Dude, I'm not asking to be taken to downtown theory city. I asked you for some evidence. Stop answering questions you didn't get asked; this isn't Parliament.
Whilst I agree that it's good to lab anti-Bayo strats, it's not like people haven't been doing that since day 1.
Anyways, I just wanted to pop in and say that Greninja isn't the only one with disruptive abilities. Bayo can lose her combo too:
Anyone with a bomb in their hand
Luma jumping in
Someone with leaf shield active (Though this is meh, since the leaves often disappear early enough that she only has to get a few good hits in till its just a normal combo)
Super floaties with really solid SDI? I'm not sure about this with a great bayonetta, but my puff can seemingly get too far away mathematically to be followed.
SSHC
Maybe pikmin attached to Bayonetta might throw her time off? WTime v pikmin makes using them at all suspect..
A falling turnip/banana/gyro/etc, aerially if it looks like bayo is gonna land a ABK, upwards throwing stuff isn't a terrible idea.
I'd reiterate that SSHC is the only 100% consistent option listed here.
Having examined the MU spread of Brawl ICs, you only see them with losing MUs to characters who could feasibly never let themselves get hit by their grab. So that's my point; with MU ratios being born from comparisons of optimised characters, and an optimised Bayo feasibly killing you most of the time she touches you, can any character avoid getting hit by her to the extent where they would beat her? The answer is probably no.
Note that I really don't want to draw Bayo/IC comparisons since I'm far from a Brawl aficionado and I don't think the characters are hugely comparable. Bayo's stuff is usually not 100% guaranteed and there is more counterplay against it than hoping the ICs main messes up. This is why I think combo breakers are so important against her - they allow for
counterplay. Something that was sorely lacking against IC chaingrabs.
Again, I'm no Brawl aficionado, but I think a lot of Brawl vets are worried about repeating history because it was ultimately ICs more than MK that killed the game. People left the scene in droves because of the sheer lack of counterplay available once grabbed. I think people are worried about waiting too long to ban a character, because if you wait too long the character can kill the game anyway. A similar thing happened with MK since by the time serious bans were implemented, a significant portion of the playerbase mained MK and banning him alienated a large portion of an already-dying scene. I think Japanese players said they wouldn't travel to MK-banned regions, as well. Unfortunately, Brawl faced a lose-lose situation with both MK and ICs. Not sure which character killed the game more, but it was a horrible situation for the game to be in.
I should probably end by clarifying that I'm currently anti-ban. Whilst I think Bayo feasibly has one or no losing MUs, there are still plenty of characters who can go even and/or give her a run for her money right now. With pre-patch Sheik having no losing MUs, on paper we've already been through worse than this. Of course, in practice, this has become more of a toxicity battle. The entire problem stems from the fact that people don't like the way Bayo plays, they don't like the way Bayo gets her wins and they don't like people being "carried". I don't know if anyone is actually serious about 5.99 but if they are, they don't like the p2w aspect either (which I find ridiculous but whatever).
I am actually quite upset that this had to happen with the ballot winner.