a certain level of disceplin that we as a player base lack.People are saying Bayonetta combos are ok because its just non-perfect DI?
I mean sure when you di Bayonetta combos perfectly you just turn it into a series of DI reads but the fact you need the specific knowledge of every move to even stand a chance against Bayonetta is annoying
Also a floridan major called Fusion 3:Hey guys!
I'm TMPR! I'm the Smash 4 TO for Big Blue eSports, (who are in charge of Boston's first major, Shine 2016) and founder of Smash on the Hill Boston!
Smash on the Hill is celebrating it's 1 year anniversary of running Smash 4 tournaments in the Boston area, with a huge tournament featuring top players in the Samsh 4 community in and out of New England! If you're around and want to participate in New England's biggest tournament to date, come celebrate with us this Saturday, April 16, 2016 in downtown Boston. We will be streaming on our Twitch partnered channel, www.twitch.tv/bigbluees
Preregistration is over at smash.gg/supersoth until 11 PM tomorrow night for both singles & doubles, we've surpassed over 128 entrants so far so we will be running bracket pools, and releasing pools on Friday.
Catch updates for this and future events around New England over at our Facebook groups below.
www.facebook.com/groups/NESmash4 www.facebook.com/groups/smashonthehill
It's a quest to find the underrated to prove their worth in a highly competitive game outside it AND inside (as in, the characters themselves kinda compete for your attention or something) to goWith Mewtwo's recent success culminating with Abadango's win, I'm realizing a bit about myself as a person and as a player.
For one thing, I feel less of a need to work with Mewtwo.
This isn't anything like, "Mewtwo is high tier now so I don't want to use the character," though. I still really enjoy using the character, I still enjoy (and hate) the stress of using such a dynamic glass cannon, and it'll always be one of my go-to mains. However, opinion on Mewtwo has changed for the better, and while I'm some no-name who barely attends tournaments and gets middling results, part of the fun of Mewtwo was being part of a collective effort with other Mewtwo mains to elevate the character. Now, I kind of want to move on, try out another character that I see potential in but whose reputation is lackluster. Maybe Jigglypuff or something.
It's an odd feeling to express, because I LIKE the fact that more attention is being given to Mewtwo (and that Scatt is still showing how great Mega Man can be). It's more like, now that everyone's focused on Mewtwo, there's no longer a need for me to try and draw attention to the character. I don't know if anyone else ever feels similarly.
I find that Bayonetta clicked oddly well with me, considering I main Rosalina. Then again I have, like, 10-15 characters that I can play at a competent level, at least by casual-with-friends standards. I also get a wonderful sense of schadenfreude from doing stuff like planting Luma at the ledge, so I don't plan to let Bayonetta hate hold me back from using her.It's a quest to find the underrated to prove their worth in a highly competitive game outside it AND inside (as in, the characters themselves kinda compete for your attention or something) to go
As for me, I'm just trying to find that character that is like a instrument; full of options and highly highly expressive. I have yet to find it though (maybe bayonetta.......... Buuuuuuut it's not worth the hate though).
I've been integrating Speed perfect pivots into my Shulk for the last few months.Shulk in speed art has the best pp and greninja's is good too. I usually do nair--> pp up tilt-->up air dragging shenanigans when footstool and grab stop working from it. Nice combo extender. Pp jab is pretty good with the frog too cuz spaced jab1 on shield is hard for some characters to punish. Pp water shuriken is faster than b-reversing water shuriken on the ground which can help with spacing and pp reverse down tilt (tho pretty unsafe and hard to space) can combo into up smash easier.
I used to have trouble doing it to the right. Now I can pretty consistently do it both ways. You actually have to practice a few weeks.God, do I hate perfect pivoting with a burning passion. The window is so god damn small for that little minute **** of a positioning tool, every flubbed perfect pivot makes me want to burn my controller.
Edit: Also, has anyone actually been able to perfect pivot in their less dominant direction? I feel like my thumb physically will never even be designed to achieve a perfect pivot to the right. Even if I get it down to 7/10 tries accurate, I'm not gonna risk using it in a tourney setting like damn. **** ATs that require superhuman reflexes...
I know exactly how you feel. Character success is bittersweet. It's also kind of why I talked more about Mewtwo post - BEAST 6.With Mewtwo's recent success culminating with Abadango's win, I'm realizing a bit about myself as a person and as a player.
For one thing, I feel less of a need to work with Mewtwo.
This isn't anything like, "Mewtwo is high tier now so I don't want to use the character," though. I still really enjoy using the character, I still enjoy (and hate) the stress of using such a dynamic glass cannon, and it'll always be one of my go-to mains. However, opinion on Mewtwo has changed for the better, and while I'm some no-name who barely attends tournaments and gets middling results, part of the fun of Mewtwo was being part of a collective effort with other Mewtwo mains to elevate the character. Now, I kind of want to move on, try out another character that I see potential in but whose reputation is lackluster. Maybe Jigglypuff or something.
It's an odd feeling to express, because I LIKE the fact that more attention is being given to Mewtwo (and that Scatt is still showing how great Mega Man can be). It's more like, now that everyone's focused on Mewtwo, there's no longer a need for me to try and draw attention to the character. I don't know if anyone else ever feels similarly.
Well I also saw Pink Fresh's Bayo get 0-80'd by Zinoto's Diddy, then kill Zinoto with literally one combo when he was at like 7%, so that's the other side of the coin.So since everyone loves to exaggerate Bayo's damage I took a look at this set between Nasubi and 9B https://www.youtube.com/watch?v=RoiD6TYXyBw
I calculated the average damage that 9B did from witch twist which is her trademark combo starter. I was also generous in that I excluded scenarios where the opponent was off-stage and thus couldn't be safely chased, and a couple of things that technically weren't true (could be air-dodged/jumped out of)
The average damage was 13.92, or about 14%.
And the highest damage was a 28% combo (that resulted in death)
Sure you can add a d-tilt and fair 1 to that, but when people talk about bayo as if she's consistently getting 30% combos they're actually just spewing nonsense.
Edit: I even extended this to consider any combo involving her specials (including the damage before the specials) and ignored up-b's where he missed the follow-up, the average damage still only came out to be 19.92.
So at most you can claim a generic bayo combo does about 20%.
Given her rankings with the few players who are dedicated to her, it's practically undeniable at this point that she's at least mid tier with highly optimistic views putting her around low high with other possible/likely mid tier graduates Toon Link, DK, Ike, Greninja, and, of course, Mewtwo. In my opinion, the ZSS and especially the Sheik nerfs were a big deal because, in a way, WFT did a lot of the same things they could but was severally outclassed. Now, especially with Wii Fit's own special traits, I feel like the gap has been significantly reduced (and I'd argue that Wii Fit vs Sheik is now even at worst and possibly a winning match up too) As you said, she only has one match up now that could be deemed a genuine KIRB stomping and that's Kirby, a character who has a laundry list of problems against a lot of top/high characters anyways. This said, I'd say Wii Fit's biggest relevant threat now is Mario but, I will admit, I'm not too sure on Bayo or Cloud since nobody in my city (Moonshine and Meth, Midwest) plays Bayo and I've beaten the local Cloud in Grand Finals in three tournaments roundly enough that he permanently switched to Sheik. Still, I think her match up spread is now similar to DK or Ike so I contend she's another character that's frustratingly close to being solo viable.I have a question. What do you think about Wii Fit Trainer? Just wanted to get some opinions about her. I think she's a strong contender. She's got a lot of positives. Such as double hitboxes, amazing edge game, amazing projectiles and a sufficient recovery. However, she can struggle with offensive characters such as Fox or Mario. I really don't think she's low mid or high tier. I'd give her high mid. Since also, she has a decent MU spread. Most of her MUs are even with some top/high tiers such as Sonic and ZSS. However she struggles with like Mario,Fox,Ness,Cloud etc. Like her worst(it really depends from Wii Fit Trainer player to Wii Fit Trainer player) is Kirby. Which is 70:30ish. It really deems her not solo viable. She has decent kill power, sure not amazing like Cloud but it's good enough.
DK's utilt hitbox actually covers all around him on frame 5, despite that the animation would suggest otherwise. He can utilt people behind him before his arm goes over his head, which is pretty stupid lol.Perfect pivoting is very useful for characters that have threatening bairs, bairs with different utility, and especially OOS useful bairs. It allows you to slide towards someone facing backwards, which is pretty great for some characters. We see Larry Lurr using it to make DK's utilt effectively have better frame data (it hits with later frames, giving it both better recovery/safety and followups). ESAM's early PP video shows an interesting pika tech, where you can PP - Shield... this burst movement will throw them off, and since you are approaching, they might throw out a sloppy hitbox. Then OOS bair is a nice punish for pika, netting him more damage than his other aerials. Additionally, he might opt to use a rising uair, which has a hitbox beginning behind him and is therefore 'quicker' pressure/response, with admittedly a little less followup (although the straight up knockback makes followups for pika specifically pretty good regardless).
One of the biggest benefactors of a skilled PP user, from my experience, is actually Cloud. While his ground game is decent, PP really puts it over the edge, and increases the area he can burst cover dramatically. PP utilt is a juggle tool that leads to the deadly uair juggles, while having a little less commitment and risk than just starting with a uair. PP back -> dtilt is a very strong punish option, as you slide back then lower your hurtbox it is likely you can make a nice dodge and punish in the same swoop, again opening his punish game.
But, the biggest thing? Bair. PP -> bair basically gives Cloud greninja's fair with M2's frame data. His bair is insane. He threaten so much hitbox area with this. Like pika, he can slide in with shields, and the back of his shield carries its own threats and risks. An opponent walking up and pressuring your shield with a barely-grabbable tilt will get away, but someone who takes to the air has rising bair which will cover a lot and straight up beat out retreating pressure attempts.
PP also gives you a lot of leeway in how you space your extended dash dance. Any of the dashes can be PPs, and when your opponent realizes this your dashes carry way more threat. Greninja is so low, and his disjointed utilt and usmash are fast and strong, that a EDDing greninja is pretty damn hard to land against. PP utilt gets your disjoint right where you need it, and it confirms into either uair for kills or bair for ledge situations.
Cloud's EDD being so good means his PP can come out more efficiently. This movement makes the character terrifying, and can somewhat remedy his limited ground game.
What cool tech does PP open for your character? If you have a threatening bair, it likely opens up some super scary followups. I know the Ike boards have some really talented labbers who put it to use in a comprehensive ledge coverage option list. This is one of the reasons Ike has had such success against sonic, since being on the ledge is a significant state of disadvantage vs Ike when he is sliding around covering all your options with a huge disjoint. And he doesn't slide that far! So get to work labbers!.
I don't exactly know where I was going with this. But we kinda had a lull in the topics being discussed, so I thought I'd throw up another couple of paragraphs and see where it went. While I don't expect everyone to read the giant walls I post, I have gotten some positive responses and I LOVE THIS FREAKING KEYBOARD SO MUCH, so unless someone objects, ill be popping in with these when I can think of them and when I miss my clicking blue switches between ladder matches.
Oh, Bayo with PP can make her dtilt more mobile and also more safe for a landing trap, so you'd have to guess between her sliding to safety and dtilting your feet for a confirm, or just utilting through your hitbox. Don't land next to her :B
I don't think Tweek planned on seriously using Wario, in fairness.Life is definitely looking rough for Bowser Jr. Maybe the buff fairy will make his gameplan work a little better? Work some magic like he did with Ganondorf and Samus. Still won't bring Tweek back though. Tweek left Wario too, a character also hurting for rep. Man is just shattering dreams left and right.
It does hit in front though.If only DK utilt hit in front. Yah it's unsafe on hit for floaties (low gravity peeps) at low percent since they take lower vertical knock back/hitstun. Often times I don't want use it for floaties because of this, but they like staying in the air so much. An increase in base knock back would make it safe on hit, but kill a bit too early.
Dude I definitely agree! Like my friend put WFT at bottom 15 which doesn't make a lot of sense since our positives outweigh our negatives I'd say.Given her rankings with the few players who are dedicated to her, it's practically undeniable at this point that she's at least mid tier with highly optimistic views putting her around low high with other possible/likely mid tier graduates Toon Link, DK, Ike, Greninja, and, of course, Mewtwo. In my opinion, the ZSS and especially the Sheik nerfs were a big deal because, in a way, WFT did a lot of the same things they could but was severally outclassed. Now, especially with Wii Fit's own special traits, I feel like the gap has been significantly reduced (and I'd argue that Wii Fit vs Sheik is now even at worst and possibly a winning match up too) As you said, she only has one match up now that could be deemed a genuine KIRB stomping and that's Kirby, a character who has a laundry list of problems against a lot of top/high characters anyways. This said, I'd say Wii Fit's biggest relevant threat now is Mario but, I will admit, I'm not too sure on Bayo or Cloud since nobody in my city (Moonshine and Meth, Midwest) plays Bayo and I've beaten the local Cloud in Grand Finals in three tournaments roundly enough that he permanently switched to Sheik. Still, I think her match up spread is now similar to DK or Ike so I contend she's another character that's frustratingly close to being solo viable.
I can agree. I'd say she's pretty great however I might be overhyping her due to her being my main.Many people seem to forget her getting top 32 in Genesis which is HUGE. I do wish more WFTs would make it to tournaments so we don't have to rely on Rin,John Numbers,Wave,Twerk,AscWolf and Ace's stronghold.Wii Fit's a weird one. I would argue that she's not quite as good as Wii Fit mains think, and is not high tier. She's usually absent from the real top level stuff, and I think there are still issues with her moveset overall.
On the other hand she is significantly better than the wider community gives her credit for. Her zoning/camping game is amazing, so is her offstage game, and she is far improved from the wonky mess she was at release.
I think she's still not great, but she's getting there and nowhere near bottom 15. I would rank her around 30th with the Marth/Wario/Pac-Man crew.
Lemme reiterate, it barely hits in front.It does hit in front though.
I remember I was in a DK ditto once and my utilt somehow won out against the other DK's dtilt (he was in front of me). I just remember both of us thinking being like dafuq.
Out of curiosity, which one is this? I know jack about Bowser Jr.A kill confirm that works on the entire cast at around 90-110% regardless of how the opponent DIs is a big dea
Never, because people don't know about Prince Ramen, TLTC, or IceNinja. Most Palutena players have accepted everyone will think of her as a crappy character and we've stopped caring about that because we do fine with our character.When will people stop pissing at Samus and Palutena? Just curiosity.